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Storyboarding

Storyboarding is a visual pre-production technique used to plan multimedia projects such as films, videos, and interactive media. It involves creating a series of illustrations or scenes showing key details of the story and how it will unfold. Storyboards help filmmakers and other creators visualize the project, communicate their ideas to the production team, and establish early feedback before significant resources are invested. Common uses of storyboarding include planning the sequence of scenes, graphics, audio, transitions, and interactions in films, videos, animations, and software applications.
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100% found this document useful (1 vote)
281 views55 pages

Storyboarding

Storyboarding is a visual pre-production technique used to plan multimedia projects such as films, videos, and interactive media. It involves creating a series of illustrations or scenes showing key details of the story and how it will unfold. Storyboards help filmmakers and other creators visualize the project, communicate their ideas to the production team, and establish early feedback before significant resources are invested. Common uses of storyboarding include planning the sequence of scenes, graphics, audio, transitions, and interactions in films, videos, animations, and software applications.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Storyboarding

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What is storyboarding?
• Storyboards are visual organizers,
typically a series of illustrations displayed
in sequence for the purpose of pre –
visualizing a video, web – based training,
or interactive media sequence.

– http://www.instructionaldesign.org/storyboarding.html

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Storyboarding

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Storyboarding

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What is Storyboarding

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What is Storyboarding

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What is Storyboarding

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The Story of Storyboarding
• Where did
storyboards come
from?
– Walt Disney
– 1930s
– By the late 1930s
every major film studio
was using storyboards.

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The Story of Storyboarding

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The Story of Storyboarding

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The Story of Storyboarding

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The Purpose of Storyboarding
• The purpose of storyboarding is to gain an early
reaction from the users on the concepts
proposed for the application.
• Storyboards offer an effective technique for
addressing the "Yes, But" syndrome.
• Storyboarding is
– extremely inexpensive
– user friendly, informal, and interactive
– Provides an early review of the system’s interfaces
– easy to create and easy to modify

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The Purpose of Storyboarding
• Storyboard allows filmmaker to visualize and refine ideas.
• Serve to communicate ideas to produce team.
• Let production team start work early.
• It’s a link to preserve your ideas for use in the actual finished
product.
• In creating your storyboard, you must identify your goals?
– What is your presentation for?
• To educate?
• To sell?
• To convince?
• To inform?
• To entertain?
• Or a combination of the above?
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Reminders
• A presentation without a storyboard is
like....

–A cart without a horse.

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Reminders
• Storyboarding is an
element to capture and
refine ideas, not to
create them.

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How to start Storyboarding?
• With good old Pen and Paper
• Or go high tech with digital storyboard

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With good old Pen & Paper

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With good old Pen & Paper

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With good old Pen & Paper

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With good old Pen & Paper

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With good old Pen & Paper

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Or go digital...

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Or go digital...

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Or go digital...

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Storyboard Pro

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Media that Use Storyboards
• Film
• Television
• Animation
• Fiction
• Business
• Interactive Media
– Web Development
– Software Design
– Instructional Design and Technology
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Use for Story for Instructional Design
• There is no right or wrong way to
storyboard; developers and instructional
designers use a variety template and
methods. - Nicole Legault

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Anatomy of a Storyboard

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Reasons to use Storyboards
• Help a Subject Matter Expert (SME) fill in
their expert content.
– The designer can then rearrange the content
into an effective sequence.
• Can be given to a developer who will use
it as a blueprint to develop the final
product.
• Assist instructional designer in sequencing
the instruction
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Possible Elements to Include in a Storyboard
• Navigation
– GUI
– Includes the buttons needed to navigate through the program
• Audio Scripting
• Transitions
• Effects
• Voice Over
• Soundtrack
• Images

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Sample

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Types of Storyboarding
1. Passive storyboards
– Tell a story to the user.
– Consist of sketches, pictures, screen shots,
PowerPoint presentations, or sample application
outputs.
– Walks the user through the storyboard, with a
"When you do this, this happens" explanation.
2. Active storyboards
– Try to make the user see "a movie that hasn't
actually been produced yet.“
– Provide an automated description of the way the
system behaves in a typical usage or operational
scenario.

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Types of Storyboarding
3. Interactive storyboards
– Let the user experience the system in a
realistic and practical way.
– Require participation by the user.

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Storyboard Continuum

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What Storyboards Do?
• In software, storyboards are used most often to
work through the details of the human-to-machine
interface.
• In this area each user is likely to have a different
opinion of how the interface should work.
• Storyboards for user-based systems deal with the
three essential elements of any activity:
– Who the players are
– What happens to them
– How it happens

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Tools for Storyboarding
• Passive-storyboarding constructs have
been made out of tools as simple as
paper and pencil or Post-it notes.
• More advanced storyboards can be built
with presentation managers such as
PowerPoint.
• Passive, active, and user-interactive
storyboards have been built with various
packages that allow fast development of
user screens and output reports.
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Problem Solving Steps
• Understand the problem
– Create a textual description of what you are trying to
do or what story you are trying to tell
• Design a solution
– In a movie they create a storyboard to plan the movie
• Implement the solution
– Write the program code to tell the story or create the
movie
• Test the solution
– Run the animation
• Revise as needed

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Design
• Decide on the problem to be solved
• Design a solution
– We will use a storyboard design technique,
commonly used in the film industry

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Example
• The scenario is:
Princess Escape
A princess has been grounded by her father (a
wizard) and kept inside the castle. Being a
rather rebellious princess, she has emailed the
local dragon taxi service. The dragon will fly to
the princess and she will climb aboard the
dragon to escape from the castle – to meet
some friends at the village dance club.
• The problem is:
– How can we create this animation?

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Create an Initial World

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Storyboard Option 1: Sketches

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Storyboard Option 2: Screen Shots

Initial scene
The dragon is flying
towards the princess

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Storyboard Option 3: Text Form

• A textual storyboard is like a "to-do" list.


• The Learning to Program in Alice textbook
puts a textual storyboard in a box:

Do in order
dragon takes off
dragon flies to princess
princess climbs on dragon's back
dragon and princess escape
knight shakes his arm (and sword) in protest

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Step 2: Implementation
• To implement the storyboard, translate the
actions in the storyboard to a program.
• Program (a.k.a. script)
– a list of instructions to have the objects
perform certain actions in the animation

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Writing the Program

• Our planned storyboard (to-do list) is:


Do in order
dragon takes off
dragon flies to princess
princess climbs on dragon's back
dragon and princess escape
knight shakes his arm (and sword) in protest

• The idea now is to translate the


design steps to program instructions.
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Traditional Problem Solving in CS
• Read and understand the problem or task
specification
• Design a solution (develop an algorithm)
• Implement (code)
• Test
• Revise, as needed

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Translating the Design
• Some steps in the storyboard might
be written as a single instruction
– The robot turns to face the alien
• Other steps are composite actions
that require more than one instruction
– Let’s start with getting the dragon to
take off

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Action Blocks in Alice

Sequential Action Block

Simultaneous Action Block


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Dragon Takes Off Method
• We want the dragon to move up and flap
its wings at the same time
• Later when the dragon flies to the princess
we will want it to move forward and flap its
wings
• We should create a flag wings method to
use in both of these steps

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Testing
• An important step in creating a program is to run
it – to be sure it does what you expect it to do.
• We recommend that you use an incremental
development process:
• write a few lines of code and then run it
• write a few more lines and run it
• write a few more lines and run it…
– This process allows you to find any problems
and fix them as you go along.

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Comments
• While Alice instructions are easy to
understand, a particular combination of
the instructions may perform an action
that is not immediately obvious.
• Comments are used to document the
code – explain the purpose of a
particular segment of the program to
the human reader.

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Tips for Storyboarding
• Don't invest too much in a storyboard.

• If you don't change anything, you don't


learn anything..
• Don't make the storyboard too functional.

• Whenever possible, make the storyboard


interactive.

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Key Points
• The purpose of storyboarding is to elicit early
"Yes, But" reactions.
• Storyboards can be passive, active, or
interactive.
• Storyboards identify the players, explain what
happens to them, and describe how it happens.
• Make the storyboard sketchy, easy to modify, and
not shippable.
• Storyboard early and often on each project with
new or innovative content.

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Summary
• Storyboarding helps you design a story
• Break the action into scenes
• Break scenes into an existing method or create
a new method
– That uses existing methods
• The problem solving process is:
– Read and understand the problem or task
specification
– Design a solution (develop an algorithm)
– Implement (code)
– Test
– Revise, as needed

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References
• https://www.slideshare.net/ciellauren/storyboar
ding-1412888
• https://www.tc.columbia.edu/idesign/resources/past-wor
kshop-archive/Storyboarding-Workshop-.pdf

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