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Software Development Life Cycle (SDLC)

The document describes several software development life cycle (SDLC) models: the waterfall model, V-shaped model, prototyping model, rapid application development (RAD) model, incremental model, and spiral model. The waterfall model involves sequential phases of requirements, design, implementation, testing and deployment. The V-shaped model emphasizes verification and validation with testing planned in parallel with development phases. The prototyping model uses iterative prototypes to refine requirements. The RAD model focuses on rapid delivery through workshops, automated tools and time-boxed construction. The incremental model prioritizes requirements and implements them in groups to deliver working software in iterations. The spiral model combines waterfall phases with risk analysis and prototyping cycles.

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0% found this document useful (0 votes)
47 views43 pages

Software Development Life Cycle (SDLC)

The document describes several software development life cycle (SDLC) models: the waterfall model, V-shaped model, prototyping model, rapid application development (RAD) model, incremental model, and spiral model. The waterfall model involves sequential phases of requirements, design, implementation, testing and deployment. The V-shaped model emphasizes verification and validation with testing planned in parallel with development phases. The prototyping model uses iterative prototypes to refine requirements. The RAD model focuses on rapid delivery through workshops, automated tools and time-boxed construction. The incremental model prioritizes requirements and implements them in groups to deliver working software in iterations. The spiral model combines waterfall phases with risk analysis and prototyping cycles.

Uploaded by

anushka dixit
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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SOFTWARE DEVELOPMENT

LIFE CYCLE (SDLC)


SDLC MODEL
A framework that describes the activities performed at
each stage of a software development project.
WATERFALL MODEL
 Requirements – defines needed
information, function, behavior,
performance and interfaces.
 Design – data structures, software
architecture, interface
representations, algorithmic
details.
 Implementation – source code,
database, user documentation,
testing.
WATERFALL STRENGTHS
 Easy to understand, easy to use
 Provides structure to inexperienced staff

 Milestones are well understood

 Sets requirements stability

 Good for management control (plan, staff, track)

 Works well when quality is more important than


cost or schedule
WATERFALL DEFICIENCIES
 All requirements must be known upfront
 Deliverables created for each phase are considered
frozen – inhibits flexibility
 Can give a false impression of progress
 Does not reflect problem-solving nature of software
development – iterations of phases
 Integration is one big bang at the end
 Little opportunity for customer to preview the system
(until it may be too late)
WHEN TO USE THE WATERFALL
MODEL
 Requirements are very well known
 Product definition is stable
 Technology is understood
 New version of an existing product
 Porting an existing product to a new platform.
V-SHAPED SDLC MODEL
 A variant of the Waterfall
that emphasizes the
verification and validation of
the product.
 Testing of the product is
planned in parallel with a
corresponding phase of
development
V-SHAPED STEPS  Production, operation and
 Project and Requirements Planning – maintenance – provide for
allocate resources enhancement and corrections
 System and acceptance testing – check
the entire software system in its
 Product Requirements and environment
Specification Analysis – complete
specification of the software system

 Architecture or High-Level Design –


 Integration and Testing – check that
defines how software functions fulfill modules interconnect correctly
the design
 Unit testing – check that each module
 Detailed Design – develop algorithms acts as expected
for each architectural component
 Coding – transform algorithms into
software
V-SHAPED STRENGTHS
 Emphasize planning for verification and validation of the
product in early stages of product development
 Each deliverable must be testable

 Project management can track progress by milestones

 Easy to use
V-SHAPED WEAKNESSES
 Does not easily handle concurrent events
 Does not handle iterations or phases

 Does not easily handle dynamic changes in requirements

 Does not contain risk analysis activities


WHEN TO USE THE V-SHAPED
MODEL
 Excellent choice for systems requiring high reliability –
hospital patient control applications
 All requirements are known up-front
 When it can be modified to handle changing
requirements beyond analysis phase
 Solution and technology are known
STRUCTURED EVOLUTIONARY
PROTOTYPING MODEL
 Developers build a prototype during the requirements
phase
 Prototype is evaluated by end users

 Users give corrective feedback

 Developers further refine the prototype

 When the user is satisfied, the prototype code is brought


up to the standards needed for a final product.
REQUIREMENTS
DETERMINATION
BY CUSTOMER

PROTOTYPE
DESIGM

PROTOTYPE
IMPLEMENTATION

PROTOTYPE
EVALUATION
BY CUSTOMER

NO REQUIREMENTS FOR
REQUIREMENTS CORRECTIONS, CHANGES
FULFILLED ? AND ADDITIONS
YES
SYSTEM TESTS AND
ACCEPTANCE TESTS

SYSTEM CONVERSION

SYSTEM OPERATION
AND MAINTENANCE
PROTOTYPING MODEL
 A preliminary project plan is developed
 An partial high-level paper model is created
 The model is source for a partial requirements
specification
 A prototype is built with basic and critical attributes
 The designer builds
 the database
 user interface
 algorithmic functions
 The designer demonstrates the prototype, the user
evaluates for problems and suggests improvements.
 This loop continues until the user is satisfied
PROTOTYPING MODEL
 Customers can “see” the system requirements as
they are being gathered
 Developers learn from customers
 A more accurate end product
 Unexpected requirements accommodated
 Allows for flexible design and development
 Steady, visible signs of progress produced
 Interaction with the prototype stimulates
awareness of additional needed functionality
PROTOTYPING MODEL
 Tendency to abandon structured program
development for “code-and-fix” development
 Bad reputation for “quick-and-dirty” methods

 Overall maintainability may be overlooked

 The customer may want the prototype delivered.

 Process may continue forever (scope creep)


WHEN TO USE
PROTOTYPING MODEL
 Requirements are unstable or have to be clarified
 As the requirements clarification stage of a
waterfall model
 Develop user interfaces

 Short-lived demonstrations

 New, original development

 With the analysis and design portions of object-


oriented development.
RAPID APPLICATION MODEL (RAD)
 Requirements planning phase (a workshop
utilizing structured discussion of business
problems)
 User description phase – automated tools capture
information from users
 Construction phase – productivity tools, such as
code generators, screen generators, etc. inside a
time-box. (“Do until done”)
 Cutover phase -- installation of the system, user
acceptance testing and user training
RAD STRENGTHS
 Reduced cycle time and improved productivity
with fewer people means lower costs
 Time-box approach mitigates cost and schedule
risk
 Customer involved throughout the complete
cycle minimizes risk of not achieving customer
satisfaction and business needs
 Focus moves from documentation to code.
 Uses modeling concepts to capture information
about business, data, and processes.
RAD WEAKNESSES
 Accelerated development process must give
quick responses to the user
 Risk of never achieving closure
 Hard to use with legacy systems
 Requires a system that can be modularized
 Developers and customers must be committed to
rapid-fire activities in an abbreviated time frame.
WHEN TO USE RAD
 Reasonably well-known requirements
 User involved throughout the life cycle

 Project can be time-boxed

 Functionality delivered in increments

 High performance not required

 Low technical risks

 System can be modularized


INCREMENTAL SDLC MODEL
 Construct a partial implementation
of a total system
 Then slowly add increased
functionality
 The incremental model prioritizes
requirements of the system and
then implements them in groups.
 Each subsequent release of the
system adds function to the
previous release, until all designed
functionality has been
implemented.
INCREMENTAL MODEL STRENGTHS
 Develop high-risk or major functions first
 Each release delivers an operational product
 Customer can respond to each build
 Uses “divide and conquer” breakdown of tasks
 Lowers initial delivery cost
 Initial product delivery is faster
 Customers get important functionality early
 Risk of changing requirements is reduced
INCREMENTAL MODEL WEAKNESSES
 Requires good planning and design
 Requires early definition of a complete and fully
functional system to allow for the definition of
increments
 Well-defined module interfaces are required (some will
be developed long before others)
 Total cost of the complete system is not lower
WHEN TO USE THE
INCREMENTAL MODEL
 Risk, funding, schedule, program complexity, or need
for early realization of benefits.
 Most of the requirements are known up-front but are
expected to evolve over time
 A need to get basic functionality to the market early

 On projects which have lengthy development


schedules
 On a project with new technology
SPIRAL SDLC MODEL
 Adds risk analysis, and
4gl RAD prototyping to
the waterfall model
 Each cycle involves the
same sequence of steps
as the waterfall process
model
Determine objectives
Evaluate alternatives
alternatives and identify, resolve risks
constraints Risk
analysis
Risk
analysis
Risk
analysis Opera-
Prototype 3 tional
Prototype 2 protoype
Risk
REVIEW analy sis Proto-
type 1
Requirements plan Simulations, models, benchmarks
Life-cycle plan Concept of
Operation S/W
requirements Product
design Detailed
Requirement design
Development
plan validation Code
Design Unit test
Integration
and test plan V&V Integr ation
Plan next phase test
Acceptance
Service test Develop, verify
next-level product
SPIRAL QUADRANT
DETERMINE OBJECTIVES, ALTERNATIVES AND
CONSTRAINTS

 Objectives: functionality, performance, hardware/software


interface, critical success factors, etc.
 Alternatives: build, reuse, buy, sub-contract, etc.

 Constraints: cost, schedule, interface, etc.


SPIRAL QUADRANT
EVALUATE ALTERNATIVES, IDENTIFY AND
RESOLVE RISKS
 Study alternatives relative to objectives and constraints
 Identify risks (lack of experience, new technology, tight
schedules, poor process, etc.
 Resolve risks (evaluate if money could be lost by
continuing system development
SPIRAL QUADRANT
DEVELOP NEXT-LEVEL PRODUCT
 Typical activites:
 Create a design
 Review design
 Develop code
 Inspect code
 Test product
SPIRAL QUADRANT
PLAN NEXT PHASE
 Typical activities
 Develop project plan
 Develop configuration management plan
 Develop a test plan
 Develop an installation plan
SPIRAL MODEL STRENGTHS
 Provides early indication of insurmountable
risks, without much cost
 Users see the system early because of rapid
prototyping tools
 Critical high-risk functions are developed first
 The design does not have to be perfect
 Users can be closely tied to all lifecycle steps
 Early and frequent feedback from users
 Cumulative costs assessed frequently
SPIRAL MODEL WEAKNESSES
 Time spent for evaluating risks too large for small or low-risk
projects
 Time spent planning, resetting objectives, doing risk analysis
and prototyping may be excessive
 The model is complex
 Risk assessment expertise is required
 Spiral may continue indefinitely
 Developers must be reassigned during non-development phase
activities
 May be hard to define objective, verifiable milestones that
indicate readiness to proceed through the next iteration
WHEN TO USE SPIRAL MODEL
 When creation of a prototype is appropriate
 When costs and risk evaluation is important
 For medium to high-risk projects
 Long-term project commitment unwise because
of potential changes to economic priorities
 Users are unsure of their needs
 Requirements are complex
 New product line
 Significant changes are expected (research and
exploration)
AGILE SDLC’S
 Speed up or bypass one or more life cycle phases
 Usually less formal and reduced scope

 Used for time-critical applications

 Used in organizations that employ disciplined methods


SOME AGILE METHODS
 Adaptive Software Development (ASD)
 Feature Driven Development (FDD)
 Crystal Clear
 Dynamic Software Development Method
(DSDM)
 Rapid Application Development (RAD)
 Scrum
 Extreme Programming (XP)
 Rational Unify Process (RUP)
EXTREME PROGRAMMING - XP
For small-to-medium-sized teams developing software
with vague or rapidly changing requirements
Coding is the key activity throughout a software project
 Communication among teammates is done with code
 Life cycle and behavior of complex objects defined in
test cases – again in code
XP PRACTICES (1-6)
1. Planning game – determine scope of the next release by
combining business priorities and technical estimates
2. Small releases – put a simple system into production, then
release new versions in very short cycle
3. Metaphor – all development is guided by a simple shared
story of how the whole system works
4. Simple design – system is designed as simply as possible
(extra complexity removed as soon as found)
5. Testing – programmers continuously write unit tests;
customers write tests for features
6. Refactoring – programmers continuously restructure the
system without changing its behavior to remove duplication
and simplify
XP PRACTICES (7 – 12)
7. Pair-programming -- all production code is written with two
programmers at one machine
8. Collective ownership – anyone can change any code
anywhere in the system at any time.
9. Continuous integration – integrate and build the system
many times a day – every time a task is completed.
10. 40-hour week – work no more than 40 hours a week as a
rule
11. On-site customer – a user is on the team and available full-
time to answer questions
12. Coding standards – programmers write all code in
accordance with rules emphasizing communication through
the code
XP IS “EXTREME” BECAUSE
Commonsense practices taken to extreme levels

 If code reviews are good, review code all the time (pair programming)
 If testing is good, everybody will test all the time
 If simplicity is good, keep the system in the simplest design that supports its
current functionality. (simplest thing that works)
 If design is good, everybody will design daily (refactoring)
 If architecture is important, everybody will work at defining and refining
the architecture (metaphor)
 If integration testing is important, build and integrate test several times a
day (continuous integration)
 If short iterations are good, make iterations really, really short (hours rather
than weeks)
ADAPTIVE STEPS
1. Project initialization – determine intent of
project
2. Determine the project time-box (estimation
duration of the project)
3. Determine the optimal number of cycles and
the time-box for each
4. Write an objective statement for each cycle
5. Assign primary components to each cycle
6. Develop a project task list
7. Review the success of a cycle
8. Plan the next cycle
TAILORED SDLC MODELS
 Any one model does not fit all projects
 If there is nothing that fits a particular project,
pick a model that comes close and modify it for
your needs.
 Project should consider risk but complete spiral
too much – start with spiral & pare it done
 Project delivered in increments but there are
serious reliability issues – combine incremental
model with the V-shaped model
 Each team must pick or customize a SDLC
model to fit its project
AGILE WEB REFERENCES
DePaul web site has links to many Agile references
http://se.cs.depaul.edu/ise/agile.htm

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