Ergonomi - Display and Control
Ergonomi - Display and Control
ERGONOMI
IE G2D3
Program Studi Teknik Industri
Fakultas Rekayasa Industri
Telkom University
DISPLAY DAN CONTROLS
Konsep Display
Jenis-jenis Display
Display untuk Controlling
TUJUAN PEMBELAJARAN
• Mahasiswa memahami konsep display
• Mahasiswa memahami berbagai jenis display
• Mahasiswa mengetahui contoh-contoh display
• Mahasiswa mampu merancang display yang ergonomis
DISPLAYS
• Purpose of Displays—convey information about a certain
entity in our environment or surrounding
• Auditory display; tend to used for alerting or warning related purposes (Wide
array of sirens, horns, bells, tones, beeps or buzzers)
VISUAL DISPLAYS
• Quantitative
• Qualitative
• Check Reading
• Situation awareness
DESIGN PRINCIPALS
• Quantitative displays
• Fixed scale with a moving pointer is preferred is not digital (speedometer), more attn getting, allows
you to see a trend in performance or in the data
• Linear scale is better when presenting information that must be interpreted
• Qualitative displays
• Use color to enhance meanings
• Use shape coding to enhance meaning
• Use zone coding to enhance meaning
• Check reading and situation awareness
• Design to ensure there is a distinct difference btwn the normal/abnormal states
• Use signal lights to complement the display
• Flashing lights for hazards
• Use a continuous light in emergencies
• Use auditory signals to complement the display
• For all, the display type should be chosen based on the task
• New displays should be tested and evaluated
CONTROLS -
COMPATIBILITY
• What is compatibility? Degree to which relationships are consistent
with expectations
• In Ergonomics, typically we are concerned with the relationship
between the stimuli and response of controls
• Compatible Design
• Facilitates learning and retention
• Reduces errors
• Decreases reaction time
• Increases satisfaction
• Types of compatibility
• Spatial, movement, operator oriented principals
SPATIAL COMPATIBILITY
• Spatial Compatibility (relative placement of the control to the
display
• Physical Similarity
• Design to enforce the relationship between the physical
features of the control and the mode of operation
• Example: levers for vertical displays, rotary knobs for
rotary displays, etc.
• Proximity
• Closeness, best if the display asso with a control is
directly above the control
MOVEMENT
COMPATIBILITY
• Movement of the control device to follow the movement of the display
• Movement of a control device to control the display
• Movement of a control device that produces a specific response
• Movement of display indication without related response
• Population stereotypes
• Clockwise results in an increase
• Up is on
• Increase is to the right
• Forward is faster
PRINCIPLE OF DISPLAY
DESIGN (1)
• Sensory Modality
1. The most appropriate sensory modality of a display depends on its intended function,
sensory demands of the background of the background task, and sensory capabilities
of its intended audience
2. Display that combine sensory modalities can be particulary effective when tasks are
performed under changing condition