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Chapter 5 VR, AR and MR

Virtual reality replaces reality with a digital environment, augmented reality overlays digital content on the real world, and mixed reality allows digital content to interact with the real world in real-time. VR isolates users from reality within a simulated environment, AR enhances reality with supplemental digital objects, and MR blends reality and virtuality through occlusion. Differences between the technologies relate to how digital content is presented and integrated with the physical world.

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Zerihun Bekele
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0% found this document useful (0 votes)
739 views

Chapter 5 VR, AR and MR

Virtual reality replaces reality with a digital environment, augmented reality overlays digital content on the real world, and mixed reality allows digital content to interact with the real world in real-time. VR isolates users from reality within a simulated environment, AR enhances reality with supplemental digital objects, and MR blends reality and virtuality through occlusion. Differences between the technologies relate to how digital content is presented and integrated with the physical world.

Uploaded by

Zerihun Bekele
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Chapter 5

How do we Compare:
• Virtual reality (VR)
• Augmented Reality (AR)
• Mixed reality (MR)
Comparison…
• Virtual Reality (VR) encompasses immersive experiences and content via
a VR headset or HMD (head-mounted display).
• The content is 100% digital and computer-generated.
• The current reality is replaced with a new 3D digital environment in
which the user is isolated from the real world.
Comparison…
Some VR headsets manufacturers include technology giants such as:-
• Facebook (through their acquisition of Oculus),
• Google (with a series of Daydream headsets), HTC (VIVE),
• Samsung (Gear VR), and
• Windows (who have named their range of devices Windows Mixed Reality, even
though a number is VR-only enabled.)
Comparison…
There are three types of VR devices available these are:-
• Tethered,
• Stand-alone, and
• Smartphone VR
Augmented reality (AR)
• Overlays computer-generated content on top of the real world.
• It can superficially interact with the environment in real-time. 
• Is primarily experienced via a wearable glass device or through
smartphone applications
Augmented reality (AR)…
• Augmented content doesn’t recognize or interact with the physical objects
within a real-world environment, however, it does enhance the user’s
experience
Augmented reality (AR)…
• Some of the categories of AR products are wearable AR glass (smart
glass), smartphone AR and other AR headsets
Mixed reality (MR)
 Combines several technologies into one wearable device.
• Immersive media,
• spatial computing, and
• hybrid reality intertwine digital content while interacting with a user’s real-world environment.
• It allows for digital content to integrate, enrich and interact with the user’s real-world environment.
• MR lenses or headsets present an overlay of digital content that interacts with objects in the real
world in real-time.
• The products are, in most cases, in the research and development phase, but MR is viewed through
transparent wearable glasses
Mixed reality (MR)…
• Mixed Reality removes the boundaries between real and virtual worlds
using occlusion: the computer-generated objects can be visibly obscured
by objects in the physical environment from the user’s point of view
• Some of MR products are Microsoft's hololens, magic leaps and other MR
devices
DIFFERENCES BETWEEN VR, AR, AND MR

• Virtual Reality: VR is content which is 100% digital and can be enjoyed


in a fully immersive environment.
• Augmented Reality: AR overlays digital content on top of the real-world.
• Mixed Reality: MR is a digital overlay that allows interactive virtual
elements to integrate and interact with the real-world environment.
DIFFERENCES…
• AR is a variation of the more known concept of Virtual Reality Technology (VR), which is often defined as
“the use of real-time digital computers and other special hardware and software to generate a simulation of
an alternate world or environment, which is believable as real or true by the users”.
• VR technology creates an environment in which the user feels and seems to be moving inside a computer-
created virtual world in the same way people move inside the natural environment; while immersed in the
virtual world, the user cannot perceive the real one which still surrounds him.
• On the contrary, AR allows the user to see the real world, augmenting it with superimposed virtual objects.
• In other words, while VR replaces reality, AR supplements it, creating an environment in which real and
virtual objects harmonically coexist.
• AR exploits users’ perceptual-motor skills in the real world, creating a special type of human-machine
interaction
Relation between AR and Telepresence
• In telepresence, the fundamental purpose is to extend the operator’s sensory-motor
facilities and problem-solving abilities to a remote environment.
• Virtual reality aims to achieve the illusion of presence within a computer simulation
whereas telepresence aims to achieve the illusion of presence at a remote location.
• AR can be considered a technology between VR and Telepresence.
• In VR the environment is completely synthetic
• In Telepresence it is completely real,
• In AR the user sees the real world augmented with virtual objects.
The architecture of AR systems
• Scene Generator
• Tracking System
• Display
AR Architecture
AR Architecture …
• AR System clients provide the user interface.
• The Mid Tier makes the user interface available in browsers.
• The AR System server implements the workflow functions, access
control, and flow of data into and out of the database.
• The database server acts as a data storage and retrieval engine
Functionally the AR System consists of three
environments

• Presentation
• Business Processing
• Data Storage
AR System clients
AR System clients can be broadly divided into
• user client and
• developer clients
Four major classes of AR
distinguished by their display type

• Optical SeeThrough,
• Virtual Retinal Systems,
• Video See-Through,
• Monitor Based AR and Projector Based AR
Optical See-Through HMD
Video See-Through HMD
Application of AR systems

• Education,
• Medical,
• Assistance,
• Entertainment

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