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Players: - Y - Always To Call Side

The document provides definitions and alignments for various personnel packages and formations in football. It defines the home positions and alignments of key players including the X, Y, Z, H, and QB/RBs. It also outlines personnel groupings such as Pack, Open, Big, and tags that adjust alignments like Cozy, Close, and unbalanced tags like On, U, and Elephant. Alignment rules are given for balanced and unbalanced formations, as well as automatic motion calls. The document serves as an alignment chart for playcalling.

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0% found this document useful (0 votes)
220 views

Players: - Y - Always To Call Side

The document provides definitions and alignments for various personnel packages and formations in football. It defines the home positions and alignments of key players including the X, Y, Z, H, and QB/RBs. It also outlines personnel groupings such as Pack, Open, Big, and tags that adjust alignments like Cozy, Close, and unbalanced tags like On, U, and Elephant. Alignment rules are given for balanced and unbalanced formations, as well as automatic motion calls. The document serves as an alignment chart for playcalling.

Uploaded by

martiny67
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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PLAYERS

• Y – Always to call side


• Home alignment is most inside eligible receiver in call side formation
• Can be a TE, WR or extra OT
• Ram/Lion turn the Y into FB, which means applicable tags apply (Wing; Off; Strong; Weak)
• X – Almost always opposite the call
• Home alignment is outside most WR opposite the call
• Can be on call side in some unbalanced formations
• Always the widest WR in formation
• Usually WR but can be TE in special formations
• Z – To the call in most formations
• Home alignment is outside most WR to the call
• In rule breaker formations, always just inside the X
• Twins; Trips; Bandit are examples of rule breakers

• H – Adjuster
• Pack/Open
• 2x2 always opposite the call inside the X
• 3x1 always just inside the Z
• Big
• Home alignment is opposite Y as EMOLS
• Wing; Off; Strong; Weak; speak to H
• Bullets/Regular
• Home alignment as 2nd RB in Backfield
• Wing, Off; Strong; Weak; speak to H
PLAYERS
• Q – Quarterback
• Play determines alignment
• B – Running back
• Play determines alignment
• Under; Pistol; Flip; G;
UTM BASE PERSONNEL
• PACK – 10 PERSONNEL (1 RB, 0 TE, 4 WR)
• OPEN – 11 PERSONNEL (1 RB, 1 TE, 3 WR)
• HOG – Extra OT replaces Y in OPEN
• BIG – 12 PERSONNEL (1 RB, 2 TE, 2 WR)
• JUMBO – Extra OT replaces Y in BIG
• REGULAR – 21 PERSONNEL (2 RB, 1 TE, 2 WR)
• REGULAR HOG – Extra OT replaces Y
• BULLETS – 20 PERSONNEL (2 RB, 0 TE, 3 WR)
• BISON –13 PERSONNEL (1 RB, 2 TE, 1 OT @ Y, 1 WR)
• HERD –14 PERSONNEL (1 RB, 3 TE, 1 OT @Y, 1 WR)
• TIGHT – 22 Personnel (2 RB, 2 TE, 1 WR)
UNBALANCED FORMATION TAGS
• RHINO
• Left tackle goes to right side to make a 3 man OL surface
• ELEPHANT
• Right tackle goes to left side to make a 3 man OL surface
•U
• X over - X goes to call side, he is widest man on the ball
• ON
• Z Covers up inside receiver, usually the Y, indicates automatic X motion
(Orbit/Jet)
• XON
• Switches, the X and H (i.e. Najee for Caylon)
FORMATION TAGS
• NORMAL
• Outside WR on numbers, Inside WR split difference
• HASH
• Outside WR to field side reduce spilt to 10 yards from EMOLS, all other WR adjust accordingly
• COZY
• Z line up 5-7 yards from EMOLS depending on call, all other WR inside adjust accordingly
• CLOSE
• X line up 5-7 yards from EMOLS depending on call, all other WR inside adjust accordingly
• NASTY
• Outside WR align 4 yards from EMOLS, Inside WR split difference
• BUNCH
• 3x1 where point is set by Y 5 yards from EMOLS, H is 2.5 yards inside, Z is 2.5 yards outside
• CLUSTER
• 3x1 where point is set by Y 10 yards from EMOLS, H is 2.5 yards inside, Z is 2.5 yards outside
• STACK
• 2 man stack, alignment based on “Tag” call (X; H; Y; Z)
• “X Stack” is point man and stack alignment is relative to X normal alignment
• “H Stack” is point man and stack alignment is relative to normal H alignment
• PILE
• 3 man stack, alignment based on “Tag” call
FORMATION FAST CALLS
• “NOW, NOW”
• Same formation, different call, if previous play had motion, motion man stays
where he ended in final formation, automatic “KEY”
• “MULLIGAN”
• Same formation, same call, if previous play had motion, motion man stays
where he ended in final formation, automatic “KEY”
• “BANJO”
• Opposite formation, corresponding call, if previous play had motion, end in
final formation, automatic “KEY”
• “BOMB”
• New formation, new call, as fast as you can execute play
• “GRENADE”
• Same rules as “Bomb” except if motion required, motion man aligns in Pistol
• “Grenade, Grenade, Tracy 23”, so X lines up in pistol and runs phase right on snap
PACK
• RADAR (LAVA) • ROBIN (LINDA)
• 2x2 “unattached” • 3x1 “unattached”
• Base Call to boundary • Base Call to field
• Tags: • Tags:
• Cozy; Close; Hash; Stack; Wide Stack; • Cozy; Close; Hash; Stack; Wide Stack;
Nasty; Bunch; Cluster;

X Z X Z
H Y Y H
Q Q
B B
PACK UNBALANCED
• ROBIN ON (LINDA) REAGAN/LINCOLN
• 3x1 “unattached”
• Automatic X Jet/Orbit motion
• Tags:
• Cozy; Close; Hash; Stack; Wide Stack;
Bunch; Cluster;

Y Z
X H
Q
B
OPEN
• ROCKET (LASER) • TREY RT (TREY LT)
• 2x2 “attached” • 3x1 “attached”
• Call to boundary • Call to field
• Tags: • Tags:
• Cozy; Close; Hash; Stack; Wide Stack; • Cozy; Close; Hash; Stack; Wide Stack;
Nasty;

X Y X Y
H Z H Z
Q Q
B B
OPEN
• RAM (LION) • TRIPS RT (TRIPS LT)
• 2x1 “Unattached” • 3x1 “attached on nub side”
• Pass game can be 3x1, 2x2 or 2x1 rules • Rule Breaker for Z
• Call to field • Call to boundary
• Tags: • Tags:
• WR Tags: Cozy; Close; Hash; Stack; Wide • Cozy; Close; Hash; Bunch; Cluster;
Stack;
• Y Tags: Wing; Off; Strong; Weak

X Z X Y
Y H Z H
Q Q
B B
AUTOMATIC MOTION
• ROCKET REO (LASER) RICKY/LUCY
• 2x2 “attached”
• Call to boundary
• Tags:
• Cozy; Close; Hash; Stack; Wide Stack;
Nasty;

X Y
H Z
Q
B
UNBALANCED X MOTION
• RAM ON (LION) REX/LEX • TREY RT ON (TREY LT) TRACY/LACY
• “REX/LEX” Unbalanced, “unattached” • Unbalanced, “attached”
• Automatic X Jet/Orbit • Automatic X Jet/Orbit
• Tags: • Call to field
• WR Tags: Cozy; Close; Hash; • Tags:
• Y Tags: Wing; Off; Strong; Weak • Cozy; Close; Hash; Stack;

H Z Y Z
X Y X H
Q Q
B B
UNBALANCED X OVER
• U RAM (LION) • U TREY RT (TREY LT)
• “RAM” Unbalanced, “unattached” • “TREY” Tackle over “attached”
• X OVER • Tackle goes opposite call
• Tags: • Tags:
• WR Tags: Cozy; Close; Hash; • WR TAG: Cozy; Close; Hash; Stack;
• Y Tags: Wing; Off; Strong; Weak • H TAG: Wing; Off; Strong; Weak;

H X Y X
Y Z H Z
Q Q
B B
UNBALANCED TACKLE OVER
• ELEPHANT TREY RT (TREY LT) • ELEPHANT ROCKET (LASER)
• “RAM” Unbalanced, “unattached” • “ROCKET” Tackle over “attached”
• X OVER • Tackle goes opposite call
• Tags: • Tags:
• WR Tags: Cozy; Close; Hash; Bunch; • WR Tag: Cozy; Close; Hash; Stack;
Cluster; • H Tag: Wing; Off; Strong; Weak;
• H Tags: Wing; Off; Strong; Weak

X Y X Y
H Z H Z
Q Q
B B
UNBALANCED TACKLE OVER
• ELEPHANT TRIPS RT (TRIPS LT)
• OT away from Call
• Tags:
• WR Tags: Cozy; Close; Hash; Bunch;
Cluster;
• H Tags: Wing; Off; Strong; Weak

X Y
Z H
Q
B
BULLETS
• RACER (LANCER)
• 2x1 “Unattached”
• Pass game can be 3x1, 2x2 or 2x1 rules
• Tags:
• WR Tags: Cozy; Close; Hash; Stack; Wide
Stack;
• H Tags: Wing; Off; Strong; Weak

X Z
Y
Q H
B
BULLETS - UNBALANCED
• U RACER (LANCER) • RACER ON (LANCER) RHONDA/LULU
• X Over • “RACER ON” Unbalanced,
• Tags: “Unattached”
• WR Tags: Cozy; Close; Hash; Stack; Wide • Automatic X Jet/Orbit
Stack; • Z cover Y
• H Tags: Wing; Off; Strong; Weak • Tags:
• WR Tags: Cozy; Hash;
• H Tags: Wing; Off; Strong; Weak

Y X Y Z
Z X
Q H Q H
B B
BIG
• DOUBLE RT (DOUBLE LT) • BANDIT RT (BANDIT LT)
• 2x2 “attached” • 3x1 “attached on nub side”
• Call to boundary • Rule Breaker for Z
• Tags: • Call to boundary
• WR Tags: Cozy; Close; Hash; Nasty • Tags:
• Cozy; Close; Hash;

H Y H Y
X Z X Z
Q Q
B B
BIG
• RALLY (LOCO) • TWINS RT (TWINS LT)
• 2x1 “attached” • 2x1 “attached on nub side”
• Pass game can be 3x1, 2x2 or 2x1 rules • Rule Breaker for Z
• Call to field • Pass game can be 3x1, 2x2 or 2x1 rules
• Tags: • Call to boundary
• WR Tags: Cozy; Close; Hash; • Tags:
• H Tags: Wing; Off; Strong; Weak; • WR Tags: Cozy; Close; Hash; Stack; Wide
Stack
• H Tags: Wing; Off; Strong; Weak;

X Y X Y
Z Z H
H
Q Q
B B
2 BACK - UNBALANCED
• U RALLY (LOCO) • RALLY ON (LOCO) RITA/LISA
• “RALLY” Unbalanced • Unbalanced
• X Over • Automatic X Jet/Orbit
• Tags: • Call to field
• WR Tags: Cozy; Close; Hash; Stack; • Tags:
• H Tags: Wing; Off; Strong; Weak; • WR Tags: Cozy; Hash;
• H Tags: Wing; Off; Strong; Weak;

Y Z
Y X H
H Z X Q
Q
B
B
UNBALANCED TACKLE OVER
• ELEPHANT TWINS RT (TWINS LT) • ELEPHANT RALLY (LOCO)
• “TWINS” Unbalanced, “unattached” • “RALLY” Tackle over “attached”
• Tags: • Tackle goes opposite call
• WR Tags: Cozy; Close; Hash; Bunch; • Tags:
Cluster; • WR Tag: Cozy; Close; Hash; Stack;
• H Tags: Wing; Off; Strong; Weak • H Tag: Wing; Off; Strong; Weak;

X Y X Y
Z H Z
H
Q Q
B B
GOAL LINE / SHORT YARDAGE
• BISON RT (BISON LT) • HUGE RT (HUGE LT)
• Power Formation • Power Formation
• OT goes Opposite Call • Call to boundary
• Call to field • Tags:
• Tags: • WR Tags: Close; Hash;
• H Tags: Wing; Off; Strong; Weak; • H Tags: Wing; Off; Strong; Weak;
• FB Motion talks to Z unless Tagged • FB Motion talks to Z unless Tagged

X Y X Y
Q Z Q Z
H H
B B
GOAL LINE / SHORT YARDAGE
• TIGHT RT (TIGHT LT)
• Power Formation
• OT goes Opposite Call
• Call to field
• Tags:
• H Tags: Wing; Off; Strong; Weak;
• FB Motion talks to Z unless Tagged

X Y
Q Z
H
B

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