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Chapter One Introduction To Multimedia

Multimedia is a combination of different media types like text, graphics, sound, animation and video that is delivered interactively. It allows for the convergence of computers, telecommunications and television. Developing successful multimedia involves overcoming challenges related to storage, bandwidth, data management and hardware. Key issues in multimedia computing include efficient storage and transmission, content-based retrieval, quality enhancement and synchronization of different media.

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0% found this document useful (0 votes)
62 views

Chapter One Introduction To Multimedia

Multimedia is a combination of different media types like text, graphics, sound, animation and video that is delivered interactively. It allows for the convergence of computers, telecommunications and television. Developing successful multimedia involves overcoming challenges related to storage, bandwidth, data management and hardware. Key issues in multimedia computing include efficient storage and transmission, content-based retrieval, quality enhancement and synchronization of different media.

Uploaded by

henok zelalem
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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Chapter One

Introduction to Multimedia
What is Multimedia?
• Derived from the word “Multi” and “Media”
– Multi
• Many, Multiple,
– Media
• Tools that is used to represent or do a certain things,
delivery medium, a form of mass communication –
newspaper, magazine / tv.
• Distribution tool & information presentation – text,
graphic, voice, images, music and etc.
Definition of Multimedia
• Multimedia is a combination of text,
graphic, sound, animation, and video that is
delivered interactively to the user by
electronic or digitally manipulated means.
GRAPHIC
TEXT

VIDEO
AUDIO

ANIMATION
Why we learn Multimedia?
• Existence of wide variety of application potential in different
areas.
–Huge markets
–Potential for improving our lives (e.g., learning, entertainment, and
work)
• Convergence of computers, telecom, and TV industries.
–Caused by technology and competition
–Dramatic changes in products, infrastructure, etc.
• Digital Audio and Digital Video are revolutionizing music,
film, and video industries.
• It helps to simulate our day-to-day activities.
–Collaboration: video conferencing, tele-conferencing
–virtual environments: (e-commerce, e-education, …)
–webcasting
• Interesting technical and research issues.
–There are many challenges which needs further investigation.
Challenges of Multimedia Computing
Developing a successful multimedia system is non-trivial.
• Memory space requirement: multimedia data need a lot of space
to store.
– At least 256MB main memory; Up to 10-30 GB secondary storage; TB’s of
tertiary storage.
• Data transmission bandwidth: Multimedia needs very high
bandwidth to transmit.
– Faster network (up to 25Mbs per video stream) with very high bandwidth to
transmit.
• Complexity of multimedia data management: Multimedia needs
more complex and more efficient algorithms, say
– Automatically analyzing, indexing and organizing information in audio, image
and video is much harder than from text.
– They involve many different research issues.
• Hardware platforms: Multimedia data need efficient hardware
platforms
– Better CPU, graphics card, video card, sound card
Issues in Multimedia Computing
The following are some of the research issues under study.
• How can multimedia be efficiently stored and transmitted?
– The need for compression and indexing
• Can multimedia be retrieved by its content?
– Proper representation of multimedia content through feature extraction and
pattern analysis.
• How can we enhance quality of multimedia?
• Is the image as high-quality as users need? What could we do if the image is
poor quality?
• Are the different media (audio, video, image ...) synchronized
well? How?
– Ensure proper multimedia information flow order in a time line.
• How can a user formulate a query for video/audio/image
retrieval?
– How we enable users to search for multimedia information retrieval using
multimedia query, such that, for instance image by image search takes
place?
Elements of Multimedia
GRAPHIC
TEXT

TEXT
VIDEO
AUDIO

ANIMATION

 A broad term for something that contains words to express something.


 Text is the most basic element of multimedia.
 A good choice of words could help convey the intended
message to the users (keywords).
 Used in contents, menus, navigational buttons
Elements of Multimedia
GRAPHIC
TEXT

TEXT
VIDEO
AUDIO

ANIMATION

 Example
Elements of Multimedia
GRAPHIC
TEXT

GRAPHIC
VIDEO
AUDIO

ANIMATION

 Two-dimensional figure or illustration


 Could be produced manually (by drawing, painting,
carving, etc.) or by computer graphics technology.
 Used in multimedia to show more clearly what a
particular information is all about (diagrams, picture).
Elements of Multimedia
GRAPHIC
TEXT

GRAPHIC
VIDEO
AUDIO

ANIMATION

 Example
Elements of Multimedia
GRAPHIC
TEXT

AUDIO
VIDEO
AUDIO

ANIMATION

 Produced by vibration, as perceived by the


sense of hearing.
 In multimedia, audio could come in the form of
speech, sound effects and also music score.
Elements of Multimedia
GRAPHIC
TEXT

AUDIO
VIDEO
AUDIO

ANIMATION

 Example
Elements of Multimedia
GRAPHIC
TEXT

ANIMATION
VIDEO
AUDIO

ANIMATION

 The illusion of motion created by the consecutive


display of images of static elements.
 In multimedia, animation is used to further enhance /
enriched the experience of the user to further
understand the information conveyed to them.
Elements of Multimedia
GRAPHIC
TEXT

ANIMATION
VIDEO
AUDIO

ANIMATION

 Example
Elements of Multimedia
GRAPHIC
TEXT

VIDEO
VIDEO
AUDIO

ANIMATION

 Is the technology of capturing, recording, processing,


transmitting, and reconstructing moving pictures.
 Video is more towards photo realistic image sequence /
live recording as in comparison to animation.
 Video also takes a lot of storage space. So plan carefully
before you are going to use it.
Interactive Multimedia

• When the user is given the option of


controlling the elements.

Hyper Media
 A combination of hypertext, graphics, audio,
video, (linked elements) and interactivity
culminating in a complete, non-linear
computer-based experience.
Example
• Interactive Multimedia
Example
• Hyper Media
Main Page
1. Video link
2. Image link
3. Audio Link
Linear VS Non-Linear
LINEAR
 A Multimedia Project is identified as Linear when:
 It is not interactive
 User have no control over the content that is being showed to
them.
 Example:
 A movie
 A non-interactive lecture / demo show
Linear VS Non-Linear
NON-LINEAR
 A Multimedia Project is identified as Non-Linear
when:
 It is interactive
 Users have control over the content that is being showed to them.
 Users are given navigational control
 Example:
 Games
 Courseware
 Interactive CD
Importance of Multimedia

• There are a number of fields where


multimedia could be of use. Examples are:-
– Business
– Education
– Entertainment
– Home
– Public Places
Importance of Multimedia

• Business
– Use and Applications
• Sales / Marketing Presentation
• Trade show production
• Staff Training Application
• Company Kiosk
Importance of Multimedia

• Education
– Use and Applications
• Courseware / Simulations
• E-Learning / Distance Learning
• Information Searching
Importance of Multimedia

• Entertainment
– Use and Applications
• Games (Leisure / Educational)
• Movies
• Video on Demand
– Online
Importance of Multimedia

• Home
– Use and Applications
• Television
• Satellite TV
• SMS services (chats, voting, reality TV)
Importance of Multimedia

• Public Places
– Use and Applications
• Information Kiosk
• Smart Cards, Security
Multimedia Products

1. Briefing Products
2. Reference Products
3. Database Products
4. Education and Training Products
5. Kiosk
6. Entertainment and Games
Multimedia Products
Briefing Products
• Small, straightforward, linear products used to present
information quickly and concisely.
• Characteristic of briefing product:
 Short Development Cycle
 Limited Number of Presentations
 Usage of text to present information with limited use of
graphic, audio and video.
 Have few navigational controls. (mouse click and button
press to move from one page to another)
 Content and the format are suitable for the audience and
fulfill the purpose of the presentation.
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Multimedia Products
Briefing Products
• Good briefing presentation depends on:
 The understanding of the presented subject.
 Seamless integration of content.
 Consistent layout

• Example:
 Corporate Presentation
 Sales Presentation
 Educational Lectures

2/2
Multimedia Products
Reference Products
• Often used for answering specific questions or for general browsing of
information. (stored on CD/ DVD ROM)
• Characteristic of reference product:
 Used by wide range of user (small – adult)
 Have navigational menu, book marking, searching, printing utility

• 2 Basic classes of reference product:


 Generalized Content (dictionary/encyclopedia)
 Broad treatment of content at a limited depth
 Detailed Content
 Focus on specific area and provide extensive information.

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Multimedia Products
Reference Products
• Good usability and success depends on:
 The developers understanding the body of information and
how the end user will want to access it.
 Help function should always available to explain how to
access and use the information
• Examples are electronic forms of:
 Encyclopedia
 Dictionaries
 Cookbooks, Historical, Informative
 Scientific surveys.

2/2
Multimedia Products
Reference Products
• Example:

2/2
Multimedia Products
Database Products
• Similar to reference product in a sense that large amount of information
are made available to the end user.
• Focus on storing and accessing the actual data (multimedia data such
as text, graphic, audio, animation and video)

• Characteristics of Database Products are:


 Manages multimedia data (large data)
 Descriptive finding methods
 Content based search
 Simultaneous access
 Online database
 Relational consistency in data management.

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Multimedia Products
Database Products
• Examples are:
 Google Search
 Google Earth

2/2
Multimedia Products
Education and Training Products
• Similar to textbook or training manuals but have added media such as
audio, animation and video.
• Make up a significant share of the multimedia market ranging from pre-
kindergarten to postgraduate offerings from technical to corporate
training products.

• 2 categories of reference product:


 Instructor Support Products
 Standalone or Self-Paced Products
 Combination Products

• Shares the same characteristics as Reference Product

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Multimedia Products
Education and Training Products
• Example

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Multimedia Products
Kiosk Products
• A product which is usually stationed at public places and allow the user
to find information interactively and also other types of transaction.

• Characteristics of Kiosk Products:-


 Limited target users and usage.
 User friendly and easily used by user.
 Fast response.

1/2
Multimedia Products
Kiosk Products
• Categories of Kiosk
 Point Of Information
 Provide certain information (example map, timetable etc)
 Point Of Sales System
 Allow users to purchase or make orders

• Example of Kiosk Products:-


 Instant Photo Booth
 Banking Kiosk (money deposit, cheque)
 University Information Kiosk

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Multimedia Products
Entertainment & Games
• Most popular
• Shipped in the form of Interactive CD / DVD ROM.
• Characteristics of E & G Products:-
 Immersive.
 Requires constant feedback and interaction with the user.
 Challenging and sometimes intriguing for user
 Enabled online play for more than one user experience.

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