Gamification and Game-Based Learning
Gamification and Game-Based Learning
Gerard Downes1, Paul Mc Kevitt1, Tom Lunney1, John Farren2 & Catherine Ross2
of Ulster, Magee, The Imagineering Quarter, Derry/Londonderry, Northern Ireland. E-mail: [email protected], {p.mckevitt, tf.lunney}@ulster.ac.uk Production Ltd., The Imagineering Quarter, Derry/Londonderry, Northern Ireland. E-mail: {john.farren, catherine.ross}@360production.com
2360 1University
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Outline
Background Aims & Objectives Related work Design of 360-PlayLearn Relation to other work Conclusion & Future Work
Acknowledgements
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Background
Digital Creativity & Creative Technologies
The Imagineering Quarter http://www.paulmckevitt.com/imagineering-quarter/ Project Kelvin (MAM, e.g. HBO Game of Thrones) Digital Derry http://digitalderry.org/ & CultureTECH http://www.culturetech.com/ Digital Action Team (DAT) [University of Ulster & 360 Production Ltd.] City of Culture, 2013 http://www.cityofculture2013.com/
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Online education on interactive TV Combining entertainment & education content (edutainment) STEM, history, archaeology & general knowledge Deployment on desktop, mobile & TV devices
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Related work
Online Learning e.g. Udacity (Stanford), edX (MIT/Harvard), TED, Khan Academy, YouTube Gamification (Zichermann & Linder, 2010) e.g. AmbiLearn (TreasureLearn) (Hyndman et al., 2012) Game-Based Learning (GBL) Virtual Learning Environments (VLEs) e.g. PlayPhysics (Munoz et al., 2012)
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
The Cloud
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Architecture of 360-PlayLearn
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Gamification API
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Conclusion 360-PlayLearn, 360-MAM & 360-Cloud Constructivist approach (Vgotsky / Piaget / Papert) Problem-based / project-centred learning
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Future work
Requirements analysis
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Acknowledgements
DEL & 360 Production Ltd. Ted Leath (Information Assurance Manager)
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Thank You
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Up Donegal !!