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Learning To Program With C#

This document introduces programming and the skills needed to learn to program. It discusses how programming involves modeling real-world problems and solutions. Effective models require understanding the problem and components involved, as well as the actions and processes between components. Programming languages provide building blocks to describe these models. Learning to program requires two main skills - deciding what a problem requires and using language constructs to describe it. Mastery comes from continual practice using resources like lectures, written materials, and study packs provided in the course.

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0% found this document useful (0 votes)
35 views

Learning To Program With C#

This document introduces programming and the skills needed to learn to program. It discusses how programming involves modeling real-world problems and solutions. Effective models require understanding the problem and components involved, as well as the actions and processes between components. Programming languages provide building blocks to describe these models. Learning to program requires two main skills - deciding what a problem requires and using language constructs to describe it. Mastery comes from continual practice using resources like lectures, written materials, and study packs provided in the course.

Uploaded by

AnassKiass
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Learning to Program with C#

Quintin Cutts
Department of Computing Science
University of Glasgow

Learning to Program 1
In this unit…
• What is programming?
• Fundamental skills for programming
• Learning process to develop these skills
• How is this course structured to enable
you to learn to program…

Learning to Program 2
Designer Artist

Engineer Writer

Investigator
• Which do you think is the most similar
to a computer programmer?

Learning to Program 3
What does a programmer do?
• Crafts/designs/writes/engineers a model
of some aspect of the real world…
– solving a problem
– simulating an activity
– assisting us to complete some task

• Must understand the aspect thoroughly


– must be able to investigate/analyse it
Learning to Program 4
Model – Description of the world
• Points to consider
– Accuracy of models
– Purpose of models
– Building materials for models

• Consider following examples


– building toy boats etc
– master ship-builders models
– weather forecasting

Learning to Program 5
Models in programming…
• Accuracy
– defined by the particular problem to be
solved – no need to be more accurate than
required
• Purpose
– stated in the problem specification
– defines a mini-world
• Building materials…

Learning to Program 6
Building Materials for programs
• The set of concepts that can be
described with a programming language

• In essence, a PL supports description of


– the components of the real world scenario
– the actions/activities/processes that take
place between those components
• Most PLs work in the same general way
Learning to Program 7
Examples
• Banking system
– Components for accounts and for ATMs
– Actions to update/query account balances, set
overdraft levels, display info on ATM
• Word processor
– Components to represent the text
– Actions to add, to delete characters from the
text store, to update the display
Learning to Program 8
Two Skills Required to Program
• Deciding what components and activities are required
– Investigator, Designer, Engineer, Artist

• Developing descriptions of these using the


programming language
– Writer, Artist, Engineer

• All backed up by fundamental concepts in the


programming language

Learning to Program 9
A Framework for Learning
• Programming is a doing activity…
– Cannot be read about in books
• although fundamental concepts can
– Skills must be developed by practising on
real examples
• Separate environments
– Investigation/design environment
– Writing/testing environment
• Learning can/should take place both
away from and in front of computers
Learning to Program 10
Course Resources
• This series of lecture slides
– Introduces concepts
– Demonstrates the skills
• Written description of the content
– To be used alongside the lectures
• Series of study packs
– One for course unit
– Attempt these as soon as possible after the lecture
to reinforce knowledge and practise skills

Learning to Program 11
“Why hasn’t C# been
mentioned”
• Programming skills are relatively
independent of language
– We could use one of a number of languages
– C# is a sound choice for a first language and
has the benefit of upcoming popularity

• Your next language will be very much


easier to learn

Learning to Program 12
Summary
• Many qualities required in a programmer
• Programming involves model building
• Programming language fundamentals define what
models can be built
– Remember components and actions
• Two fundamental skills
– Deciding on the components and actions
– Describing them using the PL
• Proficiency in programming requires continual practice
– and so here is the first study pack…

Learning to Program 13

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