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CS 414/415 Section C For Java Programmers: Indranil Gupta

This document provides an introduction to the C programming language for Java programmers taking the CS 414/415 section C course. It discusses why learning C is useful after Java, provides examples of basic C concepts like data types, operators, functions, pointers, memory allocation and file handling. The goal is to introduce key C concepts and warn about common mistakes so students can understand example programs and write more complex code themselves.

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0% found this document useful (0 votes)
37 views

CS 414/415 Section C For Java Programmers: Indranil Gupta

This document provides an introduction to the C programming language for Java programmers taking the CS 414/415 section C course. It discusses why learning C is useful after Java, provides examples of basic C concepts like data types, operators, functions, pointers, memory allocation and file handling. The goal is to introduce key C concepts and warn about common mistakes so students can understand example programs and write more complex code themselves.

Uploaded by

Kumar AN
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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CS 414/415 section C for Java programmers

Indranil Gupta

Why learn C (after Java)?


Both high-level and low-level language Better control of low-level mechanisms Performance better than Java (Unix, NT !) Java hides many details needed for writing OS code But,. Memory management responsibility Explicit initialization and error detection More room for mistakes

What does this C program do ?


#include <stdio.h> struct list{int data; struct list *next}; struct list *start, *end; void add(struct list *head, struct list *list, int data}; int delete(struct list *head, struct list *tail); void main(void){ start=end=NULL; add(start, end, 2); add(start, end, 3); printf(First element: %d, delete(start, end)); } void add(struct list *head, struct list *tail, int data}{ if(tail==NULL){ head=tail=malloc(sizeof(struct list)); head->data=data; head->next=NULL; } else{ tail->next= malloc(sizeof(struct list)); tail=tail->next; tail->data=data; tail->next=NULL; } }

void delete (struct list *head, struct list *tail){ struct list *temp; if(head==tail){ free(head); head=tail=NULL; } else{ temp=head->next; free(head); head=temp; } }

Goals of this tutorial


To introduce some basic C concepts to you
so that you can read further details on your own

To warn you about common mistakes made by beginners


so that you get your homework done quickly

You will be able to understand the earlier complicated program completely !


And write more complicated code

Simple Example
#include <stdio.h> void main(void) { printf(Hello World. \n \t and you ! \n ); /* print out a message */ return; }

$Hello World. and you ! $

Summarizing the Example


#include <stdio.h>

= include header file stdio.h

No semicolon at end Small letters only C is case-sensitive

void main(void){ } is the only code executed printf( /* message you want printed */ ); \n = newline \t = tab Dessert: \ in front of other special characters within
printf.

printf(Have you heard of \The Rock\ ? \n);

Simple Data Types


data-type # bytes(typical) hand values short int 4 -2,147,483,648 to 2,147,483,647 %d char 1 -128 to 127 %c float 4 3.4E+/-38 (7 digits) %f double 8 1.7E+/-308 (15 digits long) %lf long 4 -2,147,483,648 to 2,147,483,647 %l short 2 -32,768 to 32,767 Lookup: signed / unsigned - int, char, long, short long double ex:

Example !
#include <stdio.h> void main(void) { int nstudents = 0; /* Initialization, required */

printf(How many students does Cornell have ?:); scanf (%d, &nstudents); /* Read input */ printf(Cornell has %d students.\n, nstudents);
return ;

}
$How many students does Cornell have ?: 20000 (enter) Cornell has 20000 students. $

Type conversion
#include <stdio.h> void main(void) { int i,j = 12; /* i not initialized, only j */ float f1,f2 = 1.2; i = (int) f2; f1 = i; /* explicit: i <- 1, 0.2 lost */ /* implicit: f1 <- 1.0 */

f1 = f2 + (int) j; /* explicit: f1 <- 1.2 + 12.0 */ f1 = f2 + j; /* implicit: f1 <- 1.2 + 12.0 */


}

Explicit conversion rules for arithmetic operation x=y+z; convert y or z as


double <- float <- int <- char, short

then type cast it to x s type

Moral: stick with explicit conversions - no confusion !

Like Java, like C


Operators same as Java: Arithmetic
int i = i+1; i++; i--; i *= 2; +, -, *, /, %,

Relational and Logical


<, >, <=, >=, ==, != &&, ||, &, |, !

Syntax same as in Java:


if ( ) { } else { } while ( ) { } do { } while ( ); for(i=1; i <= 100; i++) { } switch ( ) {case 1: } continue; break;

Example
#include <stdio.h> #define DANGERLEVEL 5 /* C Preprocessor - substitution on appearance */ /* like Java final */ void main(void) { float level=1; /* if-then-else as in Java */ if (level <= DANGERLEVEL){ /*replaced by 5*/ printf(Low on gas!\n); } else printf(Good driver !\n); return; }

One-Dimensional Arrays
#include <stdio.h> void main(void) { int number[12]; /* 12 cells, one cell per student */ int index, sum = 0; /* Always initialize array before use */ for (index = 0; index < 12; index++) { number[index] = index; } /* now, number[index]=index; will cause error:why ?*/

for (index = 0; index < 12; index = index + 1) { sum += number[index]; /* sum array elements */ }
return;

More arrays
Strings
char name[6]; name = {C,S,4,1,4,\0}; /* \0= end of string */ printf(%s, name); /* print until \0 */

Functions to operate on strings


strcpy, strncpy, strcmp, strncmp, strcat, strncat, strstr,strchr #include <strings.h> at program start

Multi-dimensional arrays

int points[3][4]; points [1][3] = 12; /* NOT points[3,4] */ printf(%d, points[1][3]);

Like Java, somewhat like C


Type conversions
but you can typecast from any type to any type
c = (char) some_int;

So be careful !

Arrays
Always initialize before use
int number[12]; printf(%d, number[20]);

produces undefined output, may terminate, may not even be detected.

Strings are terminated by \0 character


char name[6] = {C,S,4,1,4,\0}; /* \0= end of string */ printf(%s, name); /* print until \0 */

Memory layout and addresses


int x = 5, y = 10; float f = 12.5, g = 9.8; char c = c, d = d;

10

12.5

9. 8

4300

4304

4308

4312

4316 4317

Pointers made easy - 1


Pointer = variable containing address of another variable
float f; float *f_addr; f /* data variable */ /* pointer variable */

f_addr

any float ? any address

? 4300

? 4304

f_addr = &f; /* & = address operator */ f f_addr

? 4300

4300 4304

Pointers made easy - 2


*f_addr = 3.2; f /* indirection operator */ f_addr

3.2 4300

4300 4304

float g=*f_addr; /* indirection:g is now 3.2 */ f = 1.3; f f_addr

1.3 4300

4300 4304

Pointer Example
#include <stdio.h>

void main(void) { int j; int *ptr;


ptr=&j; /* initialize ptr before using it */ /* *ptr=4 does NOT initialize ptr */ /* j <- 4 */ /* j <- ??? */

*ptr=4; j=*ptr; }

Dynamic Memory allocation


Explicit allocation and de-allocation
#include <stdio.h> void main(void) { int *ptr; /* allocate space to hold an int */ ptr = malloc(sizeof(int)); /* do stuff with the space */ *ptr=4; free(ptr); /* free up the allocated space */ }

Elementary file handling


#include <stdio.h>
void main(void) { /* file handles */ FILE *input_file=NULL; /* open files for writing*/ input_file = fopen(cwork.dat, w); if(input_file == NULL) exit(1); /* need to do explicit ERROR CHECKING */ /* write some data into the file */ fprintf(input_file, Hello there);

/* dont forget to close file handles */ fclose(input_file);


return; }

Error Handling
Moral from example:
unlike Java, no explicit exceptions need to manually check for errors
Whenever using a function youve not written Anywhere else errors might occur

Functions - why and how ?


If a program is too long Modularization easier to code debug Code reuse Passing arguments to functions
By value By reference

Returning values from functions


By value By reference

Functions basic example


#include <stdio.h> int sum(int a, int b); /* function prototype at start of file */ void main(void){ int total = sum(4,5); /* call to the function */ printf(The sum of 4 and 5 is %d, total); } int sum(int a, int b){ return (a+b); } /* the function itself - arguments passed by value*/ /* return by value */

Arguments by reference
#include <stdio.h> int sum(int *pa, int *pb); /* function prototype at start of file */ void main(void){ int a=4, b=5; int *ptr = &b; int total = sum(&a,ptr); /* call to the function */ printf(The sum of 4 and 5 is %d, total); } int sum(int *pa, int *pb){ /* the function itself - arguments passed by reference */ return (*pa+*pb); /* return by value */ }

Why pointer arguments?!


#include <stdio.h> void swap(int, int); main() { int num1 = 5, num2 = 10; swap(num1, num2); printf(num1 = %d and num2 = %d\n, num1, num2); } void swap(int n1, int n2) { /* passed by value */ int temp;

temp = n1; n1 = n2; n2 = temp;


}

Why pointer arguments? This is why


#include <stdio.h> void swap(int *, int *); main() { int num1 = 5, num2 = 10; swap(&num1, &num2); printf(num1 = %d and num2 = %d\n, num1, num2); } void swap(int *n1, int *n2) { /* passed and returned by reference */ int temp; temp = *n1; *n1 = *n2; *n2 = temp; }

Whats wrong with this ?


#include <stdio.h> void dosomething(int *ptr); main() { int *p; dosomething(p) printf(%d, *p); }

/* will this work ? */

void dosomething(int *ptr){ /* passed and returned by reference */ int temp=32+12; ptr = &(temp); } /* compiles correctly, but gives run-time error */

Passing and returning arrays


#include <stdio.h> void init_array(int array[], int size) ; void main(void) { int list[5]; init_array(list, 5); for (i = 0; i < 5; i++) printf(next:%d, array[i]); } void init_array(int array[], int size) { /* why size ? */ /* arrays ALWAYS passed by reference */ int i; for (i = 0; i < size; i++) array[i] = 0; }

Memory layout of programs


0

Header info
100 Code 400

all malloc()s
560

Data - Heap

Dynamic memory

1010 all normal vars 1200

Data - stack

Local memory + function call stack

Program with multiple files


#include <stdio.h> #include mypgm.h void main(void) { myproc(); } #include <stdio.h> #include mypgm.h void myproc(void) { mydata=2; . . . /* some code */ }

hw.c

mypgm.c
void myproc(void); int mydata;

Library headers
Standard User-defined

mypgm.h

Externs
#include <stdio.h> extern char user2line [20]; char user1line[30]; void dummy(void); void main(void) { char user1line[20]; . . . } /* global variable defined in another file */ /* global for this file */

/* different from earlier user1line[30] */ /* restricted to this func */

void dummy(){ extern char user1line[]; . . . }

/* the global user1line[30] */

Structures
Equivalent of Javas classes with only data (no methods)
#include <stdio.h> struct birthday{ int month; int day; int year; }; main() { struct birthday mybday; /* - no new needed ! */ /* then, its just like Java ! */ mybday.day=1; mybday.month=1; mybday.year=1977; printf(I was born on %d/%d/%d, birth.day, birth.month, birth.year); }

More on Structures
struct person{ char name[41]; int age; float height; struct { int month; int day; int year; } birth; }; struct person me; me.birth.year=1977; struct person class[60]; /* array of info about everyone in class */ class[0].name=Gun; class[0].birth.year=1971;

/* embedded structure */

Passing/Returning a structure
/* pass struct by value */ void display_year_1(struct birthday mybday) { printf(I was born in %d\n, mybday.year); } /* - inefficient: why ? */ . . . . /* pass struct by reference */ void display_year_2(struct birthday *pmybday) { printf(I was born in %d\n, pmybday->year); /* warning ! ->, not ., after a struct pointer*/ } . . . . /* return struct by value */ struct birthday get_bday(void){ struct birthday newbday; newbday.year=1971; /* . after a struct */ return newbday; } /* - also inefficient: why ? */

enum - enumerated data types


#include <stdio.h> enum month{ JANUARY, FEBRUARY, MARCH }; /* like #define JANUARY 0 */ /* like #define FEBRUARY 1 */ /* */

/* JANUARY is the same as month.JANUARY */ /* alternatively, . */ enum month{ JANUARY=1, FEBRUARY, MARCH };

/* like #define JANUARY 1 */ /* like #define FEBRUARY 2 */ /* */

Synonym for a data type


typedef int Employees; Employees my_company; /* same as int my_company; */

typedef struct person Person; Person me; /* same as struct person me; */

typedef struct person *Personptr; Personptr ptrtome; /* same as struct person *ptrtome;*/

Easier to remember Clean code

More pointers
int month[12]; /* month is a pointer to base address 430*/ month[3] = 7; /* month address + 3 * int elements => int at address (430+3*4) is now 7 */

ptr = month + 2; /* ptr points to month[2], => ptr is now (430+2 * int elements)= 438 */ ptr[5] = 12; /* ptr address + 5 int elements => int at address (434+5*4) is now 12. Thus, month[7] is now 12 */ ptr++; /* ptr <- 438 + 1 * size of int = 442 */ (ptr + 4)[2] = 12; /* accessing ptr[6] i.e., array[9] */

Now , month[6], *(month+6), (month+4)[2], ptr[3], *(ptr+3) are all the same integer variable.

2-D arrays
2-dimensional array
int weekends[52][2];

[0][0]

[0][1]

[1][0]

[1][1]

[2][0]

[2][1]

[3][0]

. . .

weekends

weekends[2][1] is same as *(weekends+2*2+1) NOT *weekends+2*2+1 :this is an int !

Pointer Example - argc and argv parameters


#include <stdio.h> /* program called with cmd line parameters */ void main(int argc, char *argv[]) { int ctr; for (ctr = 0; ctr < argc; ctr = ctr + 1) { printf(Argument #%d is -> |%s|\n, ctr, argv[ctr]); } /* ex., argv[0] == the name of the program */ }

Strings
#include <stdio.h> main() char char char { msg[10]; /* array of 10 chars */ *p; /* pointer to a char */ msg2[]=Hello; /* msg2 = Hello\0 */

msg = Bonjour; /* ERROR. msg has a const address.*/ p = Bonjour; /* address of Bonjour goes into p */ msg = p; /* ERROR. Message has a constant address. */ /* cannot change it. */ p = msg; /* OK */ p[0] = H, p[1] = i,p[2]=\0; /* *p and msg are now Hi */

Pointer to function

int int int int

func(); /*function returning integer*/ *func(); /*function returning pointer to integer*/ (*func)(); /*pointer to function returning integer*/ *(*func)(); /*pointer to func returning ptr to int*/

Advantage ? more flexibility

Pointer to function - Example


#include <stdio.h> void myproc (int d); void mycaller(void (* f)(int), int param); void main(void) { myproc(10); /* call myproc with parameter 10*/ mycaller(myproc, 10); /* and do the same again ! */ } void mycaller(void (* f)(int), int param){ (*f)(param); /* call function *f with param */ } void myproc (int d){ . . . }

/* do something with d */

Doing more complicated things


To declare an array of N pointers to functions returning pointers to functions returning pointers to characters 1. char *(*(*a[N])())(); 2. Build the declaration up in stages, using typedefs: typedef char *pc; /* pointer to char */ typedef pc fpc(); /* function returning pointer to char */ typedef fpc *pfpc; /* pointer to above */ typedef pfpc fpfpc(); /* function returning... */ typedef fpfpc *pfpfpc; /* pointer to... */ pfpfpc a[N]; /* array of... */

What does this C program do ?


#include <stdio.h> struct list{int data; struct list *next}; struct list *start, *end; void add(struct list *head, struct list *list, int data}; int delete(struct list *head, struct list *tail); void main(void){ start=end=NULL; add(start, end, 2); add(start, end, 3); printf(First element: %d, delete(start, end)); } void add(struct list *head, struct list *tail, int data}{ if(tail==NULL){ head=tail=malloc(sizeof(struct list)); head->data=data; head->next=NULL; } else{ tail->next= malloc(sizeof(struct list)); tail=tail->next; tail->data=data; tail->next=NULL; } }

void delete (struct list *head, struct list *tail){ struct list *temp; if(head==tail){ free(head); head=tail=NULL; } else{ temp=head->next; free(head); head=temp; } }

Before you go.


Always initialize anything before using it (especially pointers) Dont use pointers after freeing them Dont return a functions local variables by reference No exceptions so check for errors everywhere An array is also a pointer, but its value is immutable. Many things I havent told you you should be comfortable enough now to read them up by yourself.

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