0% found this document useful (0 votes)
70 views65 pages

Object-Oriented Software Engineering: Practical Software Development Using UML and Java

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
70 views65 pages

Object-Oriented Software Engineering: Practical Software Development Using UML and Java

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 65

Object-Oriented Software Engineering

Practical Software Development using UML and Java

Chapter 11:
Managing the Software Process

“The most likely way for the world to be destroyed, most experts
agree, is by accident. That's where we come in; we're computer
professionals. We cause accidents."

Timing: 90 minutes
A lot of computer science people think:
“I don’t want to code for the rest of my life. Maybe
I would enjoy managing the project.”

What do you think are some of the tasks you would be


doing if you were a project manager? Would you still
code? Would you miss coding ? Is it important the
project manager be able to code?

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 2


11.1 What is Project Management?

Project management encompasses all the activities


needed to plan and execute a project:
• Deciding what needs to be done
• Estimating costs
• Ensuring there are suitable people to undertake the
project
• Defining responsibilities
• Scheduling
• Making arrangements for the work
• continued ...

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 3


What is Project Management?

• Directing
• Being a technical leader
• Reviewing and approving decisions made by others
• Building morale and supporting staff
• Monitoring and controlling
• Co-ordinating the work with managers of other projects
• Reporting
• Continually striving to improve the process

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 4


Can you think of any Canadian software
projects that have gone horribly wrong?

•Gun Registry In Canada


http://www.cbc.ca/news/story/2004/02/13/gunregistry_rdi040213.html

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 5


11.2 Software Process Models

Software process models are general approaches for


organizing a project into activities.
• Help the project manager and his or her team to decide:
—What work should be done;
—In what sequence to perform the work.
• The models should be seen as aids to thinking, not rigid
prescriptions of the way to do things.
• Each project ends up with its own unique plan.

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 6


The opportunistic approach

First Modify Think of Idea


Prototype Until for
Satisfied Improvement

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 7


The opportunistic approach
… is what occurs when an organization does not follow
good engineering practices.
• It does not acknowledge the importance of working out
the requirements and the design before implementing a
system.
• The design of software deteriorates faster if it is not well
designed.
• Since there are no plans, there is nothing to aim towards.
• There is no explicit recognition of the need for
systematic testing and other forms of quality assurance.
• The above problems make the cost of developing and
maintaining software very high.

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 8


The waterfall model

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 9


The waterfall model

The classic way of looking at S.E. that accounts for the


importance of requirements, design and quality assurance.
• The model suggests that software engineers should work in a
series of stages.
• Before completing each stage, they should perform quality
assurance (verification and validation).
• The waterfall model also recognizes, to a limited extent, that
you sometimes have to step back to earlier stages.

• QUESTION: What is wrong with getting all the


requirements completed upfront (like I have done for
you with our project)?

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 10


Limitations of the waterfall model

• The model implies that you should attempt to complete a


given stage before moving on to the next stage
—Does not account for the fact that requirements
constantly change.
—It also means that customers can not use anything
until the entire system is complete.
• The model makes no allowances for prototyping.
• It implies that you can get the requirements right by
simply writing them down and reviewing them.
• The model implies that once the product is finished,
everything else is maintenance.

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 11


Agile Software Development

• Agile Development:
“based on iterative and incremental development, where
requirements and solutions evolve through collaboration
between self-organizing, cross-functional teams. It
promotes adaptive planning, evolutionary development
and delivery, a time-boxed iterative approach, and
encourages rapid and flexible response to change.”

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 12


AGILE Method and XP
(Extreme Programming)
Question: Has anyone heard of the “Agile” methodology?
•http://en.wikipedia.org/wiki/Agile_software_development
•Video

13
Reengineering

Periodically project managers should set aside some


time to re-engineer part or all of the system
• The extent of this work can vary considerably:
—Cleaning up the code to make it more readable.
—Completely replacing a layer.
—Re-factoring part of the design.
• In general, the objective of a re-engineering activity is to
increase maintainability.

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 14


11.3 Cost estimation
To estimate how much software-engineering time will be
required to do some work.
• Elapsed time
—The difference in time from the start date to the end
date of a task or project.
• Development effort
—The amount of labour used in person-months or
person-days.
—To convert an estimate of development effort to an
amount of money:
You multiply it by the weighted average cost (burdened cost)
of employing a software engineer for a month (or a day).

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 15


Question

Assume that I gave your group the task of figuring out


how much time you needed to code your project because
you were going sell it online.

What are some techniques/ideas/concerns/thoughts you


have for estimating the timing of a large project?

i.e. How do you decide/figure out how long it takes you to


do an assignment?

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 16


Principles of effective cost estimation

Principle 1: Divide and conquer.


• To make a better estimate, you should divide the project
up into individual subsystems.
• Then divide each subsystem further into the activities
that will be required to develop it.
• Next, you make a series of detailed estimates for each
individual activity.
• And sum the results to arrive at the grand total estimate
for the project.

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 17


Principles of effective cost estimation

Principle 2: Include all activities when making


estimates.
• The time required for all development activities must be
taken into account.
• Including:
- Prototyping
- Design
- Inspecting
- Testing
- Debugging
- Writing user documentation
- Deployment.

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 18


Principles of effective cost estimation
Principle 3: Base your estimates on past experience combined
with knowledge of the current project.
• If you are developing a project that has many similarities with
a past project:
— You can expect it to take a similar amount of work.
• Base your estimates on the personal judgement of your
experts
or
• Use algorithmic models developed in the software industry as
a whole by analyzing a wide range of projects.
—They take into account various aspects of a project’s size
and complexity, and provide formulas to compute
anticipated cost.

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 19


Algorithmic models

Allow you to systematically estimate development effort.


• Based on an estimate of some other factor that you can
measure, or that is easier to estimate:
—The number of use cases
—The number of distinct requirements
—The number of classes in the domain model
—The number of widgets in the prototype user
interface
—An estimate of the number of lines of code

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 20


Algorithmic models

• A typical algorithmic model uses a formula like the


following:
—COCOMO:
E = a + bNc

—Functions Points:

S = W1F1 + W2F2 +W3F3 + …

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 21


Principles of effective cost estimation

Principle 4: Be sure to account for differences when


extrapolating from other projects.
• Different software developers
• Different development processes and maturity levels
• Different types of customers and users
• Different schedule demands
• Different technology
• Different technical complexity of the requirements
• Different domains
• Different levels of requirement stability

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 22


Principles of effective cost estimation

Principle 5: Anticipate the worst case and plan for


contingencies.
• Develop the most critical use cases first
—If the project runs into difficulty, then the critical
features are more likely to have been completed
• Make three estimates:
—Optimistic (O)
- Imagining a everything going perfectly
—Likely (L)
- Allowing for typical things going wrong
—Pessimistic
- Accounting for everything that could go wrong

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 23


Principles of effective cost estimation
Principle 6: Combine multiple independent estimates.
• Use several different techniques and compare the results.
• If there are discrepancies, analyze your calculations to
discover what factors causing the differences.
• Use the Delphi technique.
—Several individuals initially make cost estimates in
private.
—They then share their estimates to discover the
discrepancies.
—Each individual repeatedly adjusts his or her
estimates until a consensus is reached.

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 24


Principles of effective cost estimation

Principle 7: Revise and refine estimates as work


progresses
• As you add detail.
• As the requirements change.
• As the risk management process uncovers problems.

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 25


11.4 Building Software Engineering Teams

Software engineering is a human process.


• Choosing appropriate people for a team, and assigning
roles and responsibilities to the team members, is
therefore an important project management skill
• Software engineering teams can be organized in many
different ways

a) Egoless b) Chief programmer c) Strict hierarchy

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 26


Software engineering teams

Egoless team:
• In such a team everybody is equal, and the team works
together to achieve a common goal.
• Decisions are made by consensus.
• Most suited to difficult projects with many technical
challenges.

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 27


Software engineering teams

Hierarchical manager-subordinate structure:


• Each individual reports to a manager and is responsible
for performing the tasks delegated by that manager.
• Suitable for large projects with a strict schedule where
everybody is well-trained and has a well-defined role.
• However, since everybody is only responsible for their
own work, problems may go unnoticed.

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 28


Software engineering teams

Chief programmer team:


• Midway between egoless and hierarchical.
• The chief programmer leads and guides the project.
• He or she consults with, and relies on, individual
specialists.

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 29


Choosing an effective size for a team

• For a given estimated development effort, in person


months, there is an optimal team size.
—Doubling the size of a team will not halve the
development time.
• Subsystems and teams should be sized such that the total
amount of required knowledge and exchange of
information is reduced.
• For a given project or project iteration, the number of
people on a team will not be constant.
• You can not generally add people if you get behind
schedule, in the hope of catching up.

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 30


Skills needed on a team

• Architect
• Project manager
• Configuration management and build specialist
• User interface specialist
• Technology specialist
• Hardware and third-party software specialist
• User documentation specialist
• Tester

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 31


11.5 Project Scheduling and Tracking

• Scheduling is the process of deciding:


—In what sequence a set of activities will be
performed.
—When they should start and be completed.
• Tracking is the process of determining how well you are
sticking to the cost estimate and schedule.

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 32


Some Basic Project Management Terminology
•Deliverable: some concrete thing which is to be delivered, to the client or
internally to the development team; e.g.
• Specifications reports
• Executable program
• Source code
•Task/Activity: something we have to do during the project; e.g.
• Defining user requirements
• Coding a module
• Doing system testing
•Each task or activity will take some length of time
• Referred to as duration of task
• Sometimes measured in days, weeks, etc.
• Sometimes measured in person-days, person-weeks, etc.
• Person-day = number of people X number of days
—Example: 12 person days for writing all code could mean 1 person 12 days or 4
people 3 days
—Note: not always true that a task that takes 1 programmer 12 days would take 12
programmers 1 day

UWO Computer Science Department 33


Dependencies and Milestones
•For a given task or activity, may be impossible to start it without
some other task(s) or activity(ies) having been completed; e.g.
• Cannot start coding without completing design
• Cannot start system testing without completing code integration and
test plan
•If task B cannot start without A being completed, we say
• B depends on A
• There is a dependency between A and B
•Milestone: some achievement which must be made during the
project; e.g.
• Delivering some deliverable
• Completing some task
•Note, delivering a deliverable may be a milestone, but not all
milestones are associated with deliverables

UWO Computer Science Department 34


Setting and Making Deadlines
•Deadline time by which milestone has to be met
• Some deadlines are set by the client
• Others are set by us on project to make sure project stays on track
•To set a deadline for completing task T, we must consider how long it will
take to:
• Complete the tasks that task T depends on
• Complete task T itself
•If we miss a deadline, we say (euphemistically) “the deadline has slipped”
• This is virtually inevitable
•Important tasks for project managers
• Monitor whether past deadlines have slipped
• Monitor whether future deadlines are going to slip
• Allocate or reallocate resources to help make deadlines
•PERT chart and Gantt charts help project managers do these things
(among others)

UWO Computer Science Department 35


PERT Charts
•PERT = Project Evaluation and Review Technique
•PERT chart = graphical representation of the scheduling of events in a
project
•Sample PERT Chart: 6
3 10 E
B 3 13
0 A 4 2 6 13
1 4 2 4 C F
0 7 D 10 3
•A PERT chart is a graph 3 4 7 3 5 10
• Edges are tasks/activities that need to be done
• Nodes are the events or milestones
•Task edge T from event node E1 to event node E2 signifies:
• Until event E1 happens, task T cannot be started
• Until task T finishes, event E2 cannot happen
•Events often simply represent completion of tasks associated with arrows
entering it

UWO Computer Science Department 36


PERT Chart Task Edges
•Parts of a task/activity edge
Task letter
D
5

Task duration
•Task letter:
• Often keyed to a legend to tell which task it represents
•Task duration = how long (e.g. days, hours) task will take

UWO Computer Science Department 37


PERT Chart Event Nodes

Event Number:
Earliest Completion
Sequence number Time (ECT):
assigned 9
5 Earliest time this event
Only task edges 19 can be achieved, given
indicate durations and
dependencies dependencies

Latest Completion Time (LCT):


Latest time that this event could be safely achieved

UWO Computer Science Department 38


Building a PERT Chart

Steps:
1. Make a list of all project tasks (and events if possible).
2. Find interrelated task dependencies (what task has to be
completed before other tasks)
3. Draw initial PERT without durations, ECTs or LCTs
4. Estimate duration of each task
5. Fill in durations
6. Calculate ECTs and LCTs

•We will do this for an example system:


 Generic software system with 3 modules

UWO Computer Science Department 39


Example: Generic Software Project

TASK ID Task Description


A Specification
B High Level Design
C Detailed Design
D Code/Test Main module
E Code/Test DB module
F Code/Test UI module
G Write test plan
H Integrate/System Test
I Write User Manual
J Typeset User Manual
• To start PERT chart: identify dependencies between tasks

UWO Computer Science Department 40


Dummy Tasks
Sometimes it is necessary to use dummy tasks:
• Shows the dependency between 2 events where no activity is
performed
Example:
• Events 3, 4 signify the compilation of separate modules.
• Create an event 5 to signify “all modules compiled together”.
Denote dummy tasks using dash lines

9
3
10
9 T
5
12 3
9
4
12
UWO Computer Science Department 41
Example: Tasks with Dependencies
To start the PERT, identify the dependencies amongst tasks

TASK ID Task Description Preceed ID Succ. ID

A Specification 1 2
B High Level Design 2 3
C Detailed Design 3 4
D Code/Test Main 4 5
E Code/Test DB 4 6
F Code/Test UI 4 7
G Write test plan 4 8
Dummy Task 5 8
Dummy Task 6 8
Dummy Task 7 8
H Integrate/System Test 8 9
I Write User Manual 8 10
J Typeset User Manual 10 9
UWO Computer Science Department 42
Software Example: Skeleton PERT Chart

D 5

A B C E H
1 2 3 4 6 8 9

I J
F
7 1
G

Note: dummy tasks connecting events 5, 6 and 7 to


8
UWO Computer Science Department 43
Estimating Durations
Suggestions for estimating durations of tasks:
• Don’t just make up a number
• Look at previous similar tasks from other projects and use those as
guidelines
• Try to identify factors such as difficulty, skill level
—Each weighting factor will help you make a better estimate

Factors to consider:
• Difficulty of task
• Size of team
• Experience of team
• Number, attitude and availability of end users
• Management commitment
• Other projects in progress

UWO Computer Science Department 44


PERT Chart With Durations
D 5
7
A B C E H
1 2 3 4 6 6 8 5 9
3 2 2
F J
3 2I 1

7 1
G
2
•Say we have estimated durations of all tasks (in days)
•New PERT chart, with durations filled in:
•Note, dummy tasks (dashed lines) always have a duration of zero

UWO Computer Science Department 45


Calculating ECTs
ECT = earliest time event can be completed
To calculate:
• For an event not depending on others: ECT = 0
—Usually this is the first event
• For an event E depending on one or more others:
—Calculate ECTs of event(s) that E depends on
—Add duration(s) of task(s) leading to E
—If E depends on more than one event, take MAX
Proceed left to right (  ) through the chart
Exercise: calculate the ECT for our example.

UWO Computer Science Department 46


Calculating LCT
LCT = latest time event can be completed, while still finishing last ask at indicated
time
To calculate:
• For an event which no other events depend on: LCT = ECT
—Generally there will only be one such event
• For an event E which one or more others depend on:
—Calculate LCTs of event(s) that depend on E
—Subtract duration(s) of task(s) leading from E
—If more than one event depends on E, take MINIMUM
Proceed right to left (  ) through PERT chart
Exercise: calculate LCT for our example

UWO Computer Science Department 47


Critical Path

Red line is the critical path


What does it represent?

UWO Computer Science Department 48


Uses of PERT Charts
We can use PERT charts for:
• Determining the estimated time to complete a project
• Deriving actual project dates
• Allocating resources
• Identifying potential and current problems (is one task behind schedule?, can we
shuffle people?)
Critical Path: Path through chart such that if any deadline slips, the final deadline
slips (where all events have ECT = LCT (usually there is only one)
In software example:
• Task I is not on the critical path: even if we don’t finish it until time 18, we’re
still okay
• Task D is on the critical path: if we don’t finish it until for example, time 16,
then:
—We can’t start task H (duration 3) until time 16
—So we can’t complete task H until time 21
We can use PERT charts for
• Identifying the critical path
• Reallocating resources, e.g. from non-critical to critical tasks.

UWO Computer Science Department 49


PERT Chart Exercise
Task Prec Tasks Description Time(hrs)

A none decide on date for party 1


B A book bouncy castle 1
C A send invitations 4
D C receive replies 7
E D buy toys and balloons 1
F D buy food 3
G E blow up balloons 2
H F make food 1
I H, G decorate 1
J B get bouncy castle 1
K J, I have party 1
L K clean up 4
M K send back bouncy castle 1
N L send thank you letters 3
O M donate unwanted gifts 3
UWO Computer Science Department 50
PERT Chart Exercise
Draw the PERT chart for the preceding slide and identify the critical path

UWO Computer Science Department 51


Gantt Charts

•Graphical Representation of a schedule


•Helps to plan, coordinate and track specific tasks in a
project
•Named after Henry Gantt who invented them in 1917
•Depicts some of the same information as on a PERT chart
•Also depicts new information

UWO Computer Science Department 52


Example Gantt Chart
TASKS
A Study current email system
B Define end-user requirements
C Design Class diagram
D Acquire computer technology
E Plan & code email modules
F Acceptance test new system
G Deliver new system
1 2 3 4 5 6 7 8 9 10 11 12
Questions: From the above, can you guess: Today

•Which, if any, tasks should have been completed by today and aren’t
even started? ______
•Which, if any, tasks have been completed? ______
•Which, if any, tasks have been completed ahead of schedule:? ______
•Which, if any, tasks are on or ahead of schedule? _________
•Which, if any, tasks are behind schedule? ________

UWO Computer Science Department 53


Building and Using a Gantt Chart
Steps for building a Gantt Chart
1. Identify the tasks to be scheduled
2. Determine the durations of each task
3. List each task down the vertical axis of chart
1. In general, list tasks to be performed first at the top and then
move downward as the tasks will happen
4. Use horizontal axis for the dates
5. Determine start and finish dates for activities
1. Consider which tasks must be completed or partially
completed before the next task
To use the Gantt chart to report progress:
• If the task has been completed, completely shade in the bar
corresponding to the task
• If the task has been partially completed, shade in the percentage
of the bar that represents the percentage of the task that has been
completed
• Unshaded bars represents tasks that have not been started.

UWO Computer Science Department 54


Gantt Chart: Exercise
Task Prec Tasks Description Time(hrs)

A none decide on date for party 1


B A book bouncy castle 1
C A send invitations 4
D C receive replies 7
E D buy toys and balloons 1
F D buy food 3
G E blow up balloons 2
H F make food 1
I H, G decorate 1
J B get bouncy castle 1
K J, I have party 1
L K clean up 4
M K send back bouncy castle 1
N L send thank you letters 3
O M donate unwanted gifts 3
UWO Computer Science Department 55
Gantt Chart: Exercise
Draw the Gantt chart using the following criteria:
• label hours 0 to 30 across the horizontal axis
• Mark a review stage at hour 14 to monitor the progress
• Assume and illustrate that tasks A, B, C and D have been completed
at hour 14
• State which tasks are ahead and which tasks are behind schedule

• NOTE: if you are using MS Project and want a different unit of


time, just type 2 hours (instead of 2 days). ALSO, if you want to
have a milestone, like Handing in Group Assignment 1, then give it
a ZERO duration.

UWO Computer Science Department 56


Your Gantt chart:

UWO Computer Science Department 57


PERT vs. Gantt

PERT chart
• All us to show dependencies explicitly
• Allow us to calculate critical path
• Can tell us how one task falling behind affects other tasks
Gantt charts
• Allow us to record progress of project
• Allow us to see what tasks are falling behind
• Allow us to represent overlapping tasks
Project Management Tools, e.g. MS Project
• Allow us to specify tasks, dependencies, etc
• Allow us to specify progress on tasks, etc
• Can generate either PERT or Gantt charts (whichever we want)
from data entered

UWO Computer Science Department 58


Bouncy Castle PERT Example using MS Project

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 59


Bouncy Castle Gantt Example using MS Project

In MS Project set the task length to be 0 to get a milestone

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 60


11.7 Difficulties and Risks in Project
Management
• Accurately estimating costs is a constant challenge
—Follow the cost estimation guidelines.
• It is very difficult to measure progress and meet
deadlines
—Improve your cost estimation skills so as to account
for the kinds of problems that may occur.
—Develop a closer relationship with other members of
the team.
—Be realistic in initial requirements gathering, and
follow an iterative approach.
—Use earned value charts to monitor progress.

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 61


Difficulties and Risks in Project Management

• It is difficult to deal with lack of human resources or


technology needed to successfully run a project
—When determining the requirements and the project
plan, take into consideration the resources available.
—If you cannot find skilled people or suitable technology
then you must limit the scope of your project.

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 62


Difficulties and Risks in Project Management

• Communicating effectively in a large project is hard


—Take courses in communication, both written and
oral.
—Learn how to run effective meetings.
—Review what information everybody should have,
and make sure they have it.
—Make sure that project information is readily
available.
—Use ‘groupware’ technology to help people
exchange the information they need to know

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 63


Difficulties and Risks in Project Management

• It is hard to obtain agreement and commitment from


others
—Take courses in negotiating skills and leadership.
—Ensure that everybody understands
- The position of everybody else.
- The costs and benefits of each alternative.
- The rationale behind any compromises.
—Ensure that everybody’s proposed responsibility is
clearly expressed.
—Listen to everybody’s opinion, but take assertive
action, when needed, to ensure progress occurs.

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 64


Review
Draw a PERT Chart for the following activities:
Activity Description Predecessor Estimated
Time
A Drive home None 0.5
B Wash Clothes A 4.0
C Pack B 0.5
D Go to bank A 1.0
E Pay bill D 0.5
F Pack car C,E 0.5
G Drive to bus F 0.5

© Lethbridge/Laganière 2005 Chapter 11: Managing the Software Process 65

You might also like