Rajasthan Technical University, Kota: Virtual Reality
Rajasthan Technical University, Kota: Virtual Reality
Seminar Presentation
on
VIRTUAL REALITY
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Data Gloves:
• An interactive device
• Resembling a glove worn on the hand
• Facilitates tactile sensing and fine-motion control in robotics and virtual
reality
Reference: https://en.m.Wikipedia.org
Wands: Contd..
• Use to touch, point to, or otherwise interact
with a virtual world
• It has position or motion sensors built in,
along with mouse-like buttons or scroll
wheels
• Originally, wands were clumsily wired into
the main VR computer; increasingly, they're
wireless
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Architecture of VR systems:
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•World Database
World Database maintains the objects that inhabit the world, scripts that describes
action of those objects
•Input Processor
Input processor controls the devices used to input information to the computer
•Simulation Processor
Simulation Processor is the Core of a VR system. It takes the user inputs along with
any task programmed into the world and determine the actions that will take place in
the virtual world
•Rendering Processor
Rendering Processor creates the sensation that are output to the user
Advantages of VR systems:
• Little risk
• Safe and controlled area
• Realistic scenarios
• Can be done remotely saving time and money
• Improves retention and recall
• Simplifies complex problems or situations
• Suitable for different learning styles
• Innovative and enjoyable
Disadvantages of VR systems:
• The quipments used in virtual reality are very expensive
• It consists of complex technology
• In virtual reality environment we cant move by our own like in the real
world
• Deteriorates human connections
• Lack of flexibility
• Addiction to the virtual world
• Low resoultion content, large file size
Applications:
1. Gaming.
• Devices such as Wii Remote, PlayStation Move Eye, Kinect are based
on virtual reality which tracks and sends motions inputs of the players
to the game
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2. Engineering and architecture
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5. Military and Defense
• The U.S. Military uses virtual-reality
simulators for its soldiers, just like
NASA
• Before deploying soldiers into
battlefields, the U.S. Military prepares
them first by placing them into
realistically replicated environments
where they can practice teamwork and
tactical and survival skills
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6. Automotive Manufacturing
• Ford Motor Company has seen the various
applications of virtual reality in their car
manufacturing that it has become
fundamental to its automotive development
• Employees at Ford’s use a VR headset in
inspecting a car’s interior and exterior
elements before it goes to the
manufacturing process
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Conclusion:
• Virtual reality (VR) is becoming increasingly accessible with
developments in technology, making headsets and software
development more common to meet education and training needs
• Virtual reality experiences (VRE) are intended to give the viewer a
realistic experience inside a virtual world
• VR system uses the technologies to influence the human brain into
believing that what they are experiencing is real, allowing the impact
of the VRE to be that of a seemingly real experience
Video explaining applications of virtual reality:
References:https://youtu.be/pDfu2j1XlNE
References:
• Björk, Staffan; Jussi Holopainen (2004). Pattern in game design
Charles River Media. p. 423.
• Rosenberg, L.B. (1993). “ Virtual fixtures: Perceptual tools for
telerobotic manipulation". Proceedings of IEEE Virtual Reality Annual
International Symposium. pp. 76–82.
• Holly Brockwell (3 April 2016). "Forgotten genius: the man who
made a working VR machine in 1957“. Tech Radar. Retrieved 7
March 2017.
• Delaney, Ben (2017). Virtual Reality 1.0 -- The 90s: The Birth of VR.
CyberEdge Information Services. p. 40.
Thank You