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Models and Tools For Embedded Systems: 1 S. Ramesh / Krithi Ramamritham / Kavi Arya

Embedded Systems are quite complex 1. Correct functioning is crucial safety-critical applications damage to life, economy can result. They are Reactive Systems Once started run forever. Termination is a bad behavior.

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0% found this document useful (0 votes)
89 views

Models and Tools For Embedded Systems: 1 S. Ramesh / Krithi Ramamritham / Kavi Arya

Embedded Systems are quite complex 1. Correct functioning is crucial safety-critical applications damage to life, economy can result. They are Reactive Systems Once started run forever. Termination is a bad behavior.

Uploaded by

balu54
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 84

Models and Tools for

Embedded Systems

© S. Ramesh / Krithi Ramamritham / Kavi Arya 1


Organization
1. Model-based Development of Emb. Sys.
2. Review of models of concurrency in
programming languages
3. Synchronous Model of concurrency
4. Introduction to Esterel
5. Advanced Features of Esterel
6. Simple case studies using Esterel
7. Verification
8. POLIS: A HW-SW co-design tool for ES
© S. Ramesh / Krithi Ramamritham / Kavi Arya 2
Model-based Development of
Embedded Systems

© S. Ramesh / Krithi Ramamritham / Kavi Arya 3


Software Development
• Software crisis (in the seventies)
– Hardware crisis?
• Large no. of complex applications
• Little experience
• Huge gap between requirements and final
implementation
• Lack of methodologies
• Challenge for project managers
• Little ways of planning, time-schedule, cost,
quality etc.
© S. Ramesh / Krithi Ramamritham / Kavi Arya 4
Software Engineering
• Large body of academic and industrial
research and experience over 20 years
• Emergence of Software Engineering as a
discipline
• Various Concepts
– Structured Programming, Information Hiding, OOP,
• Various methodologies
– Structured Analysis, Jackson System Development,
• Model-based development methodologies is
recent outcome
– RT- UML, ROOM, SCR, RTSAD, ADARTS . . .
© S. Ramesh / Krithi Ramamritham / Kavi Arya 5
Development Challenges
Embedded Systems are quite complex
1. Correct functioning is crucial
• safety-critical applications
• damage to life, economy can result
2. They are Reactive Systems
• Once started run forever.
• Termination is a bad behavior.
• Compare conventional computing
(transformational systems)

© S. Ramesh / Krithi Ramamritham / Kavi Arya 6


Development Challenges
3. Concurrent systems
• System and environment run concurrently
• multi-functional

4. Real-time systems
• not only rt. outputs but at rt. time
• imagine a delay of few minutes in pacemaker
system

© S. Ramesh / Krithi Ramamritham / Kavi Arya 7


Development Challenges
5. Stringent resource constraints
• compact systems
− simple processors
− limited memory
• quick response
• good throughput
• low power
• Time-to-market

© S. Ramesh / Krithi Ramamritham / Kavi Arya 8


System Development
• Process of arriving at a final product from
requirements
• Requirements
– Vague ideas, algorithms, of-the shelf
components, additional functionality etc.
– Natural Language statements
– Informal
• Final Products
– System Components
– Precise and Formal
© S. Ramesh / Krithi Ramamritham / Kavi Arya 9
System Components
• Embedded System Components
– Programmable processors (controllers &
DSP)
– Standard and custom hardware
– Concurrent Software
– OS Components:
• Schedulers, Timers, Watchdogs,
• IPC primitives
– Interface components
• External, HW and SW interface
© S. Ramesh / Krithi Ramamritham / Kavi Arya 10
System Development
• Decomposition of functionality
• Architecture Selection: Choice of
processors, standard hardware
• Mapping of functionality to HW and SW
• Development of Custom HW and software
• Communication protocol between HW and
SW
• Prototyping, verification and validation

© S. Ramesh / Krithi Ramamritham / Kavi Arya 11


Design Choices
• Choices in Components
– Processors, DSP chips, Std. Components
• Many different choices in mapping
– Fully HW solution
• More speed, cost, TTM (Time to market),
less robust
• Std. HW development
– Fully SW solution
• Slow, less TTM, cost, more flexible
• Std. Micro controller development
© S. Ramesh / Krithi Ramamritham / Kavi Arya 12
Mixed Solution
• Desired Solution is often mixed
– Optimal performance, cost and TTM
– Design is more involved and takes more time
– Involves Co-design of HW and SW
– System Partitioning - difficult step
– For optimal designs, design exploration and
evaluation essential
– Design practices supporting exploration and
evaluation essential
– Should support correctness analysis as it is
crucial to ensure high quality
© S. Ramesh / Krithi Ramamritham / Kavi Arya 13
Classical design methodology
Requirements

Analysis

Design

Implementation

Testing

© S. Ramesh / Krithi Ramamritham / Kavi Arya 14


Development Methodology
• Simplified Picture of SW development
– Requirements Analysis
– Design
– Implementation (coding)
– Verification and Validation
– Bugs lead redesign or re-implementation

© S. Ramesh / Krithi Ramamritham / Kavi Arya 15


Development Methodology
• All steps (except implementation) are informal
– Processes and objects not well defined and
ambiguous
– Design and requirement artifacts not precisely
defined
– Inconsistencies and incompleteness
– No clear relationship between different stages
– Subjective, no universal validity
– Independent analysis difficult
– Reuse not possible

© S. Ramesh / Krithi Ramamritham / Kavi Arya 16


Classical Methodology
• Totally inadequate for complex systems
– Thorough reviews required for early bug
removal
– Bugs often revealed late while testing
– Traceability to Design steps not possible
– Debugging difficult
– Heavy redesign cost
• Not recommended for high integrity
systems
– Read embedded systems
© S. Ramesh / Krithi Ramamritham / Kavi Arya 17
Formal Methodology
• A methodology using precisely defined
artifacts at all stages
– Precise statement of requirements
– Formal design artifacts (Models)
– Formal: Precisely defined syntax and
semantics
– Translation of Design models to
implementation

© S. Ramesh / Krithi Ramamritham / Kavi Arya 18


Model-based Development
• Models are abstract and high level
descriptions of design objects
• Focus on one aspect at a time
• Less development and redesign time
• Implementation constraints can be placed on
models
• Design exploration, evaluation and quick
prototyping possible using models

© S. Ramesh / Krithi Ramamritham / Kavi Arya 19


New Paradigm
• Executable models essential
– Simulation
• Can be rigorously validated
– Formal Verification
• Models can be debugged and revised
• Automatic generation of final code
– Traceability
• The paradigm
Model – Verify – Debug – CodeGenerate
© S. Ramesh / Krithi Ramamritham / Kavi Arya 20
Model-based Methodology
Requirements

Analysis

Design

Verification

Implementation

Testing

© S. Ramesh / Krithi Ramamritham / Kavi Arya 21


Tools
• Various tools supporting such methodologies
• Commercial and academic
• POLIS (Berkeley), Cierto VCC (Cadence)
• SpecCharts (Irvine)
• STATEMATE, Rhapsody (ilogix)
• Rose RT (Rational)
• SCADE, Esterel Studio (Esterel Technologies)
• Stateflow and Simulink (Mathworks)

© S. Ramesh / Krithi Ramamritham / Kavi Arya 22


Modeling Languages
• Models need to be formal
• Languages for describing models
• Various languages exist
• High level programming languages (C, C++)
• Finite State Machines, Statecharts, SpecCharts,
Esterel, Stateflow
• Data Flow Diagrams, Lustre, Signal, Simulink
• Hardware description languages (VHDL, Verilog)
• Unified Modeling Language(UML)

© S. Ramesh / Krithi Ramamritham / Kavi Arya 23


Modeling Languages
• Choice of languages depend upon the
nature of computations modeled
• Seq. programming models for standard
data processing computations
• Data flow diagrams for iterative data
transformation
• State Machines for controllers
• HDLs for hardware components

© S. Ramesh / Krithi Ramamritham / Kavi Arya 24


Reactive Systems
• Standard Software is a transformational
system
• Embedded software is reactive

I O
T. S.

© S. Ramesh / Krithi Ramamritham / Kavi Arya 25


Reactive Systems

R. S.

© S. Ramesh / Krithi Ramamritham / Kavi Arya 26


RS features
• Non-termination
• Ongoing continuous relationship with environment
• Concurrency (at least system and environment)
• Event driven
• Events at unpredictable times
• Environment is the master
• Timely response (hard and soft real time)
• Safety - Critical
• Conventional models inadequate

© S. Ramesh / Krithi Ramamritham / Kavi Arya 27


Finite State Machines
• One of the well-known models
• Intuitive and easy to understand
• Pictorial appeal
• Can be made rigorous
• Standard models for Protocols,
Controllers, HW

© S. Ramesh / Krithi Ramamritham / Kavi Arya 28


A Simple Example
• 3 bit counter
• C – count signal for
increments
• Resets to 0 when counter
reaches maximum value
• Counter can be described by
a program with a counter
variable (Software Model)
• Or in detail using flip flops,
gates and wires (Hardware
model)
© S. Ramesh / Krithi Ramamritham / Kavi Arya 29
State Machine Model
• Counter behaviour naturally described by a
state machine
• States determine the current value of the
counter
• Transitions model state changes to the
event C.
• Initial state determines the initial value of
the counter
• No final state (why?)
© S. Ramesh / Krithi Ramamritham / Kavi Arya 30
Precise Definition
< Q, q0, S, T>

• Q – A finite no. of state names


• q0 – Initial state
• S – Edge alphabet
Abstract labels to concrete event,
condition and action
• T – edge function or relation
© S. Ramesh / Krithi Ramamritham / Kavi Arya 31
Semantics
• Given the syntax, a precise semantics can
be defined
• Set of all possible sequences of states and
edges
• Each sequence starts with the initial state
• Every state-edge-state triples are adjacent
states connected by an edge
• Given a FSM, a unique set of sequences
can be associated
• Language accepted by a FSM
© S. Ramesh / Krithi Ramamritham / Kavi Arya 32
Abstract Models
• Finite State machine model is abstract
• Abstracts out various details
– How to read inputs?
– How often to look for inputs?
– How to represent states and transitions?
– Focus on specific aspects
• Easy for analysis, debugging
• Redesign cost is reduced
• Different possible implementations
– Hardware or Software
– Useful for codesign of systems
© S. Ramesh / Krithi Ramamritham / Kavi Arya 33
Intuitive Models
• FSM models are intuitive
• Visual
– A picture is worth a thousand words
• Fewer primitives – easy to learn, less scope
for mistakes and confusion
• Neutral and hence universal applicability
– For Software, hardware and control engineers

© S. Ramesh / Krithi Ramamritham / Kavi Arya 34


Rigorous Models
• FSM models are precise and unambiguous
• Have rigorous semantics
• Can be executed (or simulated)
• Execution mechanism is simple: An iterative scheme

state = initial_state
loop
case state:
state 1: Action 1
state 2: Action 2
...
end case
end
© S. Ramesh / Krithi Ramamritham / Kavi Arya 35
Code Generation
• FSM models can be refined to different
implementation
– Both HW and SW implementation
– Exploring alternate implementations
– For performance and other considerations
• Automatic code generation
• Preferable over hand generated code
• Quality is high and uniform
© S. Ramesh / Krithi Ramamritham / Kavi Arya 36
States and Transitions

• Many Flavors of State Machines


– edge labeled - Mealy machines
– state labeled - Kripke structures
– state and edge labeled - Moore machines
– Labels
• Boolean combination of input signals and outputs
• communication events (CSP, Promela)

© S. Ramesh / Krithi Ramamritham / Kavi Arya 37


Another Example
A Traffic Light Controller
• Traffic light at the intersection of High Way
and Farm Road
• Farm Road Sensors (signal C)
• G, R – setting signals green and red
• S,L - Short and long timer signal
• TGR - reset timer, set highway green and farm
road red

© S. Ramesh / Krithi Ramamritham / Kavi Arya 38


State Machine

© S. Ramesh / Krithi Ramamritham / Kavi Arya 39


Another Example
A Simple Lift Controller
3-floor lift
• Lift can be in any floor
– Si - in floor I
• Request can come from any floor
– ri - request from floor I
• Lift can be asked to move up or down
– uj,dj - up/down to jth floor
© S. Ramesh / Krithi Ramamritham / Kavi Arya 40
FSM model

© S. Ramesh / Krithi Ramamritham / Kavi Arya 41


Nondeterminism
• Suppose lift is in floor 2 (State S 2 )
• What is the next state when when requests r1 and
r3 arrive?
– Go to S1
– Or go to S3
• The model non committal – allows both
• More than one next state for a state and an input
• This is called nondeterminism
• Nondeterminism arises out of abstraction
• Algorithm to decide the floor is not modeled
• Models can be nondeterministic but not real lifts!
© S. Ramesh / Krithi Ramamritham / Kavi Arya 42
Nondeterminism
• Models focus attention on a particular aspect
• The lift model focussed on safety aspects
• And so ignored the decision algorithm
– Modeling languages should be expressive
– Std. Programming languages are not
• Use another model for capturing decision algorithm
• Multiple models, separation of concerns
– Independent analysis and debugging
– Management of complexity
• Of course, there should be a way of combining different models

© S. Ramesh / Krithi Ramamritham / Kavi Arya 43


C-model
enum floors {f1, f2, f3};
enum State {first, second, third};
enum bool {ff, tt};
enum floors req, dest;
enum bool up, down = ff;
enum State cur_floor = first;

req = read_req();

while (1)
{ switch (cur_floor)
{ case first: if (req == f2)
{up = tt; dest = f2;}
else if (req == f3)
{up = tt; dest = f3;}
else { up == ff; down = ff;};
break;
© S. Ramesh / Krithi Ramamritham / Kavi Arya 44
C- model
case second: if (req == f3)
{up = tt; dest = f3;}
else if (req == f1)
{ up = ff; down = tt; dest = f1;}
else { up == ff; down = ff;};
break;
case third: if (req == f2)
{up = ff; down = tt; dest = f2;}
else if (req == f1)
{ up = ff; down = tt; dest = f1;}
else { up == ff; down = ff;};
break; }; /* end of switch */
req = read_req(); } /* end of while */
© S. Ramesh / Krithi Ramamritham / Kavi Arya 45
Suitability of C
• C not natural for such applications
• Various problems
– Events and states all modeled as variables
– Not natural for even oriented embedded
applications
– States are implicit (control points decide the
states)
– No abstract description possible
– Commitment to details at an early stage
– Too much of work when the design is likely to be
discarded
© S. Ramesh / Krithi Ramamritham / Kavi Arya 46
Exercise
• Is the C model non-deterministic?

• What happens when two requests to go in


different directions arrive at a state?

© S. Ramesh / Krithi Ramamritham / Kavi Arya 47


Yet Another example
• A Simple Thermostat controller

T > tmax
off on

T’ = K1 T’ = K2

T < tmin

© S. Ramesh / Krithi Ramamritham / Kavi Arya 48


Summary
• Finite number of states
• Initial state
• No final state (reactive system)
• Non determinism (result of abstraction)
• Edges labeled with events
• Behavior defined by sequences of
transitions
• Rigorous semantics
• Easy to simulate and debug
• Automatic Code generation
© S. Ramesh / Krithi Ramamritham / Kavi Arya 49
Problems with FSMs
• All is not well with FSMs
• FSMs fine for small systems (10s of states)
• Imagine FSM with 100s and 1000s of states
which is a reality
• Such large descriptions difficult to understand
• FSMs are flat and no structure
• Inflexible to add additional functionalities
• Need for structuring and combining different
state machines
© S. Ramesh / Krithi Ramamritham / Kavi Arya 50
Statecharts
• Extension of FSMs to have these features
• Due to David Harel
• Retains the nice features
– Pictorial appeal
– States and transitions
• enriched with two features
– Hierarchy and Concurrency
• States are of two kinds
– OR state (Hierarchy)
– AND state (concurrency)
© S. Ramesh / Krithi Ramamritham / Kavi Arya 51
OR States
• An OR state can have a whole state machine inside it
• Example:

© S. Ramesh / Krithi Ramamritham / Kavi Arya 52


OR states
• When the system is in the state Count, it is
either in counting or not_counting
• exactly in one of the inner states
• Hence the term OR states (more precisely
XOR state)
• When Count is entered, it will enter
not_counting
– default state
• Inner states can be OR states (or AND
states)
© S. Ramesh / Krithi Ramamritham / Kavi Arya 53
OR states
• Both outer and inner states active
simultaneously
• When the outer state exits, inner states
also exited
• Priorities of transitions
• Preemption (strong and weak)

© S. Ramesh / Krithi Ramamritham / Kavi Arya 54


Economy of Edges
• Every transition from outer state
corresponds to many transitions from each
of the inner states
• Hierarchical construct replaces all these
into one single transition
• Edge labels can be complex

© S. Ramesh / Krithi Ramamritham / Kavi Arya 55


And States
• An Or state contains exactly one state machine
• An And state contains two or more state machines
• Example:

© S. Ramesh / Krithi Ramamritham / Kavi Arya 56


Example
• Counting is an And state with three state
machines
• S1, S2, S3, concurrent components of the
state
• When in state Counting, control resides
simultaneously in all the three state machines
• Initially, control is in C0, B0 and A0
• Execution involves, in general, simultaneous
transitions in all the state machines
© S. Ramesh / Krithi Ramamritham / Kavi Arya 57
Example (contd.)
• When in state C0, B1, A2, clock signal
triggers the transition to B2 and A2 in S2
and S3
• When in C0, B2, A2, clock signal input
trigger the transitions to C1, B0 and A0 in
all S1, S2, S3
• And state captures concurrency
• Default states in each concurrent
component

© S. Ramesh / Krithi Ramamritham / Kavi Arya 58


Economy of States
• An AND-state can be flattened to a single
state machine
• Will result in exponential number of states
and transitions
• AND state is a compact and intuitive
representation

© S. Ramesh / Krithi Ramamritham / Kavi Arya 59


Counting
• What are the three components of the state?
• They represent the behaviour of the three bits of a counter
• S3 – the least significant bit, S2 the middle one and S1 the
most significant bit
• Compare this with the flat and monolithic description of
counter state machine given earlier
• Which is preferable?
• The present one is robust - can be redesigned to
accommodate additional bits
• Look at the complete description of the counter

© S. Ramesh / Krithi Ramamritham / Kavi Arya 60


Complete Machine

© S. Ramesh / Krithi Ramamritham / Kavi Arya 61


Communication
• Concurrent components of AND state communicate with
each other
• Taking an edge requires certain events to occur
• New signals are generated when an edge is taken
• These can trigger further transitions in other components
• A series of transitions can be taken as a result of one
transition triggered by environment event
• Different kinds of communication primitives
• More on this later

© S. Ramesh / Krithi Ramamritham / Kavi Arya 62


Flat State Machines
• Capture the behaviour of the counter using
FSMs
• Huge number of states and transitions
• Explosion of states and transitions
• Statechart description is compact
• Easy to understand
• Robust
• Can be simulated
• Code generation is possible
• Execution mechanism is more complex
© S. Ramesh / Krithi Ramamritham / Kavi Arya 63
Exercise
• Extend the lift controller example
– Control for closing and opening the door
– Control for indicator lamp
– Avoid movement of the lift when the door is
open
– Include states to indicate whether the lift is in
service or not
– Controller for multiple lifts
• Give a statechart description
© S. Ramesh / Krithi Ramamritham / Kavi Arya 64
Extensions to Statecharts
• various possibilities explored
• adding code to transitions
• to states
• complex data types and function calls
• Combining textual programs with statecharts
• Various commercial tools exist
• Statemate and Rhapsody (ilogix)
• UML tools (Rational rose)
• Stateflow (Mathworks)
• SynchCharts (Esterel Technologies)
© S. Ramesh / Krithi Ramamritham / Kavi Arya 65
Example
• Program State Machine model

© S. Ramesh / Krithi Ramamritham / Kavi Arya 66


Fuel Controller

© S. Ramesh / Krithi Ramamritham / Kavi Arya 67


Fuel Controller (Contd.)

© S. Ramesh / Krithi Ramamritham / Kavi Arya 68


More Exercises
• Construct the State machine models of
– Critical Section Problem
– Producer-Consumer Problem
– Dining Philosopher Problem
• And argue the correctness of solutions
• Formal Analysis and Verification (more on
this later)

© S. Ramesh / Krithi Ramamritham / Kavi Arya 69


Other Models
• Synchronous Reactive Models
– useful for expressing control dominated
application
– rich primitives for expressing complex controls
– Esterel (Esterel Technologies)
– More on this later

© S. Ramesh / Krithi Ramamritham / Kavi Arya 70


Design Features
• Two broad classifications
– Control-dominated designs
– Data-dominated Designs

• Control-dominated designs
– Input events arrive at irregular and
unpredictable times
– Time of arrival and response more crucial
than values

© S. Ramesh / Krithi Ramamritham / Kavi Arya 71


Design Features
• Data-dominated designs
– Inputs are streams of data coming at regular
intervals (sampled data)
– Values are more crucial
– Outputs are complex mathematical functions
of inputs
– numerical computations and digital signal
processing computations

© S. Ramesh / Krithi Ramamritham / Kavi Arya 72


Data flow Models
• State machines, Statecharts, Esterel are good for
control-dominated designs
• Date flow models are useful for data-dominated
systems
• Special case of concurrent process models
• System behaviour described as an interconnection
of nodes
• Each node describes transformation of data
• Connection between a pair of nodes describes the
flow of data between from one node to the other

© S. Ramesh / Krithi Ramamritham / Kavi Arya 73


Example
A B C D A B C D

+ - modulate convolve

t1 t2 t1 t2

Transform
*

B
B

© S. Ramesh / Krithi Ramamritham / Kavi Arya 74


Data Flow Models
• Graphical Languages with support for
– Simulation, debugging, analyisis
– Code generation onto DSP and micro
processors
• Analysis support for hardware-software
partitioning
• Many commercial tools and languages
– Lustre, Signal
– SCADE

© S. Ramesh / Krithi Ramamritham / Kavi Arya 75


Discrete Event Models
• Used for HW systems
• VHDL, Verilog
• Models are interconnection of nodes
• Each node reacts to events at their inputs
• Generates output events which trigger
other nodes

© S. Ramesh / Krithi Ramamritham / Kavi Arya 76


DE Models
• External events initiates a reaction
• Delays in nodes modeled as delays in
event generation
• Simulation
• Problems with cycles
• Delta cycles in VHDL

© S. Ramesh / Krithi Ramamritham / Kavi Arya 77


Discrete Event Models

A B D

© S. Ramesh / Krithi Ramamritham / Kavi Arya 78


© S. Ramesh / Krithi Ramamritham / Kavi Arya 79
© S. Ramesh / Krithi Ramamritham / Kavi Arya 80
Some more exercise
• Give a more detailed model of the digital
camera
– Only certain data flow aspect of the camera is
given in the class (and in the book)

© S. Ramesh / Krithi Ramamritham / Kavi Arya 81


Summary
• Various models reviewed
– Sequential programming models
– Hierarchical and Concurrent State Machines
– Data Flow Models, Discrete Event Models
• Each model suitable for particular applications
• State Machines for event-oriented control
systems

© S. Ramesh / Krithi Ramamritham / Kavi Arya 82


Summary
• Sequential program model, data flow
model for function computation
• Real systems often require mixture of
models
• Modeling tools and languages should have
combination of all the features
– Ptolemy (Berkeley)

© S. Ramesh / Krithi Ramamritham / Kavi Arya 83


References
• F. Balarin et al., Hardware – Software Co-design
of Embedded Systems: The POLIS approach,
Kluwer, 1997
• N. Halbwachs, Synch. Prog. Of Reactive Systems,
Kluwer, 1993
• D. Harel et al., STATEMATE: a working
environment for the development of complex
reactive systems, IEEE Trans. Software
Engineering, Vol. 16 (4), 1990.
• J. Buck, et al., Ptolemy: A framework for simulating
and prototyping heterogeneous systems, Int.
Journal of Software Simulation, Jan. 1990
© S. Ramesh / Krithi Ramamritham / Kavi Arya 84

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