Interaction Design Basics
Interaction Design Basics
interaction design
basics
what is design?
what is design?
• goals - purpose
– who is it for, why do they want it
• constraints
– platforms
• trade-offs
golden rule of design
• understand computers
– limitations, capacities, tools, platforms
• understand people
– psychological, social aspects
– human error
• and their interaction …
Central message …
the user
The process of design
scenarios
what is task analysis
wanted guidelines
principles
interviews analysis precise
specification
design
what is there
vs. dialogue implement
what is wanted notations and deploy
evaluation
prototype
architectures
documentation
help
Steps …
• requirements
– what is there and what is wanted …
• analysis
– ordering and understanding
• design
– what to do and how to decide
• iteration and prototyping
– getting it right … and finding what is really needed!
• implementation and deployment
– making it and getting it out there
… but how can I do it all ! !
• usability?
– finding problems and fixing them?
– deciding what to fix?
• step-by-step walkthrough
– what can they see (sketches, screen shots)
– what do they do (keyboard, mouse etc.)
– what are they thinking?
… explore the depths
• explore interaction
– what happens when
• explore cognition
– what are the users thinking
• explore architecture
– what is happening inside
use scenarios to ..
• express dynamics
– screenshots – appearance
– scenario – behaviour
linearity
Pros:
– easy to understand (stories are natural)
Cons:
– no choice, no branches, no special conditions
– miss the unintended
• So:
– use several scenarios
the systems
navigation design
add user remove user
add user
levels
• widget choice
– menus, buttons etc.
• screen design
• application navigation design
• environment
– other apps, O/S
the web …
goal
start
goal
start
goal
start
live links
to higher
levels
hierarchical diagrams
the system
• parts of application
– screens or groups of screens
• deep is difficult!
• optimal?
– many items on each screen
– but structured within screen
network diagrams
main remove
confirm
screen user
add user
main remove
confirm
screen user
add user
screen design and layout
basic principles
grouping, structure, order
alignment
use of white space
ABCDEFHIJKLM
NOPQRSTUVWXYZ
basic principles
• ask
– what is the user doing?
• think
– what information, order
• design
– form follows function
available tools
• grouping of items
• order of items
• decoration - fonts, boxes etc.
• alignment of items
• white space between items
grouping and structure
Order details:
item quantity cost/item cost
size 10 screws (boxes) 7 3.71 25.97
…… … … …
order of groups and items
• instructions
– beware the cake recipie syndrome!
… mix milk and flour, add the fruit
after beating them
decoration
ABCDEFHIJKLM
NOPQRSTUVWXYZ
alignment - text
sherbert 75
toffee 120
chocolate 35
fruit gums 27
coconut dreams 85
multiple columns - 2
• use leaders
sherbert 75
toffee 120
chocolate 35
fruit gums 27
coconut dreams 85
multiple columns - 3
sherbert 75
toffee 120
chocolate 35
fruit gums 27
coconut dreams 85
multiple columns - 4
sherbert 75
toffee 120
chocolate 35
fruit gums 27
coconut dreams 85
A B C
43
White Space –
space to separate
White Space
space to structure
White Space
space to highlight
White Space
physical controls
• grouping of items
–defrost
defrostsettings
settings
–type
typeofoffood
food
– time to cook
time to cook
physical controls
• grouping of items
• order of items
1) type
1) type of heating
of heating
1
2) temperature
2) temperature
3) time to cook
3) time to cook
4) start 2
4) start
3
4
physical controls
• grouping of items
• order of items
• decoration
–different
differentcolours
coloursfor
for different
different functions
functions
–lines
linesaround
aroundrelated
related
buttons(temp up/down)
buttons
physical controls
• grouping of items
• order of items
• decoration
• alignment
– centered text in buttons
centred text in buttons
? easy to scan ?
? easy to scan ?
physical controls
• grouping of items
• order of items
• decoration
• alignment
• white space
– gaps to aid grouping
gaps to aid grouping
user action and control
entering information
knowing what to do
affordances
entering information
Name: Alan Dix
Address: Lancaster
• forms, dialogue boxes
– presentation + data input
– similar layout issues Name: Alan Dix
– alignment - N.B. different label lengths Address: Lancaster
• logical layout
– use task analysis
– groupings
?
Name: Alan Dix
Address: Lancaster
presenting information
colour and 3D
localisation & internationalisation
presenting information