The document discusses various ways that arts can be integrated into science instruction. It describes three main approaches: 1) arts as the curriculum where arts are taught separately by specialists, 2) arts enhance the curriculum by helping teach other subjects, and 3) arts are integrated into other subjects in a balanced way. It provides examples of each approach. The document advocates for arts integration, noting it allows students to construct understanding through creative processes and makes classrooms better learning environments by connecting all subjects.
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Report Advance Science Teaching
The document discusses various ways that arts can be integrated into science instruction. It describes three main approaches: 1) arts as the curriculum where arts are taught separately by specialists, 2) arts enhance the curriculum by helping teach other subjects, and 3) arts are integrated into other subjects in a balanced way. It provides examples of each approach. The document advocates for arts integration, noting it allows students to construct understanding through creative processes and makes classrooms better learning environments by connecting all subjects.
Download as PPT, PDF, TXT or read online on Scribd
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Using Arts in Science Instruction
by: Aliza Marie S. Sagun
Underlying concepts in arts integration…
There are essentially three ways that the arts are
taught in schools. 1) The arts as the curriculum— standards-based lessons in dance, music, theatre and visual arts, usually taught by an arts specialist teacher. For example, a lesson on singing technique is taught by a credentialed music teacher. Underlying concepts in arts integration…
2) The arts enhance the curriculum—the arts
help to create understandings in other curricular areas. For example, a classroom teacher uses a song to teach the Elements of the Periodic Table Underlying concepts in arts integration… 3) The arts are integrated with another curriculum in a balanced way that supports learning in the arts discipline and in the other curriculum. For example, learning about meter and musical notation is integrated with the understanding of “parts to a whole” in mathematics.
The arts and arts integration in the schools are
enriched and supported when students are able to experience high quality artwork and high quality performances of dance, music and theatre. Underlying concepts in arts integration…
Arts Integration is…
an APPROACH to TEACHING in which students construct and demonstrate UNDERSTANDING through an ART FORM. Students engage in a CREATIVE PROCESS which CONNECTS an art form and another subject area and meets EVOLVING OBJECTIVES in both.
The John F. Kennedy Center
for the Performing Arts Underlying concepts in arts integration… Integrated arts lessons can be extremely rich and deeply layered learning experiences for students who experience them. Teachers report that with an integrated curriculum that includes the arts, students have moments of exhilaration, personal transformation, and academic or life choice change…Many teachers, parents, students, and administrators believe that integrating the arts makes classrooms better learning environments. The arts provide a window to understanding the connections among all subject areas.
Southeast Center for Education in the Arts (SCEA),
University of Tennessee, Chattanooga Why Art and Science Together?
Science and art are two ways of knowing. As we make art
we practice what the two disciplines share:
•In both Arts and Science we
observe Nature closely.
•In both Arts and Science we
image and record what we observe. Why Art and Science Together?
• In both Arts and Science we
discover and express essential qualities.
• In both Arts and Science
we search for pattern and order.
• In both Arts and Science
we ask: "What if...?" and then experiment. The Arts Motivate Learners Powerfully: How? • Art communicates to the whole person. • Art-making combines a willingness to play with the intense mindfulness of the child. • Art makes a commitment to beauty, and to the joy it brings. As we make art we discover that we know more than we thought • Art has a splendid ability to heal the human heart. Some possible outside-the-box suggestions for science teachers to bring some artistic expression in their teaching
• Literature •Videos •Visual Medium •Creative Writing •Photography •Singing/Dancing Simulations in the Science Classroom What is a simulation?
Simulation is the imitation of the operation of a
real-world process or system.Students are encouraged to learn through collaboration , conducting experiments and testing hypothesis.
Three Types of Simulations :
•all machine simulations •person- machine simulations • all-person simulations Why Use Simulations in the classroom? • Shift from an industrial to a knowledge based society demands that students acquire a new set of skills. • Students need to develop the capacity to use technological tools. • Encourage Inquiry based learning. • Studies suggest students think and learn more effectively in an inquiry environment. • Learning occurs when active experimentation is combined with reflection. • Educational programs need to foster creativity and imagination. • Students depend on seeing or interacting when involved in learning opportunities. • Students are already using technology. Advantages to Using Simulations Have the ability to advance the experimental knowledge of students regardless of age, stage or location Allows students to input conditions and manipulate an environment that can be analyzed Enhance the students’ active involvements in the learning process. Enabling them to apply principles more often, and helped students to meet the learning unit goals. Students tend to perform better on tests of scientific and critical thinking skills. Advantages to Using Simulations Promotes collaboration among learners as the simulations can be manipulated and discussed. Offers opportunities for learners to control and manipulate variables for better understanding in a safe environment. Can record and track learner actions. Use critical and creative thinking skills. Increase students tolerance and their level of acceptance of others’ thoughts and ideas. Exposes learners to different ideas and experiment with ideas. Disadvantages With Using Simulations •Some learners have difficulties interpreting the effects of their actions due to lack of prior knowledge. Using scaffolds to enhance their learning is critical. •Time •Money •Technology • Role of the teacher is very different than the traditional role: now the facilitator, organizer and manager. •Teacher must be able to admit ignorance, let go of total control or be able to tolerate chaos, and have the confidence. Flexibility! Things for Teachers to Consider when Implementing 1. Assign roles, allow students to chose the roles or perhaps interview students for various roles. 2. Assessment may have to be readjusted. 3. Simulations need to match the interests and ability levels of the learner. 4. Be aware of the number of participants required by the simulation, implementation materials and space, implementation time frame and time for debriefing. Role-play in Science Teaching What is role-play? Role play is the act of imitating the character and behavior of someone who is different from oneself. Reasons why role-play may be a valuable educational tool: 1.It gives science teachers another option that can be used to link their work with ‘the more feeling, creative side of education and as a method of increasing the manipulation of factual material by children. Example: Asking children to describe the water cycle to their peers in the role of television weather presenters. 2.Many role-plays are based upon analogy, which helps children to conceptualize and greatly increases learning. Example: Kinetic theory, electrical currents and antibody–antigen interactions. Reasons why role-play may be a valuable educational tool: 3. It gives children a feeling of ‘ownership’ of their education. ‘Ownership’ refers to the way a child facilitates their own learning by creating their own role-plays through either scripted or improvised work. Example: To explain the way the planets orbit the Sun. 4. It can be used effectively to teach about moral or ethical issues arising from the curriculum. Example: Debates about genetically manipulated food production or the arguments for and against the opening of a new quarry in the school’s playing field. 5. It can help children across the full spectrum of educational needs to ‘interpret their place in the world’. Example: Describing predator–prey relationships gives children a chance to experience these events in a physical way, which may be more appropriate to their personal learning style. Categories of Role Play Some examples of the uses of games in the science curriculum. 1. Cut-and-stick - worksheets containing jumbled words, phrases or pictures which children cut out and stick in the correct order. Examples of curriculum applications: All aspects of the science curriculum, e.g. names of planets; bones and organs of the body; Periodic Table; electrical symbols; etc. 2. Card cycle - children work in groups to organize prepared information cards into a loop. Examples of curriculum applications: Cyclic aspects of science, e.g. water cycle; carbon cycle; nitrogen cycle; blood circulation; decay cycle; rock cycle; food webs. 3. Memory game - ask pupils to remember everything that was on a table or tray after looking at it for one minute. Examples of curriculum applications: Biology, chemistry and physics apparatus or terms; metals and non-metals; toy animals; various fuels. Some examples of the uses of games in the science curriculum. 4. Matching cards - prepared cards of words and pictures; words and definitions or word associations are arranged face-down on a table. Only two cards can be picked-up at a time. The child keeps the matching pair. The child with most cards at the end wins. Examples of curriculum applications: Aspects of science that lend themselves to being matched, e.g. terms and definitions; type of radiation and its source; machines and how they work; devices and energy changes; organs and function; diagrams and descriptions of electrical circuits; sound and source. 5. Board games - question and chance cards; trivial pursuits; ludo; snakes and ladders; blockbusters; bingo. Examples of curriculum applications: All aspects of the science curriculum, e.g. growth and development; sex education; properties of chemicals; habitats; forces; etc. Some examples of the uses of games in the science curriculum. 6. 20 questions - stick a word or picture label on children’s backs. Children can ask up to 20 questions to guess what is written on the label. Answers are limited to yes or no. Children work in pairs. Examples of curriculum applications: Elements, compounds and mixtures; the Periodic Table; metals and non-metals; the skeleton; cells and their function; classification; energy resources; types of forces; chemical equations; electromagnetic spectrum; planets in the solar system. 7. Dice game - children throw a dice to assemble a scientific diagram which has had numbers assigned to various parts of it. Examples of curriculum applications: Skeletal system; organs of the body; parts of a flower; parts of the Periodic Table; electrical circuits. Thank You For Listening!