Chapter 1: Introduction To Switched Networks: Routing and Switching
Chapter 1: Introduction To Switched Networks: Routing and Switching
to Switched Networks
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Chapter 1
1.0 Introduction
1.1 LAN Design
1.2 Switched Environment
1.3 Summary
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Chapter 1: Objectives
Upon completion of this chapter, you will be able to:
Describe convergence of data, voice, and video in the context of
switched networks.
Describe a switched network in a small-to-medium-sized business.
Explain the process of frame forwarding in a switched network.
Compare a collision domain to a broadcast domain.
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Converged Networks
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Converged Networks
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Converged Networks
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Converged Networks
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Converged Networks
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Converged Networks
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Converged Networks
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Converged Networks
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Converged Networks
Allows seamless
network expansion
and integrated
service enablement
on an on-demand
basis
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Converged Networks
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Converged Networks
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Converged Networks
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Converged Networks
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Switched Networks
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Switched Networks
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Switched Networks
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Switched Networks
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Switched Networks
Form Factor
Fixed
Platform
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Switched Networks
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Switched Networks
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Frame Forwarding
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Frame Forwarding
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Frame Forwarding
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Frame Forwarding
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Frame Forwarding
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Frame Forwarding
Store-and-Forward Switching
Allows the switch to:
Check for errors (via FCS check)
The FCS is an error checking process that helps to ensure that the frame is free of physical and
data-link errors. If the frame is error-free, the switch forwards the frame. Otherwise, the frame is
dropped.
Automatic Buffering
The ingress port buffering process used by store-and-forward switches provides the
flexibility to support any mix of Ethernet speeds. For example, handling an incoming
frame traveling into a 100 Mb/s Ethernet port that must be sent out a 1 Gb/s
interface would require using the store-and-forward method. With any mismatch in
speeds between the ingress and egress ports, the switch stores the entire frame in a
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Frame Forwarding
Store-and-Forward Switching
Allows the switch to:
Perform automatic buffering
The ingress port buffering process used by store-and-forward switches provides the flexibility to
support any mix of Ethernet speeds. For example, handling an incoming frame traveling into a
100 Mb/s Ethernet port that must be sent out a 1 Gb/s interface would require using the storeand-forward method.
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Frame Forwarding
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Frame Forwarding
Cut-Through Switching
An advantage to cut-through switching is the capability of the switch
to start forwarding a frame earlier than store-and-forward switching.
There are two primary characteristics of cut-through switching: rapid
frame forwarding and invalid frame processing.
Allows the switch to start forwarding in about 10 microseconds
No FCS check
No automatic buffering
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Frame Forwarding
Cut-Through Switching
Rapid Frame Forwarding
As indicated in Figure 1-20, a switch using the cut-through method
can make a forwarding decision as soon as it has looked up the
destination MAC address of the frame in its MAC address table.
The switch does not have to wait for the rest of the frame to enter the
ingress port before making its forwarding decision.
The cut-through switching method does not drop most invalid
frames. Frames with errors are forwarded to other segments of the
network. If there is a high error rate (invalid frames) in the network,
cut-through switching can have a negative impact on bandwidth;
thus, clogging up bandwidth with damaged and invalid frames.
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Frame Forwarding
Cut-Through Switching
Fragment Free
Fragment free switching is a modified form of cut-through switching
in which the switch waits for the collision window (64 bytes) to pass
before forwarding the frame.
This means each frame will be checked into the data field to make
sure no fragmentation has occurred.
Fragment free mode provides better error checking than cut-through,
with practically no increase in latency.
With a lower latency speed advantage of cut-through switching, it is
more appropriate extremely demanding, high-performance
computing (HPC) applications that require process-to-process
latencies of 10 microseconds or less.
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Frame Forwarding
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Switching Domains
Collision Domains
A collision domain is the segment where devices must compete to
communicate.
All ports of a hub belong to the same collision domain.
Every port of a switch is a collision domain on its own.
A switch break the segment into smaller collision domains, easing
device competition.
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Switching Domains
Collision Domains
A collision domain is the segment where devices must compete to
communicate.
All ports of a hub belong to the same collision domain.
Every port of a switch is a collision domain on its own.
A switch break the segment into smaller collision domains, easing
device competition.
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Switching Domains
Broadcast Domains
A broadcast domain is the extend of the network where a broadcast
frame can be heard.
Switches forward broadcast frames to all ports; therefore, switches
do not break broadcast domains.
All ports of a switch, with its default configuration, belong to the
same broadcast domain.
If two or more switches are connected, broadcasts are forwarded to
all ports of all switches, except for the port that originally received
the broadcast.
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Switching Domains
Broadcast Domains
Broadcasts are sometimes necessary for initially locating other
devices and network services, but they also reduce network
efficiency.
Too many broadcasts and a heavy traffic load on a network can
result in congestion: a slowdown in the network performance.
Refer online notes : Figure 1.2.2
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Switching Domains
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Chapter 1: Summary
In this chapter, you learned:
The trend in networks is towards convergence using a single set of
wires and devices to handle voice, video, and data transmission.
There has been a dramatic shift in the way businesses operate.
There are no physical offices or geographic boundaries constraints.
Resources must now be seamlessly available anytime and
anywhere.
The Cisco Borderless Network architecture enables different
elements, from access switches to wireless access points, to work
together and allow users to access resources from any place at any
time.
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