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Final

This document describes WUW, a wearable gestural interface called SixthSense that augments the physical world with digital information. It consists of a camera, projector, and smartphone. The camera tracks hand gestures which the phone interprets to display information on surfaces via the projector. Examples of uses include making calls, getting maps/videos/product info, taking photos and organizing them. Advantages include seamless access to connected information anywhere via natural gestures. The conclusion states the prototype demonstrates the system's usefulness and potential as an interface for accessing information about the environment.

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Prahlad Bhat
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© Attribution Non-Commercial (BY-NC)
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Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
45 views

Final

This document describes WUW, a wearable gestural interface called SixthSense that augments the physical world with digital information. It consists of a camera, projector, and smartphone. The camera tracks hand gestures which the phone interprets to display information on surfaces via the projector. Examples of uses include making calls, getting maps/videos/product info, taking photos and organizing them. Advantages include seamless access to connected information anywhere via natural gestures. The conclusion states the prototype demonstrates the system's usefulness and potential as an interface for accessing information about the environment.

Uploaded by

Prahlad Bhat
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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WUW - Wear Ur

World
By Prarthana Bhat

4MT07CS033
Introduction

Prototype and Construction

Working

Application

Advantages

Conclusion

Agenda
 WUW / SixthSense is a wearable gestural interface that
augments the physical world around us with digital
information.

 Technology that plays with Human gestures to make the


world more interactive and workflow much easier.

 ‘WUW’ frees information from its confines by seamlessly


integrating it with reality, and thus making the entire world
your computer.

Introduction
Prototype and Construction
 Also called as digital eye as it analyses the
digital pixels.

 It captures the object in view and tracks the


gestures.

Camera
 The projector projects visual information enabling
surfaces and physical objects to be used as
interfaces.

 It displays data sent from the smart phone on any


surface in view–object, wall, or person.

Projector
 A web enabled smart phone in the user’s pocket
processes the video data.

 Other software searches the web and interprets the


hand gestures.

Smart Phone
 At the tip of the user’s fingers.

 Helps the webcam to recognize the gestures.

 The movements and arrangements of these makers


are interpreted into gestures.

Color Makers
 The usage of the mirror is significant as the
projector dangles pointing downwards from
the neck.

Mirror
Send for
Processing capture • Images
• Pictures
• Gestures

Send Info

Reflect on
desired surface Info on
surface

Working
Applications
MAKE A CALL
You can use the Sixth
Sense to project a keypad
onto your hand, then use
that virtual keypad to make
a call.

CALL UP A MAP
• With the map application we
can call up the map of our
choice and then use thumbs
and index fingers to
navigate the map
CHECK THE TIME
Draw a circle on your wrist to
get a virtual watch that gives
you the correct time

WATCH VIDEOS
• WUW can be programmed to
project related videos onto
newspaper articles you are
reading
GET PRODUCT
INFORMATION
• WUW uses image recognition
or marker technology to
recognize products we pick
up, then feeds us information
on those products

BOOK INFORMATION
• The system can project
Amazon ratings on that book,
as well as reviews and other
relevant information
TAKE PICTURES
• If you fashion your index
fingers and thumbs into a
square ("framing" gesture), the
system will snap a photo.

ORGANIZE PHOTOS
• After taking the desired number
of photos, we can project them
onto a surface, and use
gestures to sort through the
photos, and organize and resize
them.
 Connectedness between world and information.

 Data access directly from machine in real time.

 Mind map the data anywhere.

 Portable.

 Inexpensive.

 OPEN SOURCE.

Advantages
 WUW recognizes the objects around us, displaying information
automatically and letting us to access it in any way we need

 The WUW prototype implements several applications that


demonstrate the usefulness, viability and flexibility of the
system

 Allowing us to interact with this information via natural hand


gestures

 The potential of becoming the ultimate "transparent" user


interface for accessing information about everything around us

Conclusion
 Pranav Mistry, of Indian origin, a PhD student
in the Fluid Interfaces Group at the MIT Media
Lab is the mastermind behind this technology.
Thank you

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