Human Computer Interaction
Human Computer Interaction
HUMAN COMPUTER
INTERACTION
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Summary
In previous lecture we learnt about,
Basics of Human Computer Interaction
Alarm Clock Example
Dos time versus software application
The human
Information i/o …
visual,
auditory,
haptic,
movement
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TODAY’S OUTLINE
The MEMORY
Information stored in memory
sensory, short-term, long-term
Information processed and applied
reasoning, problem solving, skill, error
Emotion influences human capabilities
Each person is different
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Memory
Memory
• Without the capacity to remember and to learn, it is difficult to
imagine what life would be like, whether it could be called living
at all. Without memory, we would be servants of the moment,
with nothing but our innate/inborn reflexes to help us deal with
the world. There could be no language, no art, no science, no
culture.’ (Blakemore, 1988)
Long-term memory
Examples
“sparkler”trail
stereo sound
limited
capacity - 7± 2 chunks 2 digit
chunks(unix command attribute not more than
7)
Examples
212348278493202
Two types
episodic – serial memory of events
semantic – structured memory of facts,concepts, skills
DOG COLLIE
Fixed Fixed
legs: 4 breed of: DOG
type: sheepdog
Default
diet: carniverous Default
sound: bark size: 65 cm
Variable Variable
size: colour
colour
Script has elements that can be instantiated with values for context
Condition/action rules
if condition is matched
then use rule to determine action.
IF dog is growling
THEN run away
LTM - Storage of information
rehearsal
information moves from STM to LTM
interference
new information replaces old: retroactive interference
old may interfere with new: proactive inhibition
Reasoning
deduction, induction, abduction
Problem solving
Deductive Reasoning
Deduction:
derive logically necessary conclusion from given premises.
e.g. If it is Friday then he will go to work
It is Friday
Therefore he will go to work.
Unreliable:
can prove true false.
… but useful!
Humans not good at using negative evidence
e.g. Wason's cards.
Wason's cards
7 E 4 K
If a card has a vowel on one side it has an even number on the other
Is this true?
Unreliable:
can lead to false explanations
Problem solving
Process of finding solution to unfamiliar task using
knowledge. Richard Mayer (1995)
noted that insight occurs
when a problem solver
Several theories. moves from a state of not
knowing how to solve a
problem to knowing how
Gestalt to solve a problem
problem solving both productive and reproductive(Previous experience)
productive draws on insight and restructuring of problem
attractive but not enough evidence to explain `insight' etc.
move away from behaviourism and led towards information processing
theories
Behaviorists believe that our responses to environmental-stimuli shape
our actions
The basic idea of Information processing theory is that the human
mind is like a computer or information processor. Human takes in
information, organizes and stores it to be retrieved at a later time.
Problem solving (cont.)
Problem space theory
Problem solving centres on problem space.
problem space comprises problem states(initial state, goal state)
problem solving involves generating states using legal operators
people use the operators to move from the former(initial) to the latter(goal)
heuristics may be employed to select operators e.g. means-ends analysis
means-ends: initial state is compared with the goal state and an operator
chosen to reduce the difference between the two. e.g. Moving desk
Newell and Simon’s model operates within constraints of human
information processing system e.g. STM limits, experience etc.
Newell and Simon’s model applied well-defined areas e.g. puzzles is
unfamiliar but knowledge there to solve problem
Problem solving (cont.)
Analogy ( new problem)
analogical mapping:
novel problems in new domain?
To solve problem use knowledge from similar domain to new problem called
analogical mapping
Similarities between the known domain and the new one are noted
and operators from the known domain are transferred to the new one.
analogical mapping difficult if domains are semantically different
Mental models are prepared but often partial: the person does
not have a full understanding of the working of the whole system
Example: Lift button on inner side of frame than on wall.
Emotion
Various theories of how emotion works
James-Lange: emotion is our interpretation of a physiological
response to a stimuli
Cannon: emotion is a psychological response to a stimuli
Schacter-Singer: emotion is the result of our evaluation of
our physiological responses, in the light of the whole
situation we are in
Emotion clearly involves both cognitive(perception)
and physical responses to stimuli
Emotion (cont.)
The biological response to physical stimuli is called
affect
Ask yourself:
will design decision exclude section of user population?
Psychology and the Design of
Interactive System
Some direct applications
e.g. blue acuity is poor
blue should not be used for important detail
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