Michele Della Briotta Yeganeh Mashayekh Stephen Stokols Steven Sesar Charlie Zhong
Michele Della Briotta Yeganeh Mashayekh Stephen Stokols Steven Sesar Charlie Zhong
² Audio/Video System
- Create soundtracks
- Supports HDTV and TV resolutions up to 1920 x 1080.
Product Specifications
Gaming Value Chain
The value chain in the game industry
² A few strong incumbents are leading the market
² Content companies and console makers are
creating the capabilities to control the consumer
² Content companies are creating platforms and
consolidating to create economies of scale
High
echnology
Sophistication
Low
0 300+
umber of Games Offered
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Current Marketing Strategies
Target Market
- Sophisticated gamers
- Men, ages 18 to 34
- Consumers who want more than just games
Pricing
- Console is priced at $299
- Bundling issues
Distribution
- Sell 1 to 1.5 million consoles by the end of the year
- Xbox will be available at most major retail outlets
- The product will be launched in Europe and Japan next year
Current Marketing Strategies Cont.
Supply
- Flextronics: regional Xbox manufacturing operations in Mexico
- Retailers started taking advanced orders in early September
Partnerships
- The company has signed more than 200 of then worldAs top
game developers and publishers to create Xbox games
- Marketing partnerships have been formed with Taco Bell and
Sobe
Communication
- $500 million worldwide marketing budget
- $111 million domestic this year
- Primarily print and television advertising
- Only $500k spent on online advertising
Long Term Strategy
M$
M
%&M
Generation I: Generation II: Generation III:
Just plays games ntertainment hub All-ncompassing
(1990¶s) (2003) unit like PC (2005)
Low
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Recommendations: 3 P¶s
Pricing: Increase price point $50, to $349
² Aid in positioning as higher quality: XPrice = Performance
² Reduce loss per unit
² Non-Price Competitive signal to Sony and Nintendo
Positioning: Target online gaming niche by focusing on
Internet Gaming as the KEY differentiator
² Ability to improve prices as a result
² Dominate online gaming market niche
Partnerships: Increase game development network
² Tap entertainment industry for band and creativity
² Online gaming developers
Recommendations Cont.