Object Oriented Programming: Course Teacher: Md. Mahadi Hassan Associate Professor, CSE, IIUC
Object Oriented Programming: Course Teacher: Md. Mahadi Hassan Associate Professor, CSE, IIUC
Lectures 2
Prepared by MMH1
Contents
Keywords
Identifiers
Variables
Data types
Operators and Expressions
Type conversion
Escape Sequences & ASCII code
Programming Style & Naming Convention
Error and debugging
Taking Input from Keyboard
2
Java Keywords
3
Keywords
Java Keywords are reserved:
abstract assert boolean break byte case catch
char class const continue default do double
else enume extends final finally float for goto
if implements import instanceof if int interface
long new return short switch this private
public try while void throws …………. 50
words
4
Java Identifiers
5
Identifiers
An identifier is a sequence of characters that consist of
letters, digits, underscores (_), and dollar signs ($).
An identifier must start with a letter, an underscore (_), or
a dollar sign ($). It cannot start with a digit.
An identifier cannot be a reserved word. “Java
Keywords,” for a list of reserved words).
An identifier cannot be true, false, or
null.
An identifier can be of any length.
6
Java Variables
7
Variables
// Compute the first area
radius = 1.0;
area = radius * radius * 3.14159;
System.out.println("The area is “ + area + "
for radius "+radius);
8
Declaring Variables
int x; // Declare x to be an
// integer variable;
double radius; // Declare radius to
// be a double variable;
char a; // Declare a to be a
// character variable;
9
Assignment Statements
x = 1; // Assign 1 to x;
10
Declaring and Initializing
in One Step
int x = 1;
double d = 1.4;
11
Constants
final datatype CONSTANTNAME = VALUE;
12
Java Data Types
13
Numerical Data Types
Name Range Storage Size
15
Numeric Operators
+ Addition 34 + 1 35
% Remainder 20 % 3 2
16
Integer Division
+, -, *, /, and %
5 / 2 yields an integer 2.
5.0 / 2 yields a double value 2.5
17
Remainder Operator
Remainder is very useful in programming. For example, an even
number % 2 is always 0 and an odd number % 2 is always 1. So you
can use this property to determine whether a number is even or odd.
Suppose today is Saturday and you and your friends are going
to meet in 10 days. What day is in 10 days? You can find that
day is Tuesday using the following expression:
18
NOTE
Calculations involving floating-point numbers are
approximated because these numbers are not stored
with complete accuracy. For example,
System.out.println(1.0 - 0.1 - 0.1 - 0.1 - 0.1 - 0.1);
displays 0.5000000000000001, not 0.5, and
System.out.println(1.0 - 0.9);
displays 0.09999999999999998, not 0.1. Integers are
stored precisely. Therefore, calculations with integers
yield a precise integer result.
19
Number Literals
A literal is a constant value that appears directly in
the program. For example, 34, 1,000,000, and 5.0
are literals in the following statements:
int i = 34;
long x = 1000000;
double d = 5.0;
20
Integer Literals
An integer literal can be assigned to an integer variable as
long as it can fit into the variable. A compilation error would
occur if the literal were too large for the variable to hold. For
example, the statement byte b = 1000 would cause a
compilation error, because 1000 cannot be stored in a
variable of the byte type.
An integer literal is assumed to be of the int type, whose value
is between -231 (-2147483648) to 231–1 (2147483647). To
denote an integer literal of the long type, append it with the
letter L or l. L is preferred because l (lowercase L) can easily
be confused with 1 (the digit one).
21
Floating-Point Literals
Floating-point literals are written with a decimal point.
By default, a floating-point literal is treated as a
double type value. For example, 5.0 is considered a
double value, not a float value. You can make a
number a float by appending the letter f or F, and
make a number a double by appending the letter d or
D. For example, you can use 100.2f or 100.2F for a
float number, and 100.2d or 100.2D for a double
number.
22
Scientific Notation
Floating-point literals can also be specified in
scientific notation, for example, 1.23456e+2, same
as 1.23456e2, is equivalent to 123.456, and
1.23456e-2 is equivalent to 0.0123456. E (or e)
represents an exponent and it can be either in
lowercase or uppercase.
23
Arithmetic Expressions
is translated to
24
How to Evaluate an Expression
26
Comparison Operators
Operator Name
< less than
<= less than or equal to
> greater than
>= greater than or equal to
== equal to
!= not equal to
27
Increment and Decrement Operators
Operator Name Description
++var preincrement The expression (++var) increments var by 1 and evaluates
to the new value in var after the increment.
var++ postincrement The expression (var++) evaluates to the original value
in var and increments var by 1.
--var predecrement The expression (--var) decrements var by 1 and evaluates
to the new value in var after the decrement.
var-- postdecrement The expression (var--) evaluates to the original value
in var and decrements var by 1.
28
Increment and
Decrement Operators, cont.
29
Increment and Decrement Operators,
cont.
Using increment and decrement operators makes
expressions short, but it also makes them complex and
difficult to read. Avoid using these operators in expressions
that modify multiple variables, or the same variable for
multiple times such as this: int k = ++i + i.
30
Assignment Expressions and
Assignment Statements
Prior to Java 2, all the expressions can be used as statements.
Since Java 2, only the following types of expressions can be
statements:
variable op= expression; // Where op is +, -, *, /, or %
++variable;
variable++;
--variable;
variable--;
31
Numeric Type Conversion
Consider the following statements:
byte i = 100;
long k = i * 3 + 4;
double d = i * 3.1 + k / 2;
32
Conversion Rules
When performing a binary operation involving two
operands of different types, Java automatically converts
the operand based on the following rules:
1. If one of the operands is double, the other is converted
into double.
2. Otherwise, if one of the operands is float, the other is
converted into float.
3. Otherwise, if one of the operands is long, the other is
converted into long.
4. Otherwise, both operands are converted into int.
33
Type Casting
Implicit casting
double d = 3; (type widening)
Explicit casting
int i = (int)3.0; (type narrowing)
int i = (int)3.9; (Fraction part is truncated)
What is wrong? int x = 5 / 2.0;
range increases
34
Character Data Type
Four hexadecimal digits.
char letter = 'A'; (ASCII)
char numChar = '4'; (ASCII)
char letter = '\u0041'; (Unicode)
char numChar = '\u0034'; (Unicode)
36
Problem: Displaying Unicodes
Write a program that displays two Chinese characters
and three Greek letters.
37
Escape Sequences for Special Characters
39
ASCII Character Set, cont.
ASCII Character Set is a subset of the Unicode from \u0000 to \u007f
40
Casting between char and Numeric
Types
int i = 'a'; // Same as int i = (int)'a';
41
The String Type
42
String Concatenation
43
Programming Style and
Documentation
Comments
Naming Conventions
Proper Indentation and Spacing
Lines
Block Styles
44
Naming Conventions
Choose meaningful and descriptive names.
Variables and method names:
Use lowercase. If the name consists of
several words, concatenate all in one, use
lowercase for the first word, and capitalize the
first letter of each subsequent word in the
name. For example, the variables radius and
area, and the method computeArea.
45
Naming Conventions, cont.
Class names:
Capitalize the first letter of each word in
the name. For example, the class name
ComputeArea.
Constants:
Capitalize all letters in constants, and use
underscores to connect words. For
example, the constant PI and
MAX_VALUE
46
Block Styles
Use end-of-line style for braces.
End-of-line
style
public class Test {
public static void main(String[] args) {
System.out.println("Block Styles");
}
}
47
Programming Errors
Syntax Errors
Detected by the compiler
Runtime Errors
Causes the program to abort
Logic Errors
Produces incorrect result
48
Syntax Errors
public class ShowSyntaxErrors {
public static void main(String[] args) {
i = 30;
System.out.println(i + 4);
}
}
49
Runtime Errors
public class ShowRuntimeErrors {
public static void main(String[] args) {
int i = 1 / 0;
}
}
50
Logic Errors
public class ShowLogicErrors {
// Determine if a number is between 1 and 100 inclusively
public static void main(String[] args) {
// Prompt the user to enter a number
String input = JOptionPane.showInputDialog(null,
"Please enter an integer:",
"ShowLogicErrors", JOptionPane.QUESTION_MESSAGE);
int number = Integer.parseInt(input);
// Display the result
System.out.println("The number is between 1 and 100, " +
"inclusively? " + ((1 < number) && (number < 100)));
System.exit(0);
}
}
51
Debugging
52
Debugger
53
Taking Inputs in Java
54
Two of the ways of obtaining input.
55
Reading Input from the Console
1. Create a Scanner object
Scanner input = new Scanner(System.in);
56
Getting Input from Input Dialog Boxes
String input = JOptionPane.showInputDialog(
"Enter an input");
57
Getting Input from Input Dialog Boxes
String string = JOptionPane.showInputDialog(
null, “Prompting Message”, “Dialog Title”,
JOptionPane.QUESTION_MESSAGE);
58
Two Ways to Invoke the Method
There are several ways to use the showInputDialog method. For the
time being, you only need to know two ways to invoke it.
One is to use a statement as shown in the example:
61
Sample problems:
Write a program to find the length of the hypotenuse of a right triangle
given the length of other two sides.
Write a program to compute the area of the triangle given the values
of A, B and C.
Area of a triangle is given by the formula Area = √(S (S – A) (S – B)
(S – C)) where A, B and C are the sides of triangle and 2S = A + B +
C. 2 3 4
Evaluate the polynomial:
x 1 x 1
x 1
x 1
Y
2 3 4
x x x x
where the value of x is given from the keyboard.
Write a program to calculate the roots of the quadratic equation ax2 +
bx + c = 0 where a, b and c are known.
Write a program to determine show the ranges and bit width of
different data types.
62