Computer Organization and Architecture: Unit - I
Computer Organization and Architecture: Unit - I
AND ARCHITECTURE
UNIT - I
Digital Computers:
Introduction
Block diagram of Digital Computer
Definition of Computer Organization
Computer Design and Computer
Architecture.
Introduction
Block diagram of Digital Computer
Figure shows the general structure of the computer. It consists of:
• A main memory, which stores both data and instructions.
• An arithmetic-logical unit (ALU) capable of operating on binary data.
• A control unit, which interprets the instructions in memory and causes them to be executed.
• Input and output (I/O) equipment operated by the control unit.
Computer Architecture
Computer architecture refers to those attributes of a system visible to a
programmer, or put another way, those attributes that have a direct impact on the
logical execution of a program.
Examples of architecture attributes include the instruction set, the number of bit to
represent various data types (e.g.., numbers, and characters), I/O mechanisms, and
technique for addressing memory.
Definition of Computer Organization
Computer organization refers to the operational units and their interconnection that
realize the architecture specification.
Many computer manufacturers offer the family of computer models, all of the
same architecture but with differences in organization. Computer Architecture may
remain for several years but organization changes with changing technology.
Computer Organization comes after the decide of Computer Architecture first.
Computer Organization is how operational attribute are linked together and contribute
to realise the architectural specification. Computer Organization deals with structural
relationship.
Organization describes how it does it.
Computer Design and Computer Architecture
Computer Design
Computer design is concerned with the hardware design of the computer. Once the
computer specifications are formulated, it is the task of the designer to develop
hardware for the system.
Computer Architecture
Computer architecture is concerned with the structure and behavior of the
computer as seen by the user. It includes the information formats, the instruction set,
and techniques for addressing memory.
11
• Simple digital systems are frequently characterized in terms of
– the registers they contain
– the operations that they perform
– the control that initiates the sequence of microoperations
• Typically,
– What operations are performed on the data in the registers
– What information is passed between registers
MICRO OPERATIONS
• The operations on the data stored in registers are called micro operations.
• The result of micro operation may replace the previous information of a register or
may be transformed to another register.
Shift Right
101101110011 010110111001
Operation
Register Transfer Language
Register Transfer Language (RTL) :
R1 7 6 5 4 3 2 1 0
15 0
PC
Numbering of bits
15 87 0
Upper byte PC(H) PC(L) Lower byte
Partitioned into two parts
18
Register Transfer cont.
• Information transfer from one register to another is described by a replacement
operator:
R2 ← R1
• The content of the R2 (destination) will be lost and replaced by the new data
transferred from R1
• Assuming that the circuits are available from the outputs of the source register to
the inputs of the destination register, and that the destination register has a parallel
load capability
Register Transfer cont.
• Transfer to occur only under a predetermined control condition
R1
t t+1
Timing diagram
Clock
Synchronized
Load
with the clock
Transfer occurs here
Register Transfer cont.
• A bus: set of common lines, one for each bit of a register, through which binary
information is transferred one at a time
• Control signals determine which register is selected by the bus during each
particular register transfer
Bus and Memory Transfers
Bus lines
D3 D2 D1 D0 C3 C2 C1 C0 B3 B2 B1 B0 A3 A2 A1 A0
D3 C3 B3 A3 D2 C2 B2 A2 D1 C1 B1 A1 D0 C0 B0 A0
3 2 1 0 3 2 1 0 3 2 1 0
3 2 1 0 S0
S0 S0 S0
MUX3 MUX2 MUX1 MUX0 S1
S1 S1 S1
R2 ← C
• to symbolize that the content of register C is loaded into the register R2
using the common system bus
• It is equivalent to:
BUS ←C, (select C)
R2 ←BUS (Load R2)
Bus and Memory Transfers:
Three-State Bus Buffers
• A bus system can be constructed with three-state buffer gates instead of
multiplexers
• A three-state buffer is a digital circuit that exhibits three states: logic-0, logic-1, and
high-impedance (Hi-Z)
Control input C
Three-State Buffer
Bus and Memory Transfers:
Three-State Bus Buffers cont.
C=1
Buffer
A B A B
C=0
Open Circuit
A B A B
Bus and Memory Transfers:
Three-State Bus Buffers cont.
S1 0
Select
S0 1
Bus line for bit 0
2×4 A0
Decoder 2
Enable E
3
B0
C0
D0
Bus line with three-state buffer (replaces MUX0 in the previous diagram)
Bus and Memory Transfers:
Memory Transfer
• Memory read : Transfer from memory
• This is done by enclosing the address in square brackets following the letter M
AR
x0C 19
x12 x0E 34
R1 x10 45
100 x12 66
x14 0
x16 13
R1←M[AR] x18 22
RAM
R1 R1
100 66
Arithmetic Micro operations
• The micro operations most often encountered in digital computers are classified
into four categories:
– Register transfer micro operations
– Arithmetic micro operations (on numeric data stored in the registers)
– Logic micro operations (bit manipulations on non-numeric data)
– Shift micro operations
Arithmetic Micro operations cont.
• The basic arithmetic microoperations are: addition, subtraction, increment,
decrement, and shift
• Addition Microoperation:
R3 ←R1+R2
• Subtraction Microoperation:
R3 ←R1-R2
1’s complement
or
R3 ←R1+R2+1
Arithmetic Micro operations cont.
• One’s Complement Micro operation:
R2 ←R2
• Two’s Complement Micro operation:
R2 ←R2+1
• Increment Micro operation:
R2 ←R2+1
• Decrement Micro operation:
R2 ←R2-1
Half Adder/Full Adder
Half Adder x y c s
0 0 0 0
0 1 0 1
1 0 0 1
1 1 1 0
Full Adder
x y cn-1 cn s
0 0 0 0 0
0 0 1 0 1
0 1 0 0 1
0 1 1 1 0
1 0 0 0 1
1 0 1 1 0
1 1 0 1 0
1 1 1 1 1
x
y S
cn-1
cn
Arithmetic Micro operations Binary Adder
B3 A3 B2 A2 B1 A1 B0 A0
C3 C2 C1
FA FA FA FA C0
C4 S3 S2 S1 S0
B3 A3 B2 A2 B1 A1 B0 A0
C3 C2 C1 C0
FA FA FA FA
C4 S3 S2 S1 S0
4-bit adder-subtractor
Arithmetic Micro operations
Binary Incrementer
A3 A2 A1 A0 1
x y x y x y x y
HA HA HA HA
C S C S C S C S
C4 S3 S2 S1 S0
• Gate:
OR
ADD
OR
Logic Microoperations
The four basic microoperations cont.
AND Micro operation
• Symbol:
• Gate:
• Gate:
• Gate:
• Gate:
• Gate:
Selective Complement
Selective Clear
Mask
Insert
Logic Micro operations
Hardware Implementation
• The hardware implementation of logic micro operations requires that logic gates be
inserted for each bit or pair of bits in the registers to perform the required logic
function
• Most computers use only four (AND, OR, XOR, and NOT) from which all others
can be derived.
Shift Micro operations
• Used for serial transfer of data
• The contents of the register can be shifted to the left or to the right
• As being shifted, the first flip-flop receives its binary information from the serial
input
Shift Left
**Note that the bit ri is the bit at position (i) of the register
Shift Micro operations:
Logical Shifts
• Transfers 0 through the serial input
The same
• Logical Shift Left: R2←shl R2
The same
? rn-1 r3 r2 r1 r0 0
The same
rn-1 r3 r2 r1 r0
• An overflow may occur in arithmetic shift-left, and occurs when the sign bit is
changed (sign reversal)
Shift Micro operations
Arithmetic Shifts cont.
rn-1 r3 r2 r1 r0
?
Sign
Bit Arithmetic Shift Right
? rn-1 r3 r2 r1 r0 0
Sign
Arithmetic Shift Left
Bit
Shift Micro operations
Arithmetic Shifts cont.
Vs = Rn-1 Rn-2
Rn-1 1 overflow
Vs=
Rn-2 0 no overflow
Shift Micro operations cont.
Example: Assume R1=11001110, then:
• A possible choice for a shift unit would be a bidirectional shift register with parallel
load has drawbacks:
– Needs two pulses (the clock and the shift signal pulse)
– Not efficient in a processor unit where multiple number of registers share a
common bus
• It is more efficient to implement the shift operation with a combinational circuit
Shift Microoperations
Hardware Implementation cont.
Select
0 for shift right
S 1 0 S 1 0 S 1 0 S 1 0
1 for shift left
MUX MUX MUX MUX
H3 H2 H1 H0
S3
S2
S1 Ci
S0
One stage of Di
arithmetic
circuit (Fig.A)
Select
One stage of Fi
ALU Ci+1 0 4×1
1 MUX
One stage of Ei 2
logic circuit
Bi (Fig.B) 3
Ai
shr
Ai+1
shl
Ai-1
BASIC COMPUTER ORGANIZATION AND DESIGN
• Instruction Codes
• Computer Registers
• Computer Instructions
• Instruction Cycle
CPU RAM
0
15 0
4095
INSTRUCTION
S
• Program
– A sequence of (machine) instructions
• (Machine) Instruction
– A group of bits that tell the computer to perform a specific operation (a
sequence of micro-operation)
• The instructions of a program, along with any needed data are
stored in memory
• The CPU reads the next instruction from memory
• It is placed in an Instruction Register (IR)
• Control circuitry in control unit then translates the instruction
into the sequence of microoperations necessary to implement it
Instruction codes
INSTRUCTION
FORMAT
• A computer instruction is often divided into two parts
– An opcode (Operation Code) that specifies the operation for that instruction
– An address that specifies the registers and/or locations in memory to use for
that operation
• In the Basic Computer, since the memory contains 4096 (= 212)
words, we needs 12 bit to specify which memory address this
instruction will use
• In the Basic Computer, bit 15 of the instruction specifies the
addressing mode (0: direct addressing, 1: indirect addressing)
• Since the memory words, and hence the instructions, are 16 bits
long, that leaves 3 bits for the instruction’s opcode
Instruction Format
15 14 12 11 0
I Opcode Address
Addressing
mode
ADDRESSING MODES
• The address field of an instruction can represent either
– Direct address: the address in memory of the data to use (the address of the operand), or
– Indirect address: the address in memory of the address in memory of the data to use
300 1350
457 Operand
1350 Operand
+ +
AC AC
PROCESSOR REGISTERS
• A processor has many registers to hold instructions, addresses, data,
etc
• The processor has a register, the Program Counter (PC) that holds the
memory address of the next instruction to get
– Since the memory in the Basic Computer only has 4096 locations, the PC only needs
12 bits
• In a direct or indirect addressing, the processor needs to keep track of
what locations in memory it is addressing: The Address Register (AR)
is used for this
– The AR is a 12 bit register in the Basic Computer
• When an operand is found, using either direct or indirect addressing,
it is placed in the Data Register (DR). The processor then uses this
value as data for its operation
• The Basic Computer has a single general purpose register – the
Accumulator (AC)
PROCESSOR REGISTERS
• The significance of a general purpose register is that it can be referred to
in instructions
– e.g. load AC with the contents of a specific memory location; store the contents of AC
into a specified memory location
• Often a processor will need a scratch register to store intermediate
results or other temporary data; in the Basic Computer this is the
Temporary Register (TR)
• The Basic Computer uses a very simple model of input/output (I/O)
operations
– Input devices are considered to send 8 bits of character data to the processor
– The processor can send 8 bits of character data to output devices
• The Input Register (INPR) holds an 8 bit character gotten from an input
device
• The Output Register (OUTR) holds an 8 bit character to be send to an
output device
BASIC COMPUTER REGISTERS
Registers in the Basic Computer
11 0
PC
Memory
11 0
4096 x 16
AR
15 0
IR CPU
15 0 15 0
TR DR
7 0 7 0 15 0
OUTR INPR AC
List of BC Registers
DR 16 Data Register Holds memory operand
AR 12 Address Register Holds address for memory
AC 16 Accumulator Processor register
IR 16 Instruction Register Holds instruction code
PC 12 Program Counter Holds address of instruction
TR 16 Temporary Register Holds temporary data
INPR 8 Input Register Holds input character
OUTR 8 Output Register Holds output character
Registers
LD INR CLR
PC 2
LD INR CLR
DR 3
LD INR CLR
E
ALU AC 4
LD INR CLR
INPR
IR 5
LD
TR 6
LD INR CLR
OUTR
Clock
LD
16-bit common bus
Registers
Read
INPR
Memory Write
4096 x 16
Address E ALU
AC
L I C
L I C L
L I C DR IR L I C
PC TR
AR OUTR LD
L I C
7 1 2 3 4 5 6
• Either one of the registers will have its load signal activated, or
the memory will have its write signal activated
– Will determine where the data from the bus gets loaded
• The 12-bit registers, AR and PC, have 0’s loaded onto the bus in
the high order 4 bit positions
• When the 8-bit register OUTR is loaded from the bus, the data
comes from the low order 8 bits on the bus
Instructions
BASIC COMPUTER
INSTRUCTIONS
• Basic Computer Instruction Format
BASIC COMPUTER
Hex Code INSTRUCTIONS
Symbol I=0 I=1 Description
AND 0xxx 8xxx AND memory word to AC
ADD 1xxx 9xxx Add memory word to AC
LDA 2xxx Axxx Load AC from memory
STA 3xxx Bxxx Store content of AC into memory
BUN 4xxx Cxxx Branch unconditionally
BSA 5xxx Dxxx Branch and save return address
ISZ 6xxx Exxx Increment and skip if zero
CONTROL
UNIT
• Control unit (CU) of a processor translates from machine
instructions to the control signals for the microoperations that
implement them
TIMING AND
CONTROL
Control unit of Basic Computer
3x8
decoder
7 6543 210
D0
I Combinational
D7 Control Control
logic signals
T15
T0
15 14 . . . . 2 1 0
4 x 16
decoder
TIMING
SIGNALS
- Generated by 4-bit sequence counter and 416 decoder
- The SC can be incremented or cleared.
T0
T1
T2
T3
T4
D3
CLR
SC
INSTRUCTION CYCLE
T1
S2
T0 S1 Bus
S0
Memory
7
unit
Address
Read
AR 1
LD
PC 2
INR
IR 5
LD Clock
Common bus
Instrction Cycle
T0
AR PC
T1
IR M[AR], PC PC + 1
T2
Decode Opcode in IR(12-14),
AR IR(0-11), I IR(15)
T3 T3 T3 T3
Execute Execute AR M[AR] Nothing
input-output register-reference
instruction instruction
SC 0 SC 0 Execute T4
memory-reference
instruction
SC 0
REGISTER REFERENCE
INSTRUCTIONS
Register Reference Instructions are identified when
- D7 = 1, I = 0
- Register Ref. Instr. is specified in b0 ~ b11 of IR
- Execution starts with timing signal T3
MEMORY REFERENCE
Operation
INSTRUCTIONS
Symbol Symbolic Description
Decoder
AND D0 AC AC M[AR]
ADD D1 AC AC + M[AR], E Cout
LDA D2 AC M[AR]
STA D3 M[AR] AC
BUN D4 PC AR
BSA D5 M[AR] PC, PC AR + 1
ISZ D6 M[AR] M[AR] + 1, if M[AR] + 1 = 0 then PC PC+1
- The effective address of the instruction is in AR and was placed there during
timing signal T2 when I = 0, or during timing signal T3 when I = 1
- Memory cycle is assumed to be short enough to complete in a CPU cycle
- The execution of MR instruction starts with T4
AND to AC
D0T4: DR M[AR] Read operand
D0T5: AC AC DR, SC 0 AND with AC
ADD to AC
D1T4: DR M[AR] Read operand
D1T5: AC AC + DR, E Cout, SC 0 Add to AC and store carry in E
MEMORY REFERENCE INSTRUCTIONS
LDA: Load to AC
D2T4: DR M[AR]
D2T5: AC DR, SC 0
STA: Store AC
D3T4: M[AR] AC, SC 0
BUN: Branch Unconditionally
D4T4: PC AR, SC 0
BSA: Branch and Save Return Address
M[AR] PC, PC AR + 1
Memory, PC, AR at time T4 Memory, PC after execution
20 0 BSA 135 20 0 BSA 135
PC = 21 Next instruction 21 Next instruction
AR = 135 135 21
136 Subroutine PC = 136 Subroutine
BSA:
D5T4: M[AR] PC, AR AR + 1
D5T5: PC AR, SC 0
D5T 5 D6T 5
PC AR DR DR + 1
SC 0
D6T 6
M[AR] DR
If (DR = 0)
then (PC PC + 1)
SC 0
I/O and Interrupt
AC
Transmitter
Keyboard interface INPR FGI
INPR Input register - 8 bits
OUTR Output register - 8 bits Serial Communications Path
FGI Input flag - 1 bit Parallel Communications Path
FGO Output flag - 1 bit
IEN Interrupt enable - 1 bit
FGI=0 FGO=1
Start Input Start Output
FGI 0
AC Data
yes yes
FGI=0
FGO=0
no
no
AC INPR
OUTR AC
D7IT3 = p
IR(i) = Bi, i = 6, …, 11
p: SC 0 Clear SC
INP pB11: AC(0-7) INPR, FGI 0 Input char. to AC
OUT pB10: OUTR AC(0-7), FGO 0 Output char. from AC
SKI pB9: if(FGI = 1) then (PC PC + 1) Skip on input flag
SKO pB8: if(FGO = 1) then (PC PC + 1) Skip on output flag
ION pB7: IEN 1 Interrupt enable on
IOF pB6: IEN 0 Interrupt enable off
I/O and Interrupt
PROGRAM-CONTROLLED
INPUT/OUTPUT
• Program-controlled I/O
- Continuous CPU involvement
I/O takes valuable CPU time
- CPU slowed down to I/O speed
- Simple
- Least hardware
Input
LOOP, SKI
BUN LOOP
INP
Output
LOOP, LDA DATA
LOP, SKO
BUN LOP
OUT
INTERRUPT INITIATED INPUT/OUTPUT
- Open communication only when some data has to be passed --> interrupt.
- The I/O interface, instead of the CPU, monitors the I/O device.
- When the interface founds that the I/O device is ready for data transfer,
it generates an interrupt request to the CPU
Execute =0
IEN
instructions
=1 Branch to location 1
PC 1
=1
FGI
=0
=1 IEN 0
FGO R0
=0
R1
Main Main
255 Program 255 Program
PC = 256 256
1120 1120
I/O I/O
Program Program
1 BUN 0 1 BUN 0
=0(Instruction =1(Interrupt
R
Cycle) Cycle)
R’T0 RT0
AR PC AR 0, TR PC
R’T1 RT1
IR M[AR], PC PC + 1 M[AR] TR, PC 0
R’T2 RT2
AR IR(0~11), I IR(15) PC PC + 1, IEN 0
D0...D7 Decode IR(12 ~ 14) R 0, SC 0
Register-Reference
D7IT3 = r (Common to all register-reference instr)
IR(i) = Bi (i = 0,1,2, ..., 11)
r: SC 0
CLA AC 0
rB11:
CLE E0
CMA rB10:
AC AC
CME rB9: E E
CIR rB8: AC shr AC, AC(15) E, E AC(0)
CIL rB7: AC shl AC, AC(0) E, E AC(15)
INC rB6: AC AC + 1
SPA rB5: If(AC(15) =0) then (PC PC + 1)
SNA rB4: If(AC(15) =1) then (PC PC + 1)
SZA If(AC = 0) then (PC PC + 1)
SZE rB3:
If(E=0) then (PC PC + 1)
HLT rB2: S0
rB1:
Input-Output rB0: (Common to all input-output instructions)
(i = 6,7,8,9,10,11)
D7IT3 = p SC 0
INP IR(i) = Bi AC(0-7) INPR, FGI 0
OUT p: OUTR AC(0-7), FGO 0
SKI pB11: If(FGI=1) then (PC PC + 1)
SKO If(FGO=1) then (PC PC + 1)
ION pB10:
IEN 1
IOF pB9: IEN 0
pB8:
pB7:
pB6:
Design of Basic Computer
CONTROL OF FLAGS
IEN: Interrupt Enable Flag
pB7: IEN 1 (I/O Instruction)
pB6: IEN 0 (I/O Instruction)
RT2: IEN 0 (Interrupt)
D
7
p
I J IEN
Q
B7
T3
B6
K
R
T2
Design of Basic Computer
selected
x1 x2 x3 x4 x5 x6 x7 S2 S1 S0 register
0 0 0 0 0 0 0 0 0 0 none
1 0 0 0 0 0 0 0 0 1 AR
0 1 0 0 0 0 0 0 1 0 PC
0 0 1 0 0 0 0 0 1 1 DR
0 0 0 1 0 0 0 1 0 0 AC
0 0 0 0 1 0 0 1 0 1 IR
0 0 0 0 0 1 0 1 1 0 TR
0 0 0 0 0 0 1 1 1 1 Memory
For AR D4T4: PC AR
D5T5: PC AR
x1 = D4T4 + D5T5
Design of AC Logic
8 circuit To bus
From INPR
Control
gates
CONTROL OF AC REGISTER
AND
Ci ADD LD
FA Ii J Q
DR AC(i)
C i+1
INPR K
From
INPR
bit(i)
COM
SHR
AC(i+1)
SHL
AC(i-1)