Project-based learning is a dynamic teaching approach where students explore real-world problems. Students actively engage in their learning, make choices, and demonstrate their mastery of key concepts and skills by producing evidence and solving problems. Projects tackle issues that are important to both students and the community. Conditions that support project-based learning include safe classrooms, collaborative schools, and involvement from parents and community partners. Well-designed projects integrate classroom activities, academic standards, habits of mind, and self-directed learning.
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Community-Project Based Learning
Project-based learning is a dynamic teaching approach where students explore real-world problems. Students actively engage in their learning, make choices, and demonstrate their mastery of key concepts and skills by producing evidence and solving problems. Projects tackle issues that are important to both students and the community. Conditions that support project-based learning include safe classrooms, collaborative schools, and involvement from parents and community partners. Well-designed projects integrate classroom activities, academic standards, habits of mind, and self-directed learning.
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Community Connection through
Project Based Learning
What Is Project-Based Learning?
• Project based learning is a
dynamic approach to teaching in which students explore real world problems and challenges. The Nature of PBL • Tackle real problems, have importance to people beyond the classroom. – originating from issues of real importance to students and adults in the community and – answer classic student question “Why do we need to know this?” The Nature of PBL • Students actively engage in their learning and make important choices during the project – make room for student choice – demanding student mastery of essential content, – students and teachers to interact as co-learners rather than in the traditional student-teacher relationship The Nature of PBL • Demonstrate that students have learned key concepts and skills. – students produce observable evidence that they have mastered curricular standards as they apply their learning and solve the problem at hand. – provide extensive evidence of process work and self-directed learning. What’s the difference? ACTIVITIES PROJECT • Can be done alone • Finished in one page • Same each year • Focus on product • Limited/No choices • Same goal for everyone • Not based on real problem Examples ACTIVITIES PROJECT Students in a history class Students in a history class spend three weeks focused on the essential study Westward Expansion for question “How did Westward three weeks, culminating with Expansion impact our community?” Students learn about the period, a “Frontier Feast” where research local connections, and students dress in period design a museum exhibit featuring historical artifacts, primary source costumes and eat typical documents, and expert commentary western fare from the era. from local historians. The exhibit is mounted in the community center lobby, and students serve as docents to the general public. Examples ACTIVITIES PROJECT Students in a principles of Students in a business class study business class study management management skills and work with a local business partner to answer the question skills, complete a “personal skills “How can we help managers develop inventory” assessment, interview new skills on the job?” After conducting a manager at a local business, surveys and research, students design and write a paper that describes a website that provides managers with what they think are the three links, resources, and tips for developing their skills in 10 key areas. To launch and most important skills for promote the website, students make a managers to succeed in the formal presentation to actual managers. workplace Types of Student Work • Quiz and Test Items: – worksheets, end-of-chapter questions, state or national exams • Academic Prompts – essay questions, problem solving on class exams • Performance Tasks – science fair projects, formal debates, video documentaries When to Use Project-Based Learning • Content standards call for demonstration, application, performance, or understanding – evidence of learning (skill and content standards) • Issues from school or community – environmental conflicts, regional development ,political issues. • Time and resources • Support for all students – peer tutoring, technological skills, feedback on draft work Conditions that Support PBL • In the Classroom – Safe, respectful learning environments – Personalized teacher-student relationships – Productive peer relationships – Transformed teacher roles – Intensified teacher engagement and commitment “students do not care how much teachers know until they know that they care.”p Conditions that Support PBL • At the School – Supportive school structures: small size, blocks of learning time – Collaboration: early stage of PBL – Administrative support: funding, verbal and written policy/support Conditions that Support PBL • In the Community – Parent involvement: inquiry, resources, feedback, audience – Community partnerships : “subcontracting”, mentors, experts, exhibition panels Project Design • Designing good projects is no simple feat • Content standards, skills, and course objectives • Teacher need a design framework : –Simultaneous Outcomes Simultaneous Outcomes
Projects weave together classroom activities (Level 1) that
have content standards (Level2) while developing habits of mind (Level 3) and responsibility of their own learning (Level 4). Level 1: Classroom Activities:
– Basic, core, building blocks, practicing skills,
provide a context/purpose • Key questions : – What will students do as part of this lesson or project? • Examples: – Read an article, write a script, edit a video Level 2: Content Standards – Activities on Level 1 contain concepts and skills from content standards • Key questions: – What are the concepts and skills learned ? – What will be the evidence of learning? • Examples: – Concepts of cell division, social norms, credits vs. debits – Evidence : designing an accounting spreadsheet and entering receipts and accounts payable data Level 3: Habits of Mind – a set of “intelligent behaviors” that people show when they’re acting intelligently. – how to behave when you DON'T know/face problems. • Key questions: – Which habits of mind do I want students to develop during this project? • Examples : 16 HABITS OF MIND
• Persisting • Thinking about thinking
• Thinking and communicating (metacognition) with clarity and precision • Taking responsible risks • Managing impulsivity • Striving for accuracy • Gathering data through all • Finding humor senses • Questioning and posing • Listening with understanding problems and empathy • Thinking interdependently • Creating, imagining, innovating • Applying past knowledge to • Thinking flexibly new situations • Responding with wonderment • Remaining open to continuous and awe learning Level 4: Self-Directed Learning – The outmost level, to learn on their own in all sorts of contexts and settings. • Key questions: – What self-directed learning will students learn as a result of this project? • Examples: – Self-managing – (organize time and resources) – Self-monitoring – (evaluate) – Self-modifying – (changes and adaptations) Features of PBL Design • The Six A’s : 1. AUTHENTICITY 2. ACADEMIC RIGOR 3. ADULT CONNECTIONS 4. ACTIVE EXPLORATION 5. APPLIED LEARNING 6. ASSESSMENT PRACTICES Authenticity “Why do we need to know this?” • Solve a problem that has meaning to the student. • The problem is actually tackled by adults in the community. • Produce something that has value/use beyond the classroom. Authenticity Authenticity Academic Rigor • Higher-order thinking • Habits of mind • Different methods of inquiry (think like: …,….) Academic Rigor Adult Connections • Meaningful, personalized contact between students and adults • Meet and observe adults • Adults collaboration • As: guest speaker, content expert,interviewee, mentor, project coordinator, guest artist, client, and presentation audience member Adult Connections Adult Connections Active Exploration • Active, hands-on work that engages bodies and minds. • Significant time doing field-based work • Real investigation (media, and sources) • Formal exhibitions Active Exploration Active Exploration Applied Learning • Push students to use new learning right away. • Practice important skills demanded by the workplace • Teamwork, problem solving, and communications • Organizational and self-management skills Applied Learning Applied Learning Assessment Practices • Project rubrics (reflection-evaluation) • Feedback (during and after) • Outside evaluation (sense of real-world standards) • Exhibitions and portfolios Assessment Practices Assessment Practices Assessment Practices Project Scaffolding • Like real scaffolds, “project scaffolding” refers to the time, tools, and training students need in order to succeed during the project work Project Scaffolding Project Scaffolding Project Scaffolding Project Scaffolding Project Scaffolding