SWE 205 - Introduction To Software Engineering: - User Interface Design (Chapter 16)
SWE 205 - Introduction To Software Engineering: - User Interface Design (Chapter 16)
Lecture Objectives
To explain the principal activities in the user interface design process To introduce usability attributes and approaches to system evaluation
Information presentation
Static information
Initialised at the beginning of a session. It does not change during the session. May be either numeric or textual.
Dynamic information
Changes during a session and the changes must be communicated to the system user. May be either numeric or textual.
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Is the user interested in precise information or data relationships? How quickly do information values change? Must the change be indicated immediately? Must the user take some action in response to a change? Is there a direct manipulation interface? Is the information textual or numeric? Are relative values important?
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4000
300 0
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1 00 0
Digital presentation
Compact - takes up little screen space; Precise values can be communicated. Easier to get an 'at a glance' impression of a value; Possible to show relative values; Easier to see exceptional data values.
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Analogue presentation
Presentation methods
1 4 3 2 0 10 20
Pie chart
Ther mo meter
Ho rizontal bar
Data visualisation
Concerned with techniques for displaying large amounts of information. Visualisation can reveal relationships between entities and trends in the data. Possible data visualisations are:
Weather information collected from a number of sources; The state of a telephone network as a linked set of nodes;
Data visualisation
Chemical plant visualised by showing pressures and temperatures in a linked set of tanks and pipes; A model of a molecule displayed in 3 dimensions; Web pages displayed as a hyperbolic tree.
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Colour displays
Colour adds an extra dimension to an interface and can help the user understand complex information structures. Colour can be used to highlight exceptional events.
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Colour displays
The use of colour to communicate meaning; The over-use of colour in the display.
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Limit the number of colours used and be conservative in their use. Use colour change to show a change in system status. Use colour coding to support the task that users are trying to perform. Use colour coding in a thoughtful and consistent way. Be careful about colour pairings.
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Error messages
Error message design is critically important. Poor error messages can mean that a user rejects rather than accepts a system. Messages should be polite, concise, consistent and constructive. The background and experience of users should be the determining factor in message design. 14
User error
Assume that a nurse misspells the name of a patient whose records he is trying to retrieve.
Pleas e type th e p atient s name in the bo P atien t s n ame MacDo nald , R. OK Cancel x then c lick o n OK
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UI design is an iterative process involving close liaisons between users and designers. The three core activities in this process are:
User analysis. Understand what the users will do with the system; System prototyping. Develop a series of prototypes for experiment; Interface evaluation. Experiment with these 17 prototypes with users.
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User analysis
If you dont understand what the users want to do with a system, you have no realistic prospect of designing an effective interface. User analyses have to be described in terms that users and other designers can understand. Scenarios where you describe typical episodes of use, are one way of describing these analyses.
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Users may not be aware of appropriate search terms so need a way of helping them choose terms. Users have to be able to select collections to search. Users need to be able to carry out searches and request copies of relevant material.
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Analysis techniques
Task analysis
Models the steps involved in completing a task. Asks the users about the work they do.
Ethnography
Interviewing
Design semi-structured interviews based on open-ended questions. Users can then provide information that they think is essential; not just information that you have thought of collecting. Group interviews or focus groups allow users to discuss with each other what they do. 23
Ethnography
Involves an external observer watching users at work and questioning them in an unscripted way about their work. Valuable because many user tasks are intuitive and they find these very difficult to describe and explain. Also helps understand the role of social and organisational influences on work.
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Ethnographic records
Air traffic control involves a number of control suites where the suites controlling adjacent sectors of airspace are physically located next to each other. Flights in a sector are represented by paper strips that are fitted into wooden racks in an order that reflects their position in the sector. If there are not enough slots in the rack (i.e. when the airspace is very busy), controllers spread the strips out on the desk in front of the rack.
When we were observing controllers, we noticed that controllers regularly glanced at the strip racks in the adjacent sector. We pointed this out to them and asked them why they did this. They replied that, if the adjacent controller has strips on their desk, then this meant that they would have a lot of flights entering their sector. They therefore tried to increase the speed of aircraft in the sector to clear space for the incoming aircraft.
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Controllers had to see all flights in a sector. Therefore, scrolling displays where flights disappeared off the top or bottom of the display should be avoided. The interface had to have some way of telling controllers how many flights were in adjacent sectors so that they could plan their workload.
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Key points
User interface design principles should help guide the design of user interfaces. Interaction styles include direct manipulation, menu systems form fill-in, command languages and natural language. Graphical displays should be used to present trends and approximate values. Digital displays when precision is required.
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