Computer Games
Computer Games
IVAN YOVOV
WHAT ARE COMPUTER GAMES
Bertie the Brain (1950) - The earliest known Spacewar! (1952) - Considered one of the first
publicly demonstrated electronic game recognized video games
The first generation of computer games were often text-based adventures or interactive
fiction, in which the player communicated with the computer by entering commands through
a keyboard.
ACTION
Action games emphasize physical challenges that require hand-eye coordination and motor skill to
overcome. They center around the player, who is in control of most of the action. Most of the earliest
video games were considered action games; today, it is still a vast genre covering all games that involve
physical challenges.
• Shooter games
• Fighting games
• Stealth game
• Survival games
In shooter games (or simply shooters), players use Fighting games center around close-ranged combat
ranged weapons to participate in the action, which typically one-on-one fights or against a small number of
takes place at a distance. equally powerful opponents, often involving violent and
exaggerated unarmed attacks.
Stealth games tend to emphasize sneaking around Survival games start the player off with minimal
and avoiding enemy notice over direct conflict. resources, in a hostile, open-world environment, and
require them to collect resources, craft tools, weapons,
and shelter, in order to survive as long as possible.
ROLE-PLAYING
Role-playing games cast the player in the role of a weak character that grows in strength
and experience over the course of the game. By overcoming difficult challenges and/or defeating
monsters, the player gains experience points which represent the character's progress in a chosen
profession or class (such as melee combat or ranged magic spells) and allow the player to gain
new abilities once a set amount are obtained. Many RPGs contain an open world which is usually
populated with monsters, that allows access to more important game locations, such as towns,
dungeons, and castles.
• Action RPG
• MMORPG
The action role-playing game or action RPG Massively multiplayer online role-playing games, or
is a type of role-playing video game which MMORPG feature the usual RPG objectives of
incorporates real-time combat as opposed to completing quests and strengthening one's player
turn-based or menu-based. character, but involve up to hundreds of players
interacting with each other on the same persistent world
in real-time.
SIMULATION
Sports are video games that simulate sports. This opposing team(s) can be
controlled by other real life people or artificial intelligence.
• Racing
• Sports games
In racing games one competes against time or Sports games emulate the playing of traditional
opponents using some means of transportation. physical sports. Some emphasize actually playing the
sport, while others emphasize the strategy behind the
sport.
SOCIAL ASPECTS OF COMPUTER GAMING
• With the popularity of computer games, the social health and economic consequences of
playing them have become a concern. One argument is that it leads to unhealthy life
styles, waste of time and economic resources and violent, aggressive and antisocial
behavior and they have been seen as negatively affecting the players in terms of lack of
social skills, inefficiency, obesity and laziness.
• Another view is that it provides relaxation and skills while digital game-based learning
enhances student engagement. Such as involves in problem solving planning, estimation
and analysis of the moves or actions of opponent. This affects the player positively by
developing in him/her problem-solving skills, analytical and estimation skills and quick
decision-making.