Light Issues in Computer Graphics: Presented by Saleema Amershi
Light Issues in Computer Graphics: Presented by Saleema Amershi
Graphics
Presented by Saleema Amershi
• Light plays an important part in computer
graphics for rendering realistic images.
• Using lighting models, we can simulate
shading, reflection and refraction of light,
comparable to what we see in the real
world.
• Local illumination refers to direct
interaction between one light source and
one object surface.
• So now we have
– Iout = kambient ∙ Iambient + kdiffuse ∙ Ilight ∙ n ∙ l
Specular Reflection
• Shiny materials have
specular properties, that give
highlights from light sources.
-z
Example
• No shadows
• No refractions or reflections
Ray Tracing!
• Better method, can show these realistic effects.
Ray Tracing Method
• Cast a ray from the eye (or the camera)
through each pixel in the image plane,
until the ray intersects an object.