Unit 1 Introduction To Computer Graphics & Scan Conversion
Unit 1 Introduction To Computer Graphics & Scan Conversion
introduction to computer
graphics & scan conversion
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Wireframe structure of a building
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Interior of the vehicle and Effects of
adjustments in design are visible
Behavior of the inner components during
motion can be seen
Multi-window environment
After the completion of design realistic
lighting applied to produce final product
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Animation in VR environments are used to
determine how vehicle operators are affected
by certain motions.
Standard shapes for electrical, electronic and
logic circuits are supplied. Eg: diode, resistor
Architects used to design the buildings.
Electrical designer design the arrangements
of wiring, electrical layout, etc
Presentation graphics
Produce illustration for reports
Eg: charts (bar,pie), graphs
(line,surface,2D,3D)
Computer art
Fine art and commercial art
Entertainment
Making motion pictures, music videos
CG works in movies
Flight simulator
Visualization
Scientists, engineers, medical personnel
business analysts using large set of
information to study a behavior of certain
process
Super computer gives million data files after
its computation.
To study and analyze large set of data is
difficult, so data are converted into visual form
2 types of visualization
Scientific visualization
Produce graphical representations for
scientific engineering and medical data
sets.
Business visualization
Produce graphical representations for
data sets related to commerce, industry
and other nonscientific areas
Image processing
Used to modify or interpret the existing
picture
2 Principles
Improve picture quality
Machine perception of visual information which is
used in robotics
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Electron gun emits the beam of electrons which passes through focusing and
deflection system and reaches phosphor-coated screen.
Phosphor-coated screen emits small spot of light at each position which is
contact with electron beam
Refresh CRT
Redraw the picture repeatedly by quickly directing the electron beam back
over the same points .
Refresh rate of CRT
No. of times per second the image is redrawn
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Electron gun is heated metal cathode and
control grid
Heat is supplied to the cathode by directing
a current through coil of wire called
filament and the electron beam is emitted
Intensity of the electron beam is controlled
by setting voltage levels on control grid
High ve voltage will shut off the beam
Small ve voltage will decreases no. of
electrons passes through.
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Amount of light emitted by the phosphor coating
depends on the no. of electrons striking the
screen
Control the brightness of the display by varying
the voltage on control grid
Focusing system force the electron beam to
converge into a small spot as it strikes the
phosphor, otherwise electrons would repel each
other and beam would spread out
Focusing , deflection of the electron beam can
be controlled either using electric or magnetic
fields, CRT commonly use magnetic deflection
coils
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2 pairs of coils used, one pair mounted on
the top and bottom of the neck, and another
pair is mounted on the opposite sides of the
neck
Horizontal deflection made by one pair and
vertical deflection by another pair of coils
In electrostatic deflection is used, 2 pairs of
parallel plates are mounted inside the CRT
envelope
Persistence
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Resolution
Maximum no. of points that can be displayed without
overlap on a CRT
No. of points per centimeter that can be plotted
horizontally and vertically
Aspect Ratio
Ratio of vertical points to horizontal points necessary
to produce equal-length lines in both directions
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Features
It is flicker free
Resolution is 10241024
Display of dynamic motion or animation is not
possible
Easier to program than calligraphic or raster
scan refresh display
Level of interactivity is lower than with either
a refresh or raster scan display
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Electron beam swept (move) across the screen, one
row at a time from top to bottom
Picture definition is stored in a memory area called
refresh buffer or frame buffer
Memory area holds intensity values for all screen
points
Stored intensity values retrieved and painted
Each screen point referred as pixel
Cont
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Horizontal retrace
After refreshing each scan line , electron
beam returns to left end of the screen
Vertical retrace
At end of each frame electron beam returns
to the top of the screen to begin next frame
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Interlaced refresh procedure
Display each frame in two passes
1st pass even numbered (solid) lines are
displayed
2nd pass odd numbered (doted) lines are
displayed
Random-Scan Displays
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Electron beam is directed to only the parts
of the screen where a picture is to be drawn
Picture components can be drawn in any
order
Refresh display file
Picture definition is stored as a set of line
drawing commends in an memory called refresh
display file or display list or display program