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2 Lecture38

This lecture discusses intellectual property protection through copyrights, patents, and trade secrets. Copyrights protect original creative works and grant creators exclusive rights over distribution and derivatives. Patents protect inventions and ideas by granting exclusive rights to inventors. Trade secret laws, like the Uniform Trade Secrets Act, protect confidential business information if companies take steps to maintain secrecy. The World Trade Organization's TRIPs agreement establishes international standards for intellectual property protection.

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0% found this document useful (0 votes)
30 views

2 Lecture38

This lecture discusses intellectual property protection through copyrights, patents, and trade secrets. Copyrights protect original creative works and grant creators exclusive rights over distribution and derivatives. Patents protect inventions and ideas by granting exclusive rights to inventors. Trade secret laws, like the Uniform Trade Secrets Act, protect confidential business information if companies take steps to maintain secrecy. The World Trade Organization's TRIPs agreement establishes international standards for intellectual property protection.

Uploaded by

Demon Venom
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 27

Introduction to Software

Engineering

Lecture 38 –
Intellectual Property

1
Lecture Outline
 What does the term intellectual property
encompass, and why are companies so
concerned about protecting it?

 What are the strengths and limitations of using


copyrights, patents, and trade secret laws to
protect intellectual property?

 What is plagiarism, and what can be done to


combat it?

2
What is Intellectual Property?
 Term used to describe works of the mind
 Distinct and “owned” or created by a person or
group
 Copyright law
 Protects authored works
 Patent laws
 Protect inventions
 Trade secret laws
 Help safeguard information critical to an
organization’s success

3
Copyrights
 Grants creators of original works the
right to
 Distribute, Display, Perform
 Reproduce work
 Prepare derivative works based upon the
work
 Author may grant exclusive right to others

4
Copyrights (continued)
 Types of work that can be copyrighted
 Architecture
 Art
 Audiovisual works
 Choreography
 Drama
 Graphics
 Literature
 Motion pictures

5
Copyrights (continued)
 Types of work that can be copyrighted
 Music
 Pantomimes
 Pictures
 Sculptures
 Sound recordings

6
Copyrights (continued)
 Work must fall within one of the
preceding categories
 Must be original
 Evaluating originality can cause problems
 Fair use doctrine
 Factors to consider when evaluating the
use of copyrighted material

7
Copyrights (continued)
 Fair use doctrine factors include:
 Purpose and character of the use
 Nature of the copyrighted work
 Portion of the copyrighted work used
 Effect of the use upon the value of the
copyrighted work

8
Copyrights (continued)
 Copyright infringement
 Copy substantial and material part of
another’s copyrighted work
 Without permission

9
Copyrights (continued)
 Area of copyright infringement
 Worldwide sale of counterfeit consumer
supplies
 Copyrights to protect computer software
exist
 To prove infringement, copyright holders
must show a striking resemblance between
the original software and the new software
that could be explained only by copying

10
Copyrights (continued)
 World Intellectual Property Organization
(WIPO)
 Agency of the United Nations
 Advocates for the interests of intellectual
property owners

11
Copyrights (continued)
 Digital Millennium Copyright Act
(DMCA)
 Added new provisions to WIPO
 Civil and criminal penalties included
 Governs distribution of tools and software
that can be used for copyright infringement
 Opponents say it restricts the free flow of
information

12
Patents
 Grant of property rights to inventors
 Issued by the U.S. Patent and Trademark Office
(USPTO)
 Permits an owner to exclude the public from
making, using, or selling the protected invention
 Allows legal action against violators
 Prevents independent creation
 Extends only to the United States and its
territories and possessions

13
Patents (continued)
 Applicant must file with the USPTO
 USPTO searches prior art
 Takes an average of 25 months

14
Patents (continued)
 An invention must pass four tests
 Must be in one of the five statutory classes of items
 Must be useful
 Must be novel
 Must not be obvious to a person having ordinary skill in
the same field
 Items cannot be patented if they are
 Abstract ideas
 Laws of nature
 Natural phenomena

15
Patents (continued)
 Patent infringement
 Someone makes unauthorized use of a patent
 No specified limit to the monetary penalty
 Software patent
 Feature, function, or process embodied in
instructions executed on a computer
 20,000 software-related patents per year
have been issued since the early 1980s

16
Patents (continued)
 Before obtaining a software patent, do a
patent search
 Software Patent Institute is building a
database of information
 Cross-licensing agreements
 Large software companies agree not to sue
others over patent infringements
 Small businesses have no choice but to license
patents

17
Patents (continued)
 Defensive publishing
 Alternative to filing for patents
 Company publishes a description of the
innovation
 Establishes the idea’s legal existence as prior
art
 Costs mere hundreds of dollars
 No lawyers
 Fast

18
Patents (continued)
 Standard is a definition or format
 Approved by recognized standards
organization
 Or accepted as a de facto standard by the
industry
 Enables hardware and software from
different manufacturers to work together

19
Patents (continued)
 Submarine patent
 Hidden within a standard
 Does not surface until the standard is
broadly adopted

20
Patents (continued)
 Patent farming involves
 Influencing a standards organization to
make use of a patented item
 Demanding royalties from all parties that
use the standard

21
Trade Secret Laws
 Uniform Trade Secrets Act (UTSA) established
uniformity in trade secret law
 Trade secret
 Business information

 Represents something of economic value

 Requires an effort or cost to develop

 Some degree of uniqueness or novelty

 Generally unknown to the public

 Kept confidential

 Computer hardware and software can qualify for trade


secret protection

22
Trade Secret Laws
(continued)
 Information is only considered a trade secret if the
company takes steps to protect it
 Greatest threat to loss of company trade secrets is
employees
 Nondisclosure clauses in employee’s contract
 Enforcement can be difficult

 Confidentiality issues are reviewed at the exit

interview

23
Trade Secret Laws
(continued)
 Noncompete agreements
 Protect intellectual property from being used

by competitors when key employees leave


 Require employees not to work for competitors

for a period of time


 Safeguards
 Limit outside access to corporate computers

 Guard use of remote computers by employees

24
Trade Secret Laws
(continued)
 Trade secret law has a few key advantages over
patents and copyrights
 No time limitations

 No need to file an application

 Patents can be ruled invalid by courts

 No filing or application fees

 Law doesn’t prevent someone from using the same


idea if it is developed independently
 World Trade Organization (WTO)
 TRIPs Agreement provides for a minimum level of

protection for intellectual property

25
Summary of the WTO TRIPs
Agreement

26
Key Points
 Intellectual property is protected by
 Copyrights
 Patents
 Trade secrets

27

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