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CH 01 - Computer

The document discusses integrating technology into the curriculum. It defines key terms like computer literacy and explains how technology has evolved. It also describes how digital students learn differently and the skills they need, like creativity and problem solving. Integrating technology can support learning and help prepare students for a technology-driven world.

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Mam Mamcom
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0% found this document useful (0 votes)
62 views

CH 01 - Computer

The document discusses integrating technology into the curriculum. It defines key terms like computer literacy and explains how technology has evolved. It also describes how digital students learn differently and the skills they need, like creativity and problem solving. Integrating technology can support learning and help prepare students for a technology-driven world.

Uploaded by

Mam Mamcom
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 55

Teachers Discovering Computers

Integrating Technology and


Digital Media in the Classroom
5th Edition

Chapter 1

Integrating Educational Technology


into the Curriculum
Chapter Objectives

Define curriculum-specific learning


Explain the difference between computer,
information, and integration literacy
Explain the necessity of moving instructional
strategies from traditional to new learning
environments
Describe the evolution of computers and digital
media
Differentiate among the various categories of
computers

Chapter 1: Integrating Educational Technology into the Curriculum 2


Chapter Objectives

Explain why computer technology is important for


education
Describe the National Educational Technology Standards
for Teachers (NETS-T) and Students (NETS-S)
Explain why 21st century skills need to be incorporated in
K-12 curriculum
Describe the characteristics of todays digital students
Describe six categories of what todays students need to
know
Provide examples of how computers are changing the way
people teach and learn

Chapter 1: Integrating Educational Technology into the Curriculum 3


Curriculum-Specific Learning

Learning how to apply teaching principles,


knowledge, and ideas to authentic and practical
classroom lessons and projects that can benefit
your students

Chapter 1: Integrating Educational Technology into the Curriculum 4


Computer, Information, and Integration Literacy

Computer literacy
Knowledge and understanding of computers
and their uses
Information literacy
Knowing how to find, analyze, and use
information
Integration literacy
The ability to use computers and other
technologies combined with a variety of
teaching and learning strategies

Chapter 1: Integrating Educational Technology into the Curriculum 5


Computer, Information, and Integration Literacy

Computer technology and digital media are


present in every aspect of daily living in the
workplace, at home, in the classroom, and for
entertainment
Chapter 1: Integrating Educational Technology into the Curriculum 6
What Is a Computer and What Does It Do?

An electronic device, operating under the control


of instructions stored in its memory, that can
accept data, process the data according to
specified rules, produce results, and store the
results for future use (called the Information
Processing Cycle)
A computer is a computational device

Chapter 1: Integrating Educational Technology into the Curriculum 7


What Is a Computer and What Does It Do?

Data - collection of unorganized facts


Information - data that is organized
Input - data entered into a computer
Output - processed results from a computer

Chapter 1: Integrating Educational Technology into the Curriculum 8


What Is a Computer and What Does It Do?

Storage holding data and information for future


use
Information processing cycle the cycle of
input, process, output, and storage
Hardware the electronic and mechanical
equipment that makes up the computer
Software a series of instructions that tells the
hardware how to perform tasks

Chapter 1: Integrating Educational Technology into the Curriculum 9


The Evolution of Computers and Digital Media

The goal of multimedia computing and


communications is to assist individuals in
organizing and managing vast amounts of
information in various types of media

Digital media technologies that allow users to


create new forms of interaction, expression,
communication, and entertainment in a digital
format

Chapter 1: Integrating Educational Technology into the Curriculum 10


The Evolution of Computers and Digital Media

Chapter 1: Integrating Educational Technology into the Curriculum 11


Categories of Computers

Personal computers
Mobile computers and mobile devices
Servers, supercomputers, and embedded
computers

Chapter 1: Integrating Educational Technology into the Curriculum 12


Supercomputers
Supercomputers are used for highly calculation-intensive
tasks such as problems including quantum physics,
weather forecasting, climate research, oil and gas
exploration, molecular modeling (computing the structures
and properties of chemical compounds, biological
macromolecules, polymers, and crystals), and physical
simulations (such as simulation of airplanes in wind
tunnels, simulation of the detonation of nuclear weapons,
and research into nuclear fusion).

Peak speed: 16.3 PFLOPS (or16315/sec)

Chapter 1: Integrating Educational Technology into the Curriculum 13


Personal Computers

A computer that performs all of its input,


processing, output, and storage activities by itself

Chapter 1: Integrating Educational Technology into the Curriculum 14


Mobile Computers and Mobile Devices

Mobile Computers
Notebook computer
Tablet PC
Mobile Devices
Handheld Computer
PDA
Smart Phones

Chapter 1: Integrating Educational Technology into the Curriculum 15


Servers, Supercomputers, and Embedded
Computers
Server
Manages the resources on a network and provides
a centralized storage area for software programs
and data
Supercomputer
Used for tasks such as analyzing weather patterns,
tracking hurricanes, and identifying safety issues
regarding the space shuttle
Embedded computer
A special-purpose computer that functions as one
component in a larger product

Chapter 1: Integrating Educational Technology into the Curriculum 16


Servers, Supercomputers, and Embedded Computers

Chapter 1: Integrating Educational Technology into the Curriculum 17


Why Use Computer Technology in Education?

Technology and digital media are everywhere


Technology can support learning
Computers support communications beyond
classroom walls
Support of national and international
organizations

Chapter 1: Integrating Educational Technology into the Curriculum 18


Why Use Computer Technology in Education?

Chapter 1: Integrating Educational Technology into the Curriculum 19


The World Is Flat

The World Is Flat


Lightning-swift changes in technology and
communications put people all over the globe in
touch with each other as never before

Chapter 1: Integrating Educational Technology into the Curriculum 20


Flat Classroom Project

The Flat Classroom Project is a global


collaborative project that joins together middle and
senior high school students. This project is part of the
emerging trend in internationally aware schools to
embrace a holistic and constructivist educational
approach to work collaboratively with
others around the world in order to
create students who are competitive
and globally minded.

The Flat Classroom

Chapter 1: Integrating Educational Technology into the Curriculum 21


Chapter 1: Integrating Educational Technology into the Curriculum 22
Computing in the Digital Age

Digital Students:
Who are they and how do they learn?
Digital generations - students use different
technologies to communicate and to access
information from multiple resources
Digital students (digital kids)
Hypercommunicators
Multitaskers
Goal oriented

Chapter 1: Integrating Educational Technology into the Curriculum 23


Link
Social Media Revolution 2011
25
Social Media Counts by Gary Hayes 26
Computing in the Digital Age

Chapter 1: Integrating Educational Technology into the Curriculum 27


Computing in the Digital Age

Digital Students: What they should know


Creativity and innovation

Chapter 1: Integrating Educational Technology into the Curriculum 28


Computing in the Digital Age

Gamemaker is an example of a software program


that allows students to create video games while
fostering opportunities for creativity and
innovation.

Chapter 1: Integrating Educational Technology into the Curriculum 29


Computing in the Digital Age

Digital Students: What they should know


Communications and collaboration

Chapter 1: Integrating Educational Technology into the Curriculum 30


Computing in the Digital Age

Digital Students: What they should know


Research and Information Fluency
Information fluency is when a person has mastered
the ability to analyze and evaluate information

Chapter 1: Integrating Educational Technology into the Curriculum 31


Computing in the Digital Age

Digital Students: What they should know


Critical thinking, problem solving, & decision
making

Chapter 1: Integrating Educational Technology into the Curriculum 32


Computing in the Digital Age

Digital Students: What they should know


Digital Citizenship

Chapter 1: Integrating Educational Technology into the Curriculum 33


Computing in the Digital Age

Digital Students: What they should know


Technology operations and concepts

Chapter 1: Integrating Educational Technology into the Curriculum 34


Digital Students

Link

A Vision of K-12 Students Today


35
Computing in the Digital Age

ARCS motivational model


Developed in 1983 and applicable to
learning in the digital age
Attention
Relevance
Challenge/Confidence
Satisfaction/Success

Chapter 1: Integrating Educational Technology into the Curriculum 36


Computing in the Digital Age

Chapter 1: Integrating Educational Technology into the Curriculum 37


An Example of How One School Uses Computers

Chapter 1: Integrating Educational Technology into the Curriculum 38


An Example of How One School Uses Computers

Ridgedale High School


All computers on a local area network
Three labs of 30 computers each
PC and Apple
High-speed Internet connection in each
classroom

Chapter 1: Integrating Educational Technology into the Curriculum 39


An Example of How One School Uses Computers

Superintendent and School Board


Technology plan
Committee members can access the plan remotely

Chapter 1: Integrating Educational Technology into the Curriculum 40


An Example of How One School Uses Computers

Principal
Sending several e-mail messages to
teachers and staff
Research on digital storytelling

Chapter 1: Integrating Educational Technology into the Curriculum 41


An Example of How One School Uses Computers

School secretary
Computerized telephone
system
E-mail and voice mail
Database software
School inventory
database
Desktop publishing

Chapter 1: Integrating Educational Technology into the Curriculum 42


An Example of How One School Uses Computers

Technology coordinator
Installing and testing new
software
Supporting systems
Problem solving

Chapter 1: Integrating Educational Technology into the Curriculum 43


An Example of How One School Uses Computers

Teachers
Community digital
storytelling
Transmedia story
Research assignments
Wireless mobile lab
Network stores student
data

Chapter 1: Integrating Educational Technology into the Curriculum 44


An Example of How One School Uses Computers

Media specialist
Maintains online catalog
Creates classroom
activities
Runs media center
Assists with research
projects

Chapter 1: Integrating Educational Technology into the Curriculum 45


An Example of How One School Uses Computers

Students
Live broadcast of
Ridgedale News Show
Talking and instant
messaging about digital
storytelling projects

Chapter 1: Integrating Educational Technology into the Curriculum 46


An Example of How One School Uses Computers

Parent
Web site links parents
and school
Keep track of events
School information

Chapter 1: Integrating Educational Technology into the Curriculum 47


An Example of How One School Uses Computers

Community
Links school and
community
Students teach senior
citizens how to use a
computer

Chapter 1: Integrating Educational Technology into the Curriculum 48


COE Task Stream Site
Chapter Summary

Define curriculum-specific learning


Explain the difference between computer,
information, and integration literacy
Explain the necessity of moving instructional
strategies from traditional to new learning
environments
Describe the evolution of computers and digital
media
Differentiate among the various categories of
computers

Chapter 1: Integrating Educational Technology into the Curriculum 51


Chapter Summary

Explain why computer technology is important for


education
Describe the National Educational Technology Standards
for Teachers (NETS-T) and Students (NETS-S)
Explain why 21st century skills need to be incorporated in
K-12 curriculum
Describe the characteristics of todays digital students
Describe six categories of what todays students need to
know
Provide examples of how computers are changing the way
people teach and learn

Chapter 1: Integrating Educational Technology into the Curriculum 52


Read the
chapter if you
havent done so
already!
Chapter 1: Integrating Educational Technology into the Curriculum 53
Link

How do you make a teacher great? Bill Gates


54
What do
you think?

55

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