0% found this document useful (0 votes)
36 views

Chapter 4 2011

This chapter discusses how to create various placed features in a CAD model such as fillets, chamfers, holes, shells, work axes, work points, work planes, UCS, and patterns. It covers the different options for each feature type, such as constant vs variable radius for fillets, distance vs distance and angle for chamfers, different hole types, shell thickness and direction options, and linear vs circular pattern types. The chapter objectives are to learn how to create these various placed features in a CAD model.

Uploaded by

Ahmed Maher
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
36 views

Chapter 4 2011

This chapter discusses how to create various placed features in a CAD model such as fillets, chamfers, holes, shells, work axes, work points, work planes, UCS, and patterns. It covers the different options for each feature type, such as constant vs variable radius for fillets, distance vs distance and angle for chamfers, different hole types, shell thickness and direction options, and linear vs circular pattern types. The chapter objectives are to learn how to create these various placed features in a CAD model.

Uploaded by

Ahmed Maher
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 39

Chapter 4

Creating Placed
Features
Chapter 4 - Objectives
• After completing this chapter, you will be
able to perform the following:
– Create fillets
– Create chamfers
– Create holes
– Shell a part
– Create work axes
– Create work points
– Create work planes
– Create a UCS
– Pattern features
Fillets
• Fillets add material
• Rounds remove material
– Fillet dialog box
• Constant
• Variable
• Setbacks
• Face
• Full Round
– Edit fillet’s type & radius
Fillets
• Constant Tab
– Same radius from beginning to end
– Single set or multiple set
– Select Edge and Radius
• Preview image
– Select Mode
» Edge
» Loop
» Feature
» All Fillets
» All Rounds
Fillets
• Constant Tab - More options
– Roll along sharp edges
– Rolling ball where possible
– Automatic edge chain
– Preserve all features
Fillets
• Variable Tab
– Different start and end
radius
– Edges
– Point
– Radius
– Position
– Smooth Radius Transition
Fillets
• Setbacks Tab
– Transition from a vertex
– Three or more filleted edges meet at a vertex
– Fillets can have different radius
Fillets
• Face Fillet
– Select two or more faces
– Faces do not need to be
adjacent
– Consume features
Fillets
• Full Round
– Fillet tangent to
selected faces
– Select three faces
– Faces do not need
to be adjacent
Chamfers
• Chamfers
–Beveled edges
–Interior & exterior edges
–Single or multiple selection
–Edit type or distance
–Method
• Distance
• Distance and Angle
• Two Distances
Chamfers
• Chamfers
– Method
• Distance
• Distance and
Angle
• Two Distances
Chamfers
• Chamfers
– Edge and Face
• Edge
• Face
• Flip
– Distance and Angle
• Distance
• Angle
– Edge Chain and Setback
• Edge Chain
• Setback
• Preserve All Features
Exercise 4-1
• Creating Fillets and Chamfers
Holes
• Holes
– Drilled
– Counterbore
– Spotface
– Countersink
• Hole Type
• Simple Hole
• Tapped
• Clearance Hole
• NPT
• Holes dialog box
• Placement
• Hole Type
• Size
• Drill Point
• Termination
Holes
• Clearance Hole
– Standard
– Fastener Type
– Size
– Fit
Hole
• Tapped / NPT Hole
– Thread Type
– Size
– Designation
– Class
– Diameter
– Full Depth
– Left Hand
– Right Hand
Holes
• Holes
–Placement
• Concentric • From Sketch
– Select Face – Hole Center
– Circular Face or Edge – Sketched Entities
• On Pont • Linear
– Work Point – Select Face
– Positioned to an axis,
edge or work plane – 1st Reference Edge
– 2nd Reference Edge
Exercise 4-2
• Creating Holes
Shelling
• Shelling
– Thin walls
(thickness)
– Remove material
(scooping out)
– Hollow inside
– Shell dialog box
Shelling
• Shelling
– Remove Faces
– Thickness
– Direction
• Inside
• Outside
• Mid-plane
– Unique Face Thickness
• Different thickness
• Specific face thickness
• More button
Exercise 4-3
• Shelling a Part
Work Features
• Work Features
– Special construction
features
– Help position & define
new features
– Parametrically attached
– Types
• Work Planes
• Work Axes
• Work Points
– Different situations
Work Axis
• Creating a Work Axis
– Acts like a construction line
– Infinite in length
– Axis of rotation
– Create a Work Axis
• Filtered Options – Only select data that fits
the selected option
Exercise 4-4
• Creating Work Axes
Work Points
• Creating Work Points
– Point
• Filtered Options – Only select data that fits the
selected option
– Grounded Work Point
• Positioned in 3D space
• Not associated
• Remains in the specified location
– 3D Move/Rotate dialog box
Work Planes
• Creating Work Planes
– Understand when you need
to create a work plane
– Rectangular plane
– Parametric
– Larger than the part
– Edited and deleted like any
other feature
– Filtered Options - Only select
data that fits the selected
option
Work Planes
• Types of Work Planes
• Parallel to Plane through Point • Tangent to Surface through
• Midplane between Two Parallel Edge
Planes • Tangent to Surface through
• Midplane of Torus Point
• Angle to Plane around Edge • Tangent to Surface and Parallel
• Three Points to Plane
• Offset from Plane • Normal to Axis through Point
• Two Coplanar Edges • Normal to Curve at Point
UCS User Coordinate System
• Use like a work plane
• Place on existing geometry
• Position with absolute coordinates
• No limit to the number of UCSs
• Constrain UCS to UCS
• Contains
– 3 planes
– 3 Axes
– Center point
Feature Visibility
• Control visibility of
– Planes
– Axes
– Points
– Construction surfaces
– Sketches
– UCS
– Turn off visibility of individual objects
Exercise 4-5

• Creating Work Planes and a UCS


Patterns
•Patterns
–Duplicate the feature
multiple times
–Distance or angle
–Types
• Rectangular and circular
–Suppressed
–Child - parent relationship
–Editing
Patterns
• Rectangular Patterns
– Rectangular pattern dialog
box
• Direction 1
• Direction 2
– Options - More button
• Start
• Termination
• Orientation
Patterns
• Linear Pattern
– Pattern Along a Path
• Helix, ellipse, spline,
series of curves
• 2D or 3D
Patterns
• Circular Patterns
– Circular Pattern
dialog box
• Placement
• Creation Method
• Positioning Method
• Flip
Exercise 4-6
• Creating Rectangular Patterns
Exercise 4-7
• Creating Circular Patterns
Exercise 4-8
• Creating a Pattern Along a Nonlinear Path
Applying Your Skills

Skill Exercise 4-1 Skill Exercise 4-2


Checking Your Skills
1. True__ False__ When creating a fillet feature that has more than one selection set, each selection set
appears as an individual feature in the browser.
2. In regard to creating a fillet feature, what is a smooth radius transition?
3. True__ False__ When you are creating a fillet feature with the All Fillets option, material is removed from all
concave edges.
4. True__ False__ When you are creating a chamfer feature with the Distance and Angle option, you can only
chamfer one edge at a time.
5. True__ False__ When you are creating a hole feature, you do not need to have an active sketch.
6. What is a Point, Center Point used for?
7. True__ False__ A part may contain only one shell feature.
8. True__ False__ The only method to create a work axis is by clicking a cylindrical face.
9. True__ False__ You need to derive every new sketch from a work plane feature.
10. Explain the steps to create an offset work plane.
11. True__ False__ The options for creating work features filter out geometry that is not valid for the selected
option.
12. True__ False__ You cannot create work planes from the default work planes.
13. True__ False__ A UCS can only be placed on existing geometry.
14. True__ False__ When you are creating a rectangular pattern, the directions along which the features are
duplicated must be horizontal or vertical.
15. True__ False__ When you are creating a circular pattern, you can only use a work axis as the axis of
rotation.

You might also like