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Animation Computer Animation: Dr. Stephania Loizidou Himona Associate Professor Frederick Institute of Technology

Computer animation is the art of creating moving images via computers. It involves modeling, motion generation, adding surfaces, and rendering. The key difference between computer graphics and animation is that animation primarily involves controlling motion over time through techniques like keyframing. Rendering is the process of generating pixel images from 3D models using techniques like ray tracing and is a lengthy process. In the future, virtual reality and photorealistic human simulations may become standard in animated films.

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0% found this document useful (0 votes)
29 views

Animation Computer Animation: Dr. Stephania Loizidou Himona Associate Professor Frederick Institute of Technology

Computer animation is the art of creating moving images via computers. It involves modeling, motion generation, adding surfaces, and rendering. The key difference between computer graphics and animation is that animation primarily involves controlling motion over time through techniques like keyframing. Rendering is the process of generating pixel images from 3D models using techniques like ray tracing and is a lengthy process. In the future, virtual reality and photorealistic human simulations may become standard in animated films.

Uploaded by

mayur parma
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Animation and/or

Computer Animation
Dr. Stephania Loizidou Himona
Associate Professor
Frederick Institute of Technology

1
Computer Graphics
deals with

 Geometric Modeling

 Rendering

 Animation ***

2
What is Animation?
 One-word definition : Vision
 The illusion of motion created by the consecutive
display of images of static elements : Persistence of
Vision
 The process of bringing life through the use of
motion to lifeless things : e.g. Virtual Reality
 The “copying” of the real world, to enhance and to
take the essence of the motion that is there : Level
of Art
 The technique by which each frame is produced
individually : In film/video production
3
Form generation Form
system Selection

Coloring
Animation Timings

Texture Lighting

4
What is Computer
Animation?
 The art of creating moving images via
the use of computers
 The use of computers to create
animations : also referred to as CGI
(Computer Generated Imagery) –
especially when used in movies

 The modeling, motion generation,


addition of surfaces and then
rendering 5
Thus,
Computer Graphics vs Animation
(or, Computer Animation, a subfield)

 Inter-related issues

– Difficult to distinguish one from the other.


– Their improvements are done in parallel!
– Their effects …

6
However,

 Major Part of their difference is that


Animation involves basically and
primarily the concept of

Motion Control

7
Different ways of basic CGI

 3D Animations, create objects and


then render them
 Use standard computer painting tools
to paint single frames and composite
them
 Use morphing : modify existing images
and video
8
Its Applications

 A variety of uses of C.A.

Fun Practical Educational

9
Examples :
- Medicine
- Advertising
- Film
- Flight Simulation
- Television
- Simulation
- Entertainment
- Video

10
The possibilities
(of the applications) are endless

Architecture, Multimedia, Engineering,


Archeology, Chemistry, Art, Education,
Scientific Visualization, Space Exploration

+anything that you can think of !!!

11
How is it done?

 Aim : 24 distinct drawings for one


second of animation
produces realistic enough movement!

i.e. perceivable due to way the eye and brain process images
e.g. Human-Body Movement
A Bouncing Ball
A Horse Galloping
etc.
12
But, such a process,

 Very time-consuming
– Creating the characters
– Programmed the movement(s)
– Rendering (a lot of time)

 Very expensive to produce, and often,

 Very labor intensive as well as tedious


13
Styles and techniques of Animation
 Traditional Animation
Character Animation
Limited Animation
Rotoscoping
 Computer Animation
Multi-Sketching
Skeletal Animation
Morph-target Animation
Cel-shaded Animation
Onion Skinning
Analogue Computer Animation
Motion Capture
Tradigital Animation
14
Styles and techniques of Animation
(continued)

 Drawn on Film

 Special effects Animation

15
To allow Animation to be
viewed on a computer
 Graphics file formats exist such as

– GIF
– MNG
– SVG
– Flash (SWF)

etc.
16
How is it done
(continued)
Sophisticated mathematics and/or
constructive solid geometry are used
 To manipulate complex 3D polygons
 To apply textures
 To apply lighting
 To apply other effects to the polygon
and finally,
 To render the complete image

17
Sophisticated Graphical
User Interface (GUI)

is used, usually, to create the


animation

18
Some examples
(of CGI short films)
 Finding Nemo  Shrek 1 & 2
 ReBoot (the 1st one!)  Veggie Tales
 Robots  Animusic
 Chicken Little  Bratz
 Toy Story 1 & 2  Ice Age
 Waking Life  Father of the Bride

and many-many more!


19
Cartoons Without Politics
(since 2001)
(some more recent examples!)
Films that used CGI,
nominated for Academic Awards :

 The Curse of the Were-Rabbit


 Corpse Bride
 Moving Castle

In the future, films with excellent animated


features, but perhaps without CGI!
20
What is Rendering?

 The process a computer uses to create


an image from a data file
 The process of generating the pixels of
an image based on a high-level
description of its components
 The process of cutting a
character/object from an image so
that it can be used in designs
21
Rendering (continued)

A user handles a mesh – a rough


representation of an object

When s/he is satisfied with the mesh s/he


renders the image

i.e. every section of the mesh gets colored


also, inclusion of hidden-line removal
22
Rendering – a lengthy
process
Different methods :
– Flat shading
– Gourad
– Phong
– Ray Tracing
– Radiosity

23
 Anti-aliasing  Inverse Kinematics
 Articulations  Inverse Dynamics
 Binary system  Keyframing
 Bitmap  Modeling
 Contouring
 Morphing
 Coordinate systems
 Mesh
 Digitizing
 Direct Kinematics  Onion skinning
 Direct Dynamics  Pixels
 Face  Primitives
 Fractals  Rendering
 Human-figure  Resolution
animation  Surface Mapping
24
Some examples !

25
The future. What awaits us?
What is expected : The current level of
animation (2D, 3D) to be replaced
with Virtual Reality

i.e. the person watching a movie to see


himself in the movie as a person
watching from the side

26
Computer Animation
to become the standard
way of making every
kind of a movie, not just
animated movies

27
Realistic simulation of Humans
Photorealistic human characters
Undergoing physically-correct motion
(with clothes, hair, interaction with
other human characters
That is,
No difference from real actors

No difference from the real world

The possibilities are endless!!!


28
Art and science meet when
they both seek accuracy

Etienne-Jules Marey (1888)

29

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