Artificial Intelligence - Introduction
Artificial Intelligence - Introduction
An Introduction
Hradayesh Singh
2019GE09
Tentative Outline
Introductory Lecture- AI, Learning (Intro)
Logic, Bayesian reasoning
Statistical Models, Reinforcement Learning
Special Topics
Obvious question
What is AI?
Programs that behave externally like humans?
Programs that operate internally as humans
do?
Computational systems that behave
intelligently?
Rational behaviour?
Turing Test
Human beings are
intelligent
To be called
intelligent, a machine
must produce
responses that are Alan Turing
indistinguishable from
those of a human
Does AI have applications?
Autonomous planning and scheduling of
tasks aboard a spacecraft
Beating Gary Kasparov in a chess match
Steering a driver-less car
Understanding language
Robotic assistants in surgery
Monitoring trade in the stock market to
see if insider trading is going on
A rich history
Philosophy
Mathematics
Economics
Neuroscience
Psychology
Control Theory
John McCarthy- coined the term- 1950’s
Philosophy
Dealt with questions like:
Can formal rules be used to draw valid conclusions?
Where does knowledge come from? How does it lead to
action?
David Hume proposed the principle of induction
(later)
Aristotle-
Given the end to achieve
Consider by what means to achieve it
Consider how the above will be achieved …till you reach
the first cause
Last in the order of analysis = First in the order of action
If you reach an impossibility, abandon search
Mathematics
Boolean Logic(mid 1800’s)
Intractability (1960’s)
Polynomial Vs Exponential growth
Intelligent behaviour = tractable
subproblems, not large intractable
George Boole
problems.
Probability
Gerolamo Cardano(1500’s) -
probability in terms of outcomes
of gambling events
Cardano
Economics
How do we make decisions so as to
maximize payoff?
How do we do this when the payoff may
be far in the future?
Concept of utility (early 1900’s)
Game Theory (mid 1900’s)
Leon Walras
Neuroscience
Study of the nervous system, esp. brain
A collection of simple cells can lead to
thought and action
Cycle time: Human brain- microseconds
Computers- nanoseconds
The brain is still 100,000 times faster
Psychology
Behaviourism- stimulus leads to response
Cognitive science
Computer models can be used to understand
the psychology of memory, language and
thinking
The brain is now thought of in terms of
computer science constructs like I/O units, and
processing center
Control Theory
Ctesibius of Alexandria- water clock
with a regulator
Purposeful behaviour as arising
from a regulatory mechanism to
minimize the difference between
goal state and current state
(“error”)
Does AI meet EE?
Robotics- the science
and technology of
robots, their design,
manufacture, and
application.
Liar! (1941)
Isaac Asimov
Mechatronics- mechanics, electronics and
computing which, combined, make
possible the generation of simpler, more
economical, reliable and versatile systems.
Norbert Wiener
Averaging
Generalization