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Computer Vision

Computer vision is the study of how to extract information from images and videos to understand and interact with the visual world. It has many useful applications such as 3D reconstruction, object recognition, and automated surveillance. The field involves understanding both the physics of image formation and human visual perception. Key challenges include segmentation, tracking objects over time, and building representations of 3D scenes from 2D images.

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Harish Paruchuri
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0% found this document useful (0 votes)
383 views

Computer Vision

Computer vision is the study of how to extract information from images and videos to understand and interact with the visual world. It has many useful applications such as 3D reconstruction, object recognition, and automated surveillance. The field involves understanding both the physics of image formation and human visual perception. Key challenges include segmentation, tracking objects over time, and building representations of 3D scenes from 2D images.

Uploaded by

Harish Paruchuri
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Why study Computer Vision?

• Images and movies are everywhere


• Fast-growing collection of useful applications
– building representations of the 3D world from pictures
– automated surveillance (who’s doing what)
– movie post-processing
– face finding
• Various deep and attractive scientific mysteries
– how does object recognition work?
• Greater understanding of human vision
Properties of Vision

• One can “see the future”


– Cricketers avoid being hit in the head
• There’s a reflex --- when the right eye sees something going
left, and the left eye sees something going right, move your
head fast.
– Gannets pull their wings back at the last moment
• Gannets are diving birds; they must steer with their wings, but
wings break unless pulled back at the moment of contact.
• Area of target over rate of change of area gives time to contact.
Properties of Vision

• 3D representations are easily constructed


– There are many different cues.
– Useful
• to humans (avoid bumping into things; planning a grasp; etc.)
• in computer vision (build models for movies).
– Cues include
• multiple views (motion, stereopsis)
• texture
• shading
Properties of Vision

• People draw distinctions between what is seen


– “Object recognition”
– This could mean “is this a fish or a bicycle?”
– It could mean “is this George Washington?”
– It could mean “is this poisonous or not?”
– It could mean “is this slippery or not?”
– It could mean “will this support my weight?”
– Great mystery
• How to build programs that can draw useful distinctions based
on image properties.
Part I: The Physics of Imaging

• How images are formed


– Cameras
• What a camera does
• How to tell where the camera was
– Light
• How to measure light
• What light does at surfaces
• How the brightness values we see in cameras are determined
– Color
• The underlying mechanisms of color
• How to describe it and measure it
Part II: Early Vision in One Image

• Representing small patches of image


– For three reasons
• We wish to establish correspondence between (say) points in
different images, so we need to describe the neighborhood of
the points
• Sharp changes are important in practice --- known as “edges”
• Representing texture by giving some statistics of the different
kinds of small patch present in the texture.
– Tigers have lots of bars, few spots
– Leopards are the other way
Representing an image patch

• Filter outputs
– essentially form a dot-product between a pattern and an image,
while shifting the pattern across the image
– strong response -> image locally looks like the pattern
– e.g. derivatives measured by filtering with a kernel that looks like a
big derivative (bright bar next to dark bar)
Convolve this image To get this

With this kernel


Texture

• Many objects are distinguished by their texture


– Tigers, cheetahs, grass, trees
• We represent texture with statistics of filter outputs
– For tigers, bar filters at a coarse scale respond strongly
– For cheetahs, spots at the same scale
– For grass, long narrow bars
– For the leaves of trees, extended spots
• Objects with different textures can be segmented
• The variation in textures is a cue to shape
Shape from texture
Part III: Early Vision in Multiple Images

• The geometry of multiple views


– Where could it appear in camera 2 (3, etc.) given it was here in 1
(1 and 2, etc.)?
• Stereopsis
– What we know about the world from having 2 eyes
• Structure from motion
– What we know about the world from having many eyes
• or, more commonly, our eyes moving.
Part IV: Mid-Level Vision

• Finding coherent structure so as to break the image or


movie into big units
– Segmentation:
• Breaking images and videos into useful pieces
• E.g. finding video sequences that correspond to one shot
• E.g. finding image components that are coherent in internal
appearance
– Tracking:
• Keeping track of a moving object through a long sequence of
views
Part V: High Level Vision (Geometry)

• The relations between object geometry and image


geometry
– Model based vision
• find the position and orientation of known objects
– Smooth surfaces and outlines
• how the outline of a curved object is formed, and what it looks
like
– Aspect graphs
• how the outline of a curved object moves around as you view it
from different directions
– Range data
Part VI: High Level Vision
(Probabilistic)
• Using classifiers and probability to recognize objects
– Templates and classifiers
• how to find objects that look the same from view to view with
a classifier
– Relations
• break up objects into big, simple parts, find the parts with a
classifier, and then reason about the relationships between the
parts to find the object.
– Geometric templates from spatial relations
• extend this trick so that templates are formed from relations
between much smaller parts
3D Reconstruction from multiple views

• Multiple views arise from


– stereo
– motion
• Strategy
– “triangulate” from distinct measurements of the same thing
• Issues
– Correspondence: which points in the images are projections of the
same 3D point?
– The representation: what do we report?
– Noise: how do we get stable, accurate reports
Part VII: Some Applications in Detail

• Finding images in large collections


– searching for pictures
– browsing collections of pictures
• Image based rendering
– often very difficult to produce models that look like real objects
• surface weathering, etc., create details that are hard to model
• Solution: make new pictures from old
Some applications of recognition

• Digital libraries
– Find me the pic of JFK and Marilyn Monroe embracing
– NCMEC
• Surveillance
– Warn me if there is a mugging in the grove
• HCI
– Do what I show you
• Military
– Shoot this, not that
What are the problems in recognition?
• Which bits of image should be recognised together?
– Segmentation.
• How can objects be recognised without focusing on detail?
– Abstraction.
• How can objects with many free parameters be
recognised?
– No popular name, but it’s a crucial problem anyhow.
• How do we structure very large modelbases?
– again, no popular name; abstraction and learning come into this
History
History-II
Segmentation

• Which image components “belong together”?


• Belong together=lie on the same object
• Cues
– similar colour
– similar texture
– not separated by contour
– form a suggestive shape when assembled
Computer Vision - A Modern Approach
Set: Introduction to Vision
Slides by D.A. Forsyth
Computer Vision - A Modern Approach
Set: Introduction to Vision
Slides by D.A. Forsyth
Matching templates

• Some objects are 2D patterns


– e.g. faces
• Build an explicit pattern matcher
– discount changes in illumination by using a parametric model
– changes in background are hard
– changes in pose are hard
Relations between templates

• e.g. find faces by


– finding eyes, nose, mouth
– finding assembly of the three that has the “right” relations
Representing the 3D world

• Assemblies of primitives
– fit parametric forms
– Issues
• what primitives?
• uniqueness of representation
• few objects are actual primitives
• Indexed collection of images
– use interpolation to predict appearance between images
– Issues
• occlusion is a mild nuisance
• structuring the collection can be tricky
People
• Skin is characteristic; clothing hard to segment
– hence, people wearing little clothing
• Finding body segments:
– finding skin-like (color, texture) regions that have nearly straight,
nearly parallel boundaries
• Grouping process constructed by hand, tuned by hand
using small dataset.
• When a sufficiently large group is found, assert a person is
present
Returned data set
Tracking

• Use a model to predict next position and refine using next


image
• Model:
– simple dynamic models (second order dynamics)
– kinematic models
– etc.
• Face tracking and eye tracking now work rather well
The nasty likelihood

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