Generative Learning Theory: October 29, 2002 ISD 651 Jane Wimberg Darryl Hollins
Generative Learning Theory (GLT) is an educational theory where learners generate their own problems and solutions instead of being given predefined problems, allowing them to actively construct their own understanding through generating ideas and making connections to prior knowledge. GLT is related to constructivism and emphasizes strategies like brainstorming, categorizing, and concept mapping to encourage learners to actively generate and organize ideas. The theory was developed by educational psychologist Merlin Wittrock and can be incorporated into instructional design models through techniques that promote generative learning like KWL charts and graphic organizers.
Download as PPT, PDF, TXT or read online on Scribd
0 ratings0% found this document useful (0 votes)
63 views
Generative Learning Theory: October 29, 2002 ISD 651 Jane Wimberg Darryl Hollins
Generative Learning Theory (GLT) is an educational theory where learners generate their own problems and solutions instead of being given predefined problems, allowing them to actively construct their own understanding through generating ideas and making connections to prior knowledge. GLT is related to constructivism and emphasizes strategies like brainstorming, categorizing, and concept mapping to encourage learners to actively generate and organize ideas. The theory was developed by educational psychologist Merlin Wittrock and can be incorporated into instructional design models through techniques that promote generative learning like KWL charts and graphic organizers.
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 9
Generative Learning Theory
October 29, 2002
ISD 651 Jane Wimberg Darryl Hollins What is GLT? An environment based theory suggesting that, instead of solving a pre-defined problem, learners must be subjected to generating their own learning by: – Generating their own problems – And then solving them… GLT Main Points Theoretical Practical – Closely related to – Brainstorm constructivism – Strategies are similar to – Categorize cooperative learning – KWL chart – Explore perspectives – Team teaching – Build upon prior knowledge – Construct mental – Actively generate ideas models/concept maps – 4 Elements: Recall, – Generate sub- Integration, Organization, problems, sub-goals, Elaboration and strategies for achieving a larger task Key Player in GLT Merlin C. Wittrock [email protected]
•The reader works not only to make a connection between
the content being read and his or her prior knowledge. •The reader must also reorganize that prior knowledge by taking into account the information gained from reading.
“The generative model is a model of teaching of comprehension
and the learning of the types of relations that learners must construct between stored knowledge, memories of experience, and new information for comprehension to occur, Wittrock, 1991.” Instructional Design Implications Increases, increases, increases… – active engagement in learning – comprehension for both high and low ability students – achievement without additional time, equipment or materials – voluntary sustained attention – students’ metacognitive skills As long as inform the learners that learning… – is a generative process – begins with believing in themselves And identify… – learners’ models, preconceptions, learning strategies and styles, attitudes, beliefs that are relevant – learners’ self control strategies (metacognitive) GLT Incorporated into the Dick and Carey Model
Which steps? How?
Designers could incorporate GLT when developing their instructional strategies and instructional materials.
This could accomplished with KWL charts,
graphic organizers, journals and anecdotes. Five Interesting GLT Websites http://watservl.uwaterloo.ca/~acpalmer/grab owski.html http://www.readingcenter.buffalo.edu/cente r/research/gencom.html http://www.itis.gov.se/publikationer/eng/hal mstad.pdf Five Interesting Books (from the USA Library) Key to effective learning. Increasing student learning through multimedia projects. Classroom strategies for learning. Designing Computer-Based Learning Materials. Digital Game-Based Learning Something old, something new… Something Old- Merlin C. Wittrock
Something New- learning can happen
through the direction of a learners own cognitive processes Hmmmm….sounds like Constructivism
Foundations of Educational Technology Integrative Approaches and Interdisciplinary Perspectives - Foundations of Educational Technology Integrative Approaches and Interdisciplinary Perspectives (J. Michael Spector) (Z-Library).pdf
Download ebooks file (Ebook) De Gruyter Handbook of Social Entrepreneurship by Bryan C Boots, Lane Graves Perry III, Benjamin J Williams ISBN 9783110795356, 3110795353 all chapters