Transactional Analysis: Aniruddha Telang Ma Ii, Sem Iv Roll No 15356
Transactional Analysis: Aniruddha Telang Ma Ii, Sem Iv Roll No 15356
ANALYSIS
Aniruddha Telang
MA II, Sem IV
Roll No 15356
OVERVIEW:
• Transactional Analysis is a personality theory which gives us a
picture of how people are structured psychologically.
• In 1947 he began to
work with Erik Erikson;
their working
relationship lasted for
two years.
• Berne's work began to
diverge from the
mainstream of
psychoanalytic
thought.
• In 1949 when he was
rejected for
membership in the San
Francisco
Psychoanalytic
Institute.
THE BIRTH OF TRANSACTIONAL ANALYSIS
• Eric died on July 15,
1970. Eric Berne is
buried at the El
Carmelo Cemetery in
Pacific Grove,
California.
THE THEORY
• ego state is about direct responses to the here and now. We deal with
things that are going on today in ways that are not unhealthily influenced
by our past.
• “Wow. It really is true that pot handles should always be turned into the
stove” said Sally as she saw her brother burn himself when he grabbed a
pot handle sticking out from the stove.”
CHILD
• – is a set of behaviors, thoughts and feelings which are replayed from our
own childhood.
• - Child are the emotions or feelings which accompanied external events.
• In a crossed transaction, an ego state different than the ego state which
received the stimuli is the one that responds.
• Example:
• Agent’s Adult: “Do you know where my cuff links are?” (note that this
stimuli is directed at the Respondents Adult).
• Respondent’s Child: “You always blame me for everything!”
• When we learn to recognize and differentiate between straight and crossed
transactions we increase our ability to communicate clearly with others.
Conversations made up of straight transactions are more emotionally
satisfying and productive than conversations that have frequent crossed
transactions.
• Transactional Analysts will pay attention to all of the cues including non-
verbal cues when analyzing a transaction and identifying which ego states
are involved.
• Dr. Mehrabian
• Actual Words – 7%
• The Way words are delivered (tone, accents on certain words, etc.) – 38%
• Facial expressions – 55%
PARENT
• Berne postulated that adults need physical contact just like infants, but
have learned to substitute other types of recognition instead of physical
stimulation
• Berne defined the term recognition-hunger as this requirement of adults
to receive strokes.
• The early decision (or sets of early decisions) is the most important part
of our life script
These are:
• I'm OK, You're OK
• I'm OK, You're Not OK
• I'm Not OK, You're OK
• I'm Not OK, You're Not OK
GAMES
• “A game is an ongoing series of complementary ulterior transactions
progressing to a well-defined, predictable outcome. Descriptively, it is a
recurring set of transactions… with a concealed motivation… or gimmick
• Games are learned patterns of behaviour, and most people play a small
number of favourite games with a range of different people and in
varying intensities.
• First Degree games are played in social circles
generally lead to mild upsets not major
traumas.
• Second Degree games occur when the stakes
may be higher. This usually occurs in more
intimate circles, and ends up with an even
greater negative payoff.
• Third Degree games involve tissue damage and
may end up in the jail, hospital or morgue.
PEOPLE PLAY GAMES FOR THESE REASONS:
• to structure time
• to acquire strokes
• to maintain the substitute feeling and the system of thinking, beliefs
and actions that go with it
• to confirm parental injunctions and further the life script
• to maintain the person's life position by "proving" that self/others are
not OK
• to provide a high level of stroke exchange while blocking intimacy
and maintaining distance
• to make people predictable
EXAMPLES OF GAMES PLAYERS ARE:
Straight Transaction
Crossed Transaction Ulterior Transaction
DISCUSSION