C Chap07
C Chap07
Outline
7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 7.9 7.10 7.11 Introduction Pointer Variable Declarations and Initialization Pointer Operators Calling Functions by Reference Using the Const Qualifier with Pointers Bubble Sort Using Call by Reference Pointer Expressions and Pointer Arithmetic The Relationship between Pointers and Arrays Arrays of Pointers Case Study: A Card Shuffling and Dealing Simulation Pointers to Functions
7.1
Introduction
Pointers
Powerful, but difficult to master Simulate call-by-reference Close relationship with arrays and strings
7.2
7.2
Pointer declarations
* used with pointer variables int *myPtr; Declares a pointer to an int (pointer of type int *) Multiple pointers, multiple * int *myPtr1, *myPtr2; Can declare pointers to any data type Initialize pointers to 0, NULL, or an address 0 or NULL - points to nothing (NULL preferred)
7.3
Pointer Operators
yPtr
y 5
y 5
7.3
* (indirection/dereferencing operator)
Returns a synonym/alias of what its operand points to *yptr returns y (because yptr points to y) * can be used for assignment
Returns alias to an object *yptr = 7; // changes y to 7
7.3
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
/* Fig. 7.4: fig07_04.c Using the & and * operators */ #include <stdio.h> int main() { int a; int *aPtr; a = 7; aPtr = &a;
Outline
The address of a is the value 1. Declare variables of aPtr. 2 Initialize variables The * operator returns an alias to what its operand 3. Print points to. aPtr points to a, so *aPtr returns a.
printf( "The address of a is %p" "\nThe value of aPtr is %p", &a, aPtr ); printf( "\n\nThe value of a is %d" "\nThe value of *aPtr is %d", a, *aPtr ); printf( "\n\nShowing that * and & are inverses of " "each other.\n&*aPtr = %p" "\n*&aPtr = %p\n", &*aPtr, *&aPtr ); return 0; }
The address of a is 0012FF88 The value of aPtr is 0012FF88 The value of a is 7 The value of *aPtr is 7 Proving that * and & are complements of each other. &*aPtr = 0012FF88 *&aPtr = 0012FF88 2000 Prentice Hall, Inc. All rights reserved.
Program Output
7.4
* operator
Used as alias/nickname for variable inside of function void double(int *number) { *number = 2 * (*number); } *number used as nickname for the variable passed
2000 Prentice Hall, Inc. All rights reserved.
1 2 3 4 5 6
/* Fig. 7.7: fig07_07.c Cube a variable using call-by-reference with a pointer argument */ #include <stdio.h>
Outline
/*
Notice how the address of prototype */given number is cubeByReference expects a pointer (an address of a variable).
printf( "The original value of number is %d", number ); cubeByReference( &number ); printf( "\nThe new value of number is %d\n", number );
17
18 } 19
return 0;
20 void cubeByReference( int *nPtr ) 21 { 22 23 } *nPtr = *nPtr * *nPtr * *nPtr; /* cube number in main */
Program Output
7.5
1 2 3 4
Outline
5 #include <stdio.h>
6 7 8 9 int main() { int x, y;
1. Declare variables 1.1 Declare const pointer to an int. 2. Change *ptr (which is x). 2.1 Attempt to change ptr. 3. Output
10
11 12 13 14 15 16 17 18 19 } return 0; *ptr = 7; ptr = &y;
int * const ptr = &x; /* ptr is a constant pointer to an integer. An integer can be modified through ptr, but ptr always points to the same memory location. */
FIG07_13.c: Error E2024 FIG07_13.c 16: Cannot modify a const object in function main *** 1 errors in Compile ***
Program Output
7.6
Using pointers and the * operator, swap can switch array elements
Psuedocode
Initialize array print data in original order Call function bubblesort print sorted array Define bubblesort
7.6
sizeof
Returns size of operand in bytes For arrays: size of 1 element * number of elements if sizeof(int) = 4 bytes, then
int myArray[10]; printf( "%d", sizeof( myArray ) ); will print 40
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
/* Fig. 7.15: fig07_15.c This program puts values into an array, sorts the values into ascending order, and prints the resulting array. */ #include <stdio.h> #define SIZE 10 void bubbleSort( int *, const int ); int main() { int a[ SIZE ] = { 2, 6, 4, 8, 10, 12, 89, 68, 45, 37 }; int i; Bubblesort gets passed printf( "Data items in original order\n" ); for ( i = 0; i < SIZE; i++ ) printf( "%4d", a[ i ] );
Outline
1. Initialize array 1.1 Declare variables 2. Print array 2.1 Call bubbleSort 2.2 Print array
the
bubbleSort( a, SIZE ); /* sort the array */ printf( "\nData items in ascending order\n" ); for ( i = 0; i < SIZE; i++ ) printf( "%4d", a[ i ] ); printf( "\n" ); return 0; } void bubbleSort( int *array, const int size ) { 2000 Prentice Hall, Inc. *, All rights void swap( int int reserved. * );
33 34
Outline
35
36 37 38 39 40 } 41 42 void swap( int *element1Ptr, int *element2Ptr ) 43 { 44 45 46 47 } int hold = *element1Ptr; *element1Ptr = *element2Ptr; *element2Ptr = hold; if ( array[ j ] > array[ j + 1 ] ) swap( &array[ j ], &array[ j + 1 ] ); for ( j = 0; j < size - 1; j++ )
3. Function definitions
Program Output
45 37
7.7
7.7
3008 v[2]
3012 v[3]
3016 v[4]
7.7
Subtracting pointers
Returns number of elements from one to the other.
vPtr2 = v[2]; vPtr = v[0]; vPtr2 - vPtr == 2.
7.7
7.8
7.8
Element b[n]
can be accessed by *( bPtr + n ) n - offset (pointer/offset notation) Array itself can use pointer arithmetic.
b[3] same as *(b + 3)
7.9
Arrays of Pointers
String: pointer to first character char * - each element of suit is a pointer to a char Strings not actually in array - only pointers to string in array
suit[0] suit[1] suit[2] suit[3] H D e i a a r m t o s n \0 d s \0
C
S
l
p
u
a
b
d
s
e
\0
s \0
suit array has a fixed size, but strings can be of any size.
2000 Prentice Hall, Inc. All rights reserved.
The numbers 1-52 go into the array - this is the order they are dealt
Initialize the suit array Initialize the face array Initialize the deck array
Third refinement Second refinement For each of the 52 cards Place card number in randomly selected unoccupied slot of deck Choose slot of deck randomly While chosen slot of deck has been previously chosen Choose slot of deck randomly Place card number in chosen slot of deck
Deal 52 cards
For each of the 52 cards Find card number in deck array and print face and suit of card
For each slot of the deck array If slot contains card number Print the face and suit of the card
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
/* Fig. 7.24: fig07_24.c Card shuffling dealing program */ #include <stdio.h> #include <stdlib.h> #include <time.h> void shuffle( int [][ 13 ] ); void deal( const int [][ 13 ], const char *[], const char *[] ); int main() { const char *suit[ 4 ] = { "Hearts", "Diamonds", "Clubs", "Spades" }; const char *face[ 13 ] = { "Ace", "Deuce", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Jack", "Queen", "King" }; int deck[ 4 ][ 13 ] = { 0 }; srand( time( 0 ) ); shuffle( deck ); deal( deck, face, suit ); return 0; } void shuffle( int wDeck[][ 13 ] ) { int row, column, card;
Outline
1. Initialize suit and face arrays 1.1 Initialize deck array 2. Call function shuffle
2000 Prentice Hall, rights reserved. for ( card =Inc. 1; All card <= 52; card++ ) {
33 34
do { row = rand() % 4;
35
36 37 38 39 40 } 41 }
The numbers 1-52 are Outline randomly placed into the deck array. 3. Define functions
42 void deal( const int wDeck[][ 13 ], const char *wFace[], 43 44 { 45 46 47 48 49 50 for ( row = 0; row <= 3; row++ ) for ( card = 1; card <= 52; card++ ) int card, row, column; const char *wSuit[] )
Searches deck for the card number, then prints the face and suit.
51
52 53 54 55 56
if ( wDeck[ row ][ column ] == card ) printf( "%5s of %-8s%c", wFace[ column ], wSuit[ row ], card % 2 == 0 ? '\n' : '\t' );
Six Ace Ace Queen Ten Ten Ten Four Six Eight Nine Deuce Five Deuce Five King Deuce Ace Three Nine Four Eight Jack Five Four Jack
of of of of of of of of of of of of of of of of of of of of of of of of of of
Clubs Spades Hearts Clubs Hearts Spades Diamonds Diamonds Diamonds Hearts Hearts Spades Clubs Diamonds Spades Diamonds Hearts Clubs Clubs Clubs Hearts Diamonds Diamonds Hearts Clubs Clubs
Seven Ace Queen Seven Deuce Three Four Ten Six Three Three Six Eight Eight King Jack Queen King King Nine Queen Nine Seven Five Jack Seven
of of of of of of of of of of of of of of of of of of of of of of of of of of
Diamonds Diamonds Diamonds Hearts Clubs Spades Spades Clubs Spades Diamonds Hearts Hearts Clubs Spades Clubs Spades Hearts Spades Hearts Spades Spades Diamonds Clubs Diamonds Hearts Spades
Outline
Program Output
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
/* Fig. 7.26: fig07_26.c Multipurpose sorting program using function pointers */ #include <stdio.h> #define SIZE 10 void bubble( int [], const int, int (*)( int, int ) ); int ascending( int, int ); int descending( int, int ); int main() {
Outline
1. Initialize array.
int order, counter, a[ SIZE ] = { 2, 6, 4, 8, 10, 12, 89, 68, 45, 37 }; printf( "Enter 1 to sort in ascending order,\n" "Enter 2 to sort in descending order: " ); scanf( "%d", &order ); printf( "\nData items in original order\n" ); for ( counter = 0; counter < SIZE; counter++ ) printf( "%5d", a[ counter ] ); if ( order == 1 ) { bubble( a, SIZE, ascending ); printf( "\nData items in ascending order\n" ); } else { bubble( a, SIZE, descending ); printf( "\nData items in descending order\n" ); } 2000 Prentice Hall, Inc. All rights reserved.
Notice the function pointer 2. Prompt for parameter. ascending or descending sorting. 2.1 Put appropriate function pointer into bubblesort. 2.2 Call bubble. 3. Print results.
33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
for ( counter = 0; counter < SIZE; counter++ ) printf( "%5d", a[ counter ] ); printf( "\n" ); return 0; } void bubble( int work[], const int size, int (*compare)( int, int ) ) { int pass, count; void swap( int *, int * ); for ( pass = 1; pass < size; pass++ ) for ( count = 0; count < size - 1; count++ ) if ( (*compare)( work[ count ], work[ count + 1 ] ) ) swap( &work[ count ], &work[ count + 1 ] ); } void swap( int *element1Ptr, int *element2Ptr ) { int temp; temp = *element1Ptr; *element1Ptr = *element2Ptr; *element2Ptr = temp;
Outline
3.1 Define functions. ascending and descending return true or false. bubble calls swap if the function call returns true.
Notice how function pointers are called using the dereferencing operator. The * is not required, but emphasizes that compare is a function pointer and not a function.
65 int ascending( int a, int b ) 66 { 67 68 } 69 70 int descending( int a, int b ) 71 { 72 73 } return b > a; /* swap if b is greater than a */ return b < a; /* swap if b is less than a */
Outline
Enter 1 to sort in ascending order, Enter 2 to sort in descending order: 1 Data items in original order 2 6 4 8 10 12 89 68 Data items in ascending order 2 4 6 8 10 12 37 45
Program Output
45 68
37 89
Enter 1 to sort in ascending order, Enter 2 to sort in descending order: 2 Data items in original order 2 6 4 8 10 12 89 68 Data items in descending order 89 68 45 37 12 10 8 6
45 4
37 2