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Generative Learning Theory: October 29, 2002 ISD 651 Jane Wimberg Darryl Hollins

Generative Learning Theory (GLT) is an educational theory where learners generate their own problems and solutions instead of being given predefined problems, allowing them to actively construct their own understanding through generating ideas and making connections to prior knowledge. GLT is related to constructivism and emphasizes strategies like brainstorming, categorizing, and concept mapping to encourage learners to actively generate and organize ideas. The theory was developed by educational psychologist Merlin Wittrock and can be incorporated into instructional design models through techniques that promote generative learning like KWL charts and graphic organizers.
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0% found this document useful (0 votes)
63 views

Generative Learning Theory: October 29, 2002 ISD 651 Jane Wimberg Darryl Hollins

Generative Learning Theory (GLT) is an educational theory where learners generate their own problems and solutions instead of being given predefined problems, allowing them to actively construct their own understanding through generating ideas and making connections to prior knowledge. GLT is related to constructivism and emphasizes strategies like brainstorming, categorizing, and concept mapping to encourage learners to actively generate and organize ideas. The theory was developed by educational psychologist Merlin Wittrock and can be incorporated into instructional design models through techniques that promote generative learning like KWL charts and graphic organizers.
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Generative Learning Theory

October 29, 2002


ISD 651
Jane Wimberg
Darryl Hollins
What is GLT?
 An environment based theory suggesting
that, instead of solving a pre-defined
problem, learners must be subjected to
generating their own learning by:
– Generating their own problems
– And then solving them…
GLT Main Points
 Theoretical  Practical
– Closely related to – Brainstorm
constructivism
– Strategies are similar to
– Categorize
cooperative learning – KWL chart
– Explore perspectives – Team teaching
– Build upon prior knowledge – Construct mental
– Actively generate ideas models/concept maps
– 4 Elements: Recall, – Generate sub-
Integration, Organization, problems, sub-goals,
Elaboration and strategies for
achieving a larger task
Key Player in GLT
Merlin C. Wittrock [email protected]

http://www.gseis.ucla.edu/faculty/pages/wittrock.html

•The reader works not only to make a connection between


the content being read and his or her prior knowledge.
•The reader must also reorganize that prior knowledge by
taking into account the information gained from reading.

“The generative model is a model of teaching of comprehension


and the learning of the types of relations that learners must
construct between stored knowledge, memories of experience, and
new information for comprehension to occur, Wittrock, 1991.”
Instructional Design Implications
 Increases, increases, increases…
– active engagement in learning
– comprehension for both high and low ability students
– achievement without additional time, equipment or materials
– voluntary sustained attention
– students’ metacognitive skills
 As long as inform the learners that learning…
– is a generative process
– begins with believing in themselves
 And identify…
– learners’ models, preconceptions, learning strategies and styles,
attitudes, beliefs that are relevant
– learners’ self control strategies (metacognitive)
GLT Incorporated into the
Dick and Carey Model

Which steps? How?


Designers could incorporate GLT when
developing their instructional strategies and
instructional materials.

This could accomplished with KWL charts,


graphic organizers, journals and anecdotes.
Five Interesting GLT Websites
 http://watservl.uwaterloo.ca/~acpalmer/grab
owski.html
 http://www.readingcenter.buffalo.edu/cente
r/research/gencom.html
 http://www.itis.gov.se/publikationer/eng/hal
mstad.pdf
Five Interesting Books
(from the USA Library)
Key to effective learning.
Increasing student learning through
multimedia projects.
Classroom strategies for learning.
Designing Computer-Based Learning
Materials.
Digital Game-Based Learning
Something old, something new…
 Something Old- Merlin C. Wittrock

 Something New- learning can happen


through the direction of a learners own
cognitive processes
 Hmmmm….sounds like Constructivism

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