Topic 6: Application of 2 Dimension and 3 Dimension Media
Topic 6: Application of 2 Dimension and 3 Dimension Media
pplication of 2 Dimensio
and
3 Dimension Media
Week 7
6.2.2
3 Dimension Media
6.2.2.1
Puppet
i. Glove/finger Puppets
Puppets can be in the form of glove forming the
body and body parts of puppets.
When using this type of puppet, the fingers or only a
finger inserted into the gloves and moved to turn
the puppets body parts.
Each finger is given a specific role to play.
Animal-shaped hand puppets can be introduced to
children as insects, worms, cats, rabbits and so on.
It is made of a soft material and can be washed.
Hand puppets will entertain children and strengthen
family relationships and help train children to
express themselves and develop speech faster.
Glove/finger
Puppets
Wayang Kulit
6.2.2.2
Model
i. Scale Model
Scale model refers to materials that are built in sizes
as large as the original form or in a smaller size,
greater or equal according to the scale of certain
expansion or downsizing.
Each made to resemble the original thing.
It can be held and observed easily.
6.2.2.3 Realia
Realia refers to the actual (real) material.
Students can see, touch, feel and hear the realia.
This gives a real and meaningful experience for
students.
Types of realia include:
i. Natural Realia
Natural realia may be of natural living materials
that exist and can be seen with the naked eye, such
as animals, plant or rigid non-living materials such
as machinery, equipment and vehicles.
Natural Realia
6.2.2.4
Specimens
6.2.2.5
Diorama
Diorama
6.2.2.6
'Mobile'
6.2.2.7
Mask
6.2.2.8
Aquarium
6.2.2.9
Terrarium
Advantages of 3D Materials
Concepts can be properly constructed because
students can see the real thing.
Learning will become more efficient because the
students can learn from the use of real materials.
Students are able to better understand the
nature, structure and movement of things.
Provide experience of the real situation of a
substance or thing.
Encourage students to make further studies about
an event or product.
Provide more opportunities for students to
interact with each other.
Arouse the curiosity that will lead to the concept
of learning through research.