Animation Computer Animation: Dr. Stephania Loizidou Himona Associate Professor Frederick Institute of Technology
Animation Computer Animation: Dr. Stephania Loizidou Himona Associate Professor Frederick Institute of Technology
Computer Animation
Dr. Stephania Loizidou Himona
Associate Professor
Frederick Institute of Technology
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Computer Graphics
deals with
Geometric Modeling
Rendering
Animation ***
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What is Animation?
One-word definition : Vision
The illusion of motion created by the consecutive
display of images of static elements : Persistence of
Vision
The process of bringing life through the use of
motion to lifeless things : e.g. Virtual Reality
The “copying” of the real world, to enhance and to
take the essence of the motion that is there : Level
of Art
The technique by which each frame is produced
individually : In film/video production
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Form generation Form
system Selection
Coloring
Animation Timings
Texture Lighting
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What is Computer
Animation?
The art of creating moving images via
the use of computers
The use of computers to create
animations : also referred to as CGI
(Computer Generated Imagery) –
especially when used in movies
Inter-related issues
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However,
Motion Control
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Different ways of basic CGI
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Examples :
- Medicine
- Advertising
- Film
- Flight Simulation
- Television
- Simulation
- Entertainment
- Video
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The possibilities
(of the applications) are endless
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How is it done?
i.e. perceivable due to way the eye and brain process images
e.g. Human-Body Movement
A Bouncing Ball
A Horse Galloping
etc.
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But, such a process,
Very time-consuming
– Creating the characters
– Programmed the movement(s)
– Rendering (a lot of time)
Drawn on Film
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To allow Animation to be
viewed on a computer
Graphics file formats exist such as
– GIF
– MNG
– SVG
– Flash (SWF)
etc.
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How is it done
(continued)
Sophisticated mathematics and/or
constructive solid geometry are used
To manipulate complex 3D polygons
To apply textures
To apply lighting
To apply other effects to the polygon
and finally,
To render the complete image
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Sophisticated Graphical
User Interface (GUI)
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Some examples
(of CGI short films)
Finding Nemo Shrek 1 & 2
ReBoot (the 1st one!) Veggie Tales
Robots Animusic
Chicken Little Bratz
Toy Story 1 & 2 Ice Age
Waking Life Father of the Bride
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Anti-aliasing Inverse Kinematics
Articulations Inverse Dynamics
Binary system Keyframing
Bitmap Modeling
Contouring
Morphing
Coordinate systems
Mesh
Digitizing
Direct Kinematics Onion skinning
Direct Dynamics Pixels
Face Primitives
Fractals Rendering
Human-figure Resolution
animation Surface Mapping
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Some examples !
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The future. What awaits us?
What is expected : The current level of
animation (2D, 3D) to be replaced
with Virtual Reality
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Computer Animation
to become the standard
way of making every
kind of a movie, not just
animated movies
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Realistic simulation of Humans
Photorealistic human characters
Undergoing physically-correct motion
(with clothes, hair, interaction with
other human characters
That is,
No difference from real actors
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