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Rajasthan Technical University, Kota: Virtual Reality

This document provides an overview of virtual reality (VR) through a seminar presentation. It defines VR as using computer technology to create simulated environments that users can interact with. The presentation covers the principles, components, advantages, and applications of VR systems. It explains that VR systems use head-mounted displays, data gloves, wands, and other input devices to immerse users in simulated worlds. The document discusses how VR has applications in gaming, engineering, medicine, education, the military, and automotive manufacturing by creating realistic training simulations.
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0% found this document useful (0 votes)
55 views23 pages

Rajasthan Technical University, Kota: Virtual Reality

This document provides an overview of virtual reality (VR) through a seminar presentation. It defines VR as using computer technology to create simulated environments that users can interact with. The presentation covers the principles, components, advantages, and applications of VR systems. It explains that VR systems use head-mounted displays, data gloves, wands, and other input devices to immerse users in simulated worlds. The document discusses how VR has applications in gaming, engineering, medicine, education, the military, and automotive manufacturing by creating realistic training simulations.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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RAJASTHAN TECHNICAL UNIVERSITY, KOTA

Seminar Presentation
on
VIRTUAL REALITY

Submitted by:- Under the Guidance of:-


Pooja Sharma Mr. Brijmohan Singh Anjna
16/165
Contents
Abstract
Introduction to virtual reality
Principle of VR systems
Components and Architecture
Advantages of VR systems
Disadvantages of VR systems
Applications of VR systems
Conclusion
Abstract
• Virtual Reality(VR), sometimes called Virtual Environments (VE)
has drawn much attention in the last few years
• The Virtual Reality uses a huge number of technologies to produce a
Virtual world so that a user can interact and manipulate with the
virtual objects in the so produced Virtual Worlds
• With the aid of some specially developed gadgets like a Head
Mounted Display, Electronic Glove and Mechanical armatures that
fit the human organs we can immerse the human into the Virtual
world
Introduction
• Virtual reality (VR) means experiencing things
through our computers that don't really exist
• When you look at an amazing Canaletto
painting, for example, you're experiencing the
sites and sounds of Italy as it was about 250
years ago so that's a kind of virtual reality
• In the same way, if you listen to ambient
instrumental or classical music with your eyes
closed, and start dreaming about things, isn't
that an example of virtual reality
Reference: https://en.m.Wikipedia.org
Principle of virtual reality
• It tracks the physical movements in the real
world, then a rendering computer redraws the
virtual world to reflects those movements
• In this case, the output is sent back to a head
mounted display. Hence, The user feels
"immersed" in the virtual world - as if she
was in the virtual world itself as all she can
see is her rendered movements in the virtual
world
Reference: https://en.m.Wikipedia.org
Components of virtual reality system
Head-mounted displays
(HMDs):
• A head-mounted display is a
display device
• Worn on the head or as part of a
helmet
• It has a small display optic in
Reference: https://en.m.Wikipedia.org
front of one or each eye
Video explaining virtual reality:

References:https://youtu.be/MAqFQwvsce8
Contd…
Data Gloves:
• An interactive device
• Resembling a glove worn on the hand
• Facilitates tactile sensing and fine-motion control in robotics and virtual
reality

Reference: https://en.m.Wikipedia.org
Wands: Contd..
• Use to touch, point to, or otherwise interact
with a virtual world
• It has position or motion sensors built in,
along with mouse-like buttons or scroll
wheels
• Originally, wands were clumsily wired into
the main VR computer; increasingly, they're
wireless
Reference: https://en.m.Wikipedia.org
Architecture of VR systems:

Reference: https://en.m.Wikipedia.org
Contd...
•World Database
World Database maintains the objects that inhabit the world, scripts that describes
action of those objects

•Input Processor
Input processor controls the devices used to input information to the computer

•Simulation Processor
Simulation Processor is the Core of a VR system. It takes the user inputs along with
any task programmed into the world and determine the actions that will take place in
the virtual world

•Rendering Processor
Rendering Processor creates the sensation that are output to the user
Advantages of VR systems:
• Little risk
• Safe and controlled area
• Realistic scenarios
• Can be done remotely saving time and money
• Improves retention and recall
• Simplifies complex problems or situations
• Suitable for different learning styles
• Innovative and enjoyable
Disadvantages of VR systems:
• The quipments used in virtual reality are very expensive
• It consists of complex technology
• In virtual reality environment we cant move by our own like in the real
world
• Deteriorates human connections
• Lack of flexibility
• Addiction to the virtual world
• Low resoultion content, large file size
Applications:
1. Gaming.
• Devices such as Wii Remote, PlayStation Move Eye, Kinect are based
on virtual reality which tracks and sends motions inputs of the players
to the game

Reference: https://en.m.Wikipedia.org
Contd…
2. Engineering and architecture

• Virtual reality plays a major role in


simulating 3-D models of
infrastructures

• Designs which can provide a real-life


experience of the physical designs or
infrastructures before
Reference: https://en.m.Wikipedia.org
Contd…
3. Doctors & Medical
• Technology such as Virtual Reality
Exposure Therapy (VRET) is majorly
used to treat anxiety disorders such as
Post Traumatic Stress Disorders
(PTSD) & Phobias 

Reference: https://en.m.Wikipedia.org Reference: https://en.m.Wikipedia.org


Contd…
4. Education & Training
• Surgical simulators provide the
medical students or doctors with a
virtual environment
• Flight simulator and VR simulators
provide astronauts and pilots with a
virtual experience of an actual flight
experience

Reference: https://en.m.Wikipedia.org
Contd…
5. Military and Defense 
• The U.S. Military uses virtual-reality
simulators for its soldiers, just like
NASA
• Before deploying soldiers into
battlefields, the U.S. Military prepares
them first by placing them into
realistically replicated environments
where they can practice teamwork and
tactical and survival skills
Reference: https://en.m.Wikipedia.org
Contd…
6. Automotive Manufacturing
• Ford Motor Company has seen the various
applications of virtual reality in their car
manufacturing that it has become
fundamental to its automotive development
• Employees at Ford’s  use a VR headset in
inspecting a car’s interior and exterior
elements before it goes to the
manufacturing process

Reference: https://en.m.Wikipedia.org
Conclusion:
• Virtual reality (VR) is becoming increasingly accessible with
developments in technology, making headsets and software
development more common to meet education and training needs
• Virtual reality experiences (VRE) are intended to give the viewer a
realistic experience inside a virtual world
• VR system uses the technologies to influence the human brain into
believing that what they are experiencing is real, allowing the impact
of the VRE to be that of a seemingly real experience
Video explaining applications of virtual reality:

References:https://youtu.be/pDfu2j1XlNE
References:
• Björk, Staffan; Jussi Holopainen (2004). Pattern in game design
Charles River Media. p. 423. 
• Rosenberg, L.B. (1993). “ Virtual fixtures: Perceptual tools for
telerobotic manipulation". Proceedings of IEEE Virtual Reality Annual
International Symposium. pp. 76–82. 
• Holly Brockwell (3 April 2016).  "Forgotten genius: the man who
made a working VR machine in 1957“. Tech Radar. Retrieved 7
March 2017.
• Delaney, Ben (2017). Virtual Reality 1.0 -- The 90s: The Birth of VR.
CyberEdge Information Services. p. 40.
Thank You

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