A Good Product Is The Result of A Good Process
A Good Product Is The Result of A Good Process
good process.
+ +
What is design?
What is the Engineering Design Process?
Examples help
concept generation
concept screening
concept scoring
concept testing
Concept Selection Process
• Prepare the Matrix
– Criteria
– Reference Concept
– Weightings
• Rate Concepts
– Scale (+ – 0) or (1–5)
– Compare to Reference Concept or Values
• Rank Concepts
– Sum Weighted Scores
• Combine and Improve
– Remove Bad Features
– Combine Good Qualities
• Select Best Concept
– May Be More than One
– Beware of Average Concepts
• Reflect on the Process
– Continuous Improvement
Example: Concept Screening
CONCEPT VARIANTS
SELECTION
CRITERIA
A B C D E F G REF.
Ease of Handling 0 0 – 0 0 – – 0
Ease of Use 0 – – 0 0 + 0 0
Number Readability 0 0 + 0 + 0 + 0
Dose Metering + + + + + 0 + 0
Load Handling 0 0 0 0 0 + 0 0
Manufacturing Ease + – – 0 0 – 0 0
Portability + + – – 0 – – 0
PLUSES 3 2 2 1 2 2 2
SAMES 4 3 1 5 5 2 3
MINUSES 0 2 4 1 0 3 2
NET 3 0 –2 0 2 –1 0
RANK 1 3 7 5 2 6 4
CONTINUE? Yes Yes No No Yes No Yes
Example: Concept Scoring
Concepts
A DF E G+
(reference)
Master Cylinder Lever Stop Swash Ring Dial Screw+
Continue? No Develop No No
Concept Selection Exercise:
Mechanical Pencils
Retail Prices of Five Pencils
• Classic $2.75
• Quick Click $2.58
• Twist Erase $2.08
• Zézé $0.90
• Bic $0.33
Remember…
The goal of concept selection is not to
• Select the best concept.
Robustness-vibration,
temperature-test
article
Life-hours-statistical sample
Duty cycle-count
on/off-prototype
Brightness-lumens-measure
Successful Test:
Satisfying
Test Failure:
Priceless
Step 7: Documentation
• Project data book A complete record
All key decisions
Good drawings
Test plans
Results
Conclusions
Things learned
Low vs. High Fidelity
Prototypes
• Low-Fi: Cheap to produce,
does not realistically simulate
the final product
Conceptual Design
• Hi-Fi: Increased similarity to
final product, possibly even
using the same “parts”
Physical Design
• Prototypes should shift
from Low-Fi to Hi-Fi as
project progresses
Low-Fidelity
Prototyping
• Uses medium unlike the final product
(e.g. paper, cardboard)
• Important early on to
encourage creative flexibility
and exploration of ideas
during conceptual design
Sketchin
g
• Core skill for most low-fidelity prototyping
• Not about drawing ability! Simple symbols
• Cruder sketch will emphasize conceptual design
over superficial, physical design
Storyboard
s
• Storyboards often used with scenarios, bringing detail and a
chance to role play