What Is Multimedia - Chapter 1
What Is Multimedia - Chapter 1
Multimedia … :
product, application, technology, platform, board, device, network
computer, system, classroom, school, …
Word “multimedia” is widely used to mean many different things
Definition of Multimedia
• Multimedia is a combination of text, graphic,
sound, animation, and video that is delivered
interactively to the user by electronic or digitally
manipulated means.
GRAPHIC
TEXT
VIDEO
AUDIO
ANIMATION
What is Multimedia in terms of Computing
Computing: Computer-based technologies and applications
What computers? Various forms of computers/devices!
In terms of computing, four fundamental multimedia attributes:
- Digitized: All media including audio/video are represented in digital format
- Distributed: The information conveyed is remote, either pre-produced and
stored or produced in realtime, distributed over networks
- Interactive: It is possible to affect the information received, and send own
information, in a non-trivial way beyond start, stop, fast forward
- Integrated: The media are treated in a uniform way, presented in an
orchestrated way, but are possible to manipulate independently
Definition of Multimedia:
Computer-based techniques of text, images, audio, video, graphics, animation,
and any other medium where every type of information can be represented,
processed, stored, transmitted, produced and presented digitally.
A Classification of Multimedia
• Text - ASCII/Unicode, HTML, Postscript, PDF
• Audio – Sound, music, speech, structured audio (e.g. MIDI)
• Still Image - Facsimile, photo, scanned image
• Video (Moving Images) – Movie, a sequence of pictures
• Graphics – Computer produced image
• Animation – A sequence of graphics images
TEXT
VIDEO
AUDIO
ANIMATION
GRAPHIC
VIDEO
AUDIO
ANIMATION
AUDIO
VIDEO
AUDIO
ANIMATION
ANIMATION
VIDEO
AUDIO
ANIMATION
VIDEO
VIDEO
AUDIO
ANIMATION
Hyper Media
A combination of hypertext, graphics,
audio, video, (linked elements) and
interactivity culminating in a complete,
non-linear computer-based experience.
Linear VS Non-Linear
LINEAR
• A Multimedia Project is identified as Linear when:
• It is not interactive
• User have no control over the content that is being showed to them.
• Example:
• A movie
• A non-interactive lecture / demo show
Linear VS Non-Linear
NON-LINEAR
• A Multimedia Project is identified as Non-Linear when:
• It is interactive
• Users have control over the content that is being showed to them.
• Users are given navigational control
• Example:
• Games
• Courseware
• Interactive CD
Authoring Tools
• Use to merge multimedia elements (text, audio,
graphic, animation, video) into a project.
• Designed to manage individual multimedia
elements and provide user interaction (if
required).
Importance of Multimedia
• There are a number of fields where multimedia
could be of use. Examples are:-
• Business
• Education
• Entertainment
• Home
• Public Places
Importance of Multimedia
• Education
• Use and Applications
• Courseware / Simulations
• E-Learning / Distance Learning
• Information Searching
Importance of Multimedia
• Home
• Use and Applications
• Television
• Satellite TV
• SMS services (chats, voting, reality TV)
Importance of Multimedia
• Public Places
• Use and Applications
• Information Kiosk
• Smart Cards, Security