Vulcan Introduction Tutorial
Vulcan Introduction Tutorial
Surface Mining
Introduction to Vulcan
Folder
Design
File
Layer
Object
Point
Hierarchical tree
structure of Vulcan
Folder (Level 1): the VULCAN workspace, which is a directory on the file system
of the computer. This folder contains typically files used in a project. The types of
files or specifications are automatically organized into sub-folders virtual by
VULCAN
Design File (Level 2) is the database file by VULCAN definition. This file contains
design data or CAD created during the project.
Layers (Level 3): They are the largest grouping in the classification design. In
VULCAN should always define a default layer to work on it. This layer is called
current (Current layer). A design file can contain one or more layers.
Object (Level 4): These are compressed sequential data entities. For example: a
line (a sequential set of connected points), a polygon (a closed line), or a group of
disconnected points. A layer could contain one or more objects.
Point (Level 5): The smallest unit of compressed data coordinates of x, y, z. An
Objects could contain one or more points.
Hierarchical structure
Launcher window
3D modeler
Database manager
Plotter (ya rly)
Vulcan hub
List of recent
work areas
Basic creation
tools
Windows
explorer
Free time
Key In Point Data
Bearing Input
Create Line At Given Angle
Digitize tools
Keyboard Input can be used in two different ways:
Get points coordinates
Create points with specific coordinates
To have a specific field relative to another, enter r+ (ex:
r+100)
Assignment 2.a
8 1800 1300 500
9 ##### 1300 500
10 1050 1250 500
11 1000 1200 500
12 850 1200 500
13 750 1300 500
Use Bearing Input to create new points at specified angles and
distance from the last designed point when digitizing mode
(point, line, polygon). You can create a new point using:
Distance and angle: use to create a point at a given angle
and to a specified distance.
Angle: use to create a point at a given angle.
Distance: use to ceate a point at a specified distance and
direction.
Bearing Input
Use Bearing Input and Keyboard Input dialog boxes to create
A ALL
the red shape in figure
From point 1 to point A: B SAME
Bearing: 0 C ELEV.
Inclination: -45 D
Distance: 424.264
E
Assignment 2.b F
G
2000
1850
1300
1350
H 1200 1350
I 1000 1300
Mostly useful to give parallel-perpendicular lines.
Parallel lines can be made at specific distance (offset)
Side at which it creates line depends on point order of
reference line
Assignment 2.c
Free move (in plane with view)
Can do some really weird stuff
if the view is not plan
Controlled move
Can copy
Can use coordinates, bearing
and angle parameters
Assignment 2.d.
Introduction to Vulcan Version 8, 2009 MAPTEK
VULCAN
References