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HWSW Codesign Unit 2 Prototyping and Emulation Technique Notes

This document discusses prototyping and emulation techniques. It covers prototyping and emulation environments, specialization techniques, and system communication infrastructure. It also discusses target architectures including architecture specialization techniques, system communication infrastructure, application system classes, and architectures for control-dominated and data-dominated systems. Specific target architectures mentioned include the 8051, ADSP21060, and TMS320C60.

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100% found this document useful (2 votes)
619 views156 pages

HWSW Codesign Unit 2 Prototyping and Emulation Technique Notes

This document discusses prototyping and emulation techniques. It covers prototyping and emulation environments, specialization techniques, and system communication infrastructure. It also discusses target architectures including architecture specialization techniques, system communication infrastructure, application system classes, and architectures for control-dominated and data-dominated systems. Specific target architectures mentioned include the 8051, ADSP21060, and TMS320C60.

Uploaded by

swapna revuri
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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UNIT-2

• PROTOTYPING AND EMULATION



• syllabus

• UNIT II
• Prototyping and Emulation: Prototyping and emulation techniques, prototyping
and emulation environments, future developments in emulation and
prototyping architecture specialization techniques, system communication
infrastructure.
• Target Architectures: Architecture Specialization techniques, System
Communication infrastructure, Target Architecture and Application System
classes, Architecture for control dominated systems (8051-Architectures for
High performance control), Architecture for Data dominated systems
(ADSP21060, TMS320C60), Mixed Systems.
INTRODUCTION

• Prototyping is an experimental process where design teams


implement ideas into tangible forms from paper to digital.
Teams build prototypes of varying degrees of fidelity to
capture design concepts and test on users.
• The prototype gives the customer a complete idea of ​how the
site will look like in the final result. Prototyping allows you to
streamline the design development process, focusing
on important interface elements. ... Having a prototype in
hand, the designer and customer more clearly represent the
final result.
• At speed or near speed ASIC emulation allows
many more test scenarios to be run, resulting
in a more thorough verification of the design
architecture before tape-out. ...
An FPGA prototype can be available before
the physical ASIC, allowing for early testing
and debugging of software
Table 3.3 MP4
Architecture overview
TARGET ARCHITECTURE
FIG 4.17 An Advanced DSP from the
TMS320C80

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