The Structure of Games
The Structure of Games
GO FISH VERSUS
QUAKE
The Games
GO FISH
QUAKE
If the drawn card is not the rank you asked for, you keep
it, but the turn now passes to the player who said, Go
fish!
COMPARISON
There are enough similarities betwee the experience of Quake and the
exprerience of Go Fish for us to begin tu understand what underlying
requerements we are looking for when we judge whether or something
ia game.
PLAYERS
o
The design calls for a lone player working against the game system.
These are very different scenarios, but what the term player implies
in each situation is the notion of a voluntary participant whot both
partakes in and consumes the entertainment.
The make decisions, they are invested, they are potential winnersthey are very distinct subset of people.
OBJETIVES
PROCEDURE
S
RULES
RESOURCE
S
BOUNDARIE
S
OUTCOME
FORMAL
ELEMENTS
ENGAGING
THE PLAYERS
CHALLENGE
PLAY
Puzzle -- goal
Toy -- no goal
Story -- no interaction
WHAT IS A PUZZLE?
From casual games to 3D action games, puzles are an important part of
many electronic games.
GRACIAS
Mnica Holgun
Linda Cubillos