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HCI Ch-3 The Computer

The computer is made up of various input and output devices that affect interaction. Input devices include keyboards, pointing devices, touch screens, and handwriting recognition. Output devices include screens, digital paper, and virtual reality displays. Memory and processing speed also impact interactivity. A typical computer system includes a screen, keyboard, mouse, and variations like desktops, laptops, and PDAs which support different interaction styles based on their devices.

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0% found this document useful (0 votes)
78 views

HCI Ch-3 The Computer

The computer is made up of various input and output devices that affect interaction. Input devices include keyboards, pointing devices, touch screens, and handwriting recognition. Output devices include screens, digital paper, and virtual reality displays. Memory and processing speed also impact interactivity. A typical computer system includes a screen, keyboard, mouse, and variations like desktops, laptops, and PDAs which support different interaction styles based on their devices.

Uploaded by

Aschenaki
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Chapter 3

Computer in HCI
The Computer
 A computer system is made up of various elements, each
of these elements affects the interaction.
– Input devices – for interactive use, allowing text entry,
drawing and selection from the screen and pointing.
– Output devices – screen (small & large), digital paper
– Virtual reality – special interaction and display devices
– Physical interaction – e.g. sound, haptic,
– Paper – as output (print) and input (scan)
– Memory – RAM & permanent media, capacity & access
– Processing – speed of processing, networks
Interacting with computers
to understand human–computer interaction
… need to understand computers!

what goes in and out


devices, paper,
sensors, etc.

what can it do?


memory, processing,
networks
A typical computer system
• screen, or monitor, on which there are windows
• keyboard
• mouse/track pad window 1

window 2

• variations
– desktop
– laptop 12-37pm

– PDA

 The devices dictate the styles of interaction that the system


supports

If we use different devices, then the interface will support a


different style of interaction
How many …
• computers in your house?
– hands up, …
… none, 1, 2 , 3, more!!

• computers in your pockets?

are you thinking …


… PC, laptop, PDA ??
How many computers …
in your house?
in your pockets?

– PC
– PDA
– TV, DVD, cable/satellite TV
– phone, camera
– microwave, cooker, washing
– smart card, card with
machine
magnetic strip?
– central heating
– USB memory
– security system

try your pockets and


can you think of more? bags
Interactivity?
Long ago in a galaxy far away … batch processing
– punched card stacks or large data files prepared
– long wait ….
– line printer output
… and if it is not right …

Now most computing is interactive


– rapid feedback
– the user in control (most of the time)
– doing rather than thinking …

Is faster always better?


Richer interaction everywhere, every when

Internet
Fridge

sensors
and devices
everywhere
Text entry devices

Keyboards (QWERTY et al.)


Chord keyboards, Phone pads
Handwriting,
Keyboards
• Most common text input device
• Allows rapid entry of text by experienced users

• Keypress closes connection, causing a character code to be sent


• Usually connected by cable, but can be wireless
Layout – QWERTY
• Standardised layout
but …
– non-alphanumeric keys are placed differently
– accented symbols needed for different scripts
– minor differences between UK and USA keyboards

• QWERTY arrangement not optimal for typing


– layout to prevent typewriters jamming!
• Alternative designs allow faster typing but large social base of
QWERTY typists produces reluctance to change.
QWERTY (Cont..)
Dvorak Keyboard Layouts
Special keyboards
• designs to reduce fatigue for RSI
• for one handed use
e.g. the Maltron left-handed keyboard
Chord keyboards
 only a few keys - four or 5 are used
 letters typed as combination of key presses compact size
 ideal for portable applications
 short learning time
 keypresses reflect letter shape
 Fast
 once you have trained
Phone pad and T9 entry
• use numeric keys with
multiple presses
2–abc 6-mno
3-def 7-pqrs
4-ghi 8-tuv
5-jkl 9-wxyz
hello = 4433555 [pause] 555666
surprisingly fast!
• T9 predictive entry
– type as if single key for each letter
– use dictionary to ‘guess’ the right word
– hello = 43556 …
Handwriting recognition
• Text can be input into the computer, using a pen and a digesting
tablet
– natural interaction

• Technical problems:
– capturing all useful information - stroke path, pressure, etc. in a
natural manner
– segmenting joined up writing into individual letters
– interpreting individual letters
– coping with different styles of handwriting

• Used in PDAs, and tablet computers …


… leave the keyboard on the desk!
• Signature authentication
Numeric keypads
• for entering numbers quickly:
– calculator, PC keyboard
• for telephones

not the same!!


1 2 3 7 8 9

ATM like phone 4 5 6 4 5 6


7 8 9 1 2 3
0 # 0 . =
*
Telephone Calculator
Positioning, Pointing and Drawing

 Mouse,
 Touchpad
 Trackballs
 Joysticks
 Touch Screens
 Tablets
 Eye gaze
 Cursors
The Mouse
• Handheld pointing device
– very common
– easy to use

• Two characteristics
– planar movement
– buttons
(usually from 1 to 3 buttons on top, used for making a selection,
indicating an option, or to initiate drawing etc.)
The mouse (Cont…)
Mouse located on desktop
– requires physical space
 Relative movement only is detectable.
 Movement of mouse moves screen cursor
 Screen cursor oriented in (x, y) plane
… an indirect manipulation device.
– hand-eye coordination problems for novice users
How does it work?
Two methods for detecting motion
• Mechanical
– Ball on underside of mouse turns as mouse is moved
– Rotates orthogonal potentiometers
– Can be used on almost any flat surface

• Optical
– light emitting diode on underside of mouse
– may use special grid-like pad or just on desk
– less susceptible to dust and dirt
Touchpad
• small touch sensitive tablets
• ‘stroke’ to move mouse pointer
• used mainly in laptop computers

• good ‘acceleration’ settings important


– fast stroke
• lots of pixels per inch moved
• initial movement to the target
– slow stroke
• less pixels per inch
• for accurate positioning
Trackball
Trackball
– ball is rotated inside static housing
• like an ups die down mouse!
– relative motion moves cursor
– indirect device, fairly accurate
– separate buttons for picking
– very fast for gaming
– used in some portable and notebook computers.
Touch-sensitive screen
• Detect the presence of finger or stylus on the screen.
– works by interrupting matrix of light beams, capacitance changes or
ultrasonic reflections
– direct pointing device

• Advantages:
– fast, and requires no specialised pointer
– good for menu selection
– suitable for use in hostile environment: clean and safe from damage.

• Disadvantages:
- finger can mark screen
- difficult to select small regions or perform accurate drawing
Stylus and light pen
Stylus
– small pen-like pointer to draw directly on screen
– may use touch sensitive surface or magnetic detection
– used in PDA, tablets PCs and drawing tables

Light Pen
– now rarely used
– uses light from screen to detect location

BOTH …
– very direct and obvious to use
– but can obscure screen
Digitizing tablet
• Mouse like-device with cross hairs

• used on special surface


- rather like stylus

• very accurate
- used for digitizing maps
Cursor keys
• Four keys (up, down, left, right) on keyboard.
• Very, very cheap, but slow.
• Useful for not much more than basic motion for text-editing tasks.
• No standardised layout
Discrete positioning controls

• In phones, TV controls etc.


– cursor pads or mini-joysticks
– discrete left-right, up-down
– mainly for menu selection
Display devices

Bitmap Screens (CRT & LCD)


Large & Situated displays
Digital paper
Cathode ray tube
• Stream of electrons emitted from electron gun, focused and
directed by magnetic fields, hit phosphor-coated screen which
glows
• used in TVs and computer monitors
Health hazards of CRT !
• X-rays: largely absorbed by screen (but not at rear!)
• UV- and IR-radiation from phosphors: insignificant levels
• Radio frequency emissions, plus ultrasound (~16kHz)
• Electrostatic field - leaks out through tube to user. Intensity
dependant on distance and humidity. Can cause rashes.
• Electromagnetic fields (50Hz-0.5MHz). Create induction
currents in conductive materials, including the human body. Two
types of effects attributed to this: visual system - high incidence
of cataracts in VDU operators, and concern over reproductive
disorders (miscarriages and birth defects).
Health hints …
• do not sit too close to the screen
• do not use very small fonts
• do not look at the screen for long periods without a break
• do not place the screen directly in front of a bright
window
• work in well-lit surroundings

 Take extra care if pregnant.


but also posture, ergonomics, stress
Liquid crystal displays
• Smaller, lighter, and … no radiation problems.

• Found on PDAs, portables and notebooks,


… and increasingly on desktop and even for home TV

• also used in dedicted displays:


digital watches, mobile phones, HiFi controls
• How it works …
– Top plate transparent and polarised, bottom plate reflecting.
– Light passes through top plate and crystal, and reflects back
to eye.
– Voltage applied to crystal changes polarisation and hence
colour
– N.B. light reflected not emitted => less eye strain
Digital paper
• Digital paper, also known as interactive paper, is patterned
paper used in conjunction with a digital pen to create handwritten
digital documents
• what?
– thin flexible sheets
– updated electronically
– but retain display

• how?
– small spheres turned
– or channels with coloured liquid
and contrasting spheres
– rapidly developing area
Paper: Printing and Scanning

Print technology
Fonts, Page description,
Scanning,
Printing

• image made from small dots


– allows any character set or graphic to be printed,
• critical features:
– resolution
• size and spacing of the dots
• measured in dots per inch (dpi)
– speed
• usually measured in pages per minute
– cost!!
Types of dot-based printers
• dot-matrix printers
– use inked ribbon (like a typewriter
– line of pins that can strike the ribbon, dotting the paper.
– typical resolution 80-120 dpi
• ink-jet and bubble-jet printers
– tiny blobs of ink sent from print head to paper
– typically 300 dpi or better .
• laser printer
– like photocopier: dots of electrostatic charge deposited on drum, which
picks up toner (black powder form of ink) rolled onto paper which is then
fixed with heat
– typically 600 dpi or better.
Fonts
• Font – the particular style of text
Courier font
Helvetica font
Palatino font
Times Roman font
  (special symbol)

• Size of a font measured in points (1 pt about 1/72”)


(vaguely) related to its height
This is ten point Helvetica
This is twelve point
This is fourteen point
This is eighteen point
and this is twenty-four point
Readability of text

• lowercase
– easy to read shape of words
• UPPERCASE
– better for individual letters and non-words
e.g. flight numbers: BA793 vs. ba793

• serif fonts
– helps your eye on long lines of printed text
– but sans serif often better on screen
Page Description Languages
• Pages very complex
– different fonts, bitmaps, lines, digitised photos, etc.

• Can convert it all into a bitmap and send to the printer


… but often huge !

• Alternatively Use a page description language


– sends a description of the page can be sent,
– instructions for curves, lines, text in different styles, etc.
– like a programming language for printing!

• PostScript is the most common


Scanners
• Take paper and convert it into a bitmap

• Two sorts of scanner


– flat-bed: paper placed on a glass plate, whole page converted into bitmap
– hand-held: scanner passed over paper, digitising strip typically 3-4” wide

• Shines light at paper and note intensity of reflection


– colour or greyscale

• Typical resolutions from 600–2400 dpi


Scanners (Cont…)

Used in
– desktop publishing for incorporating photographs and
other images

– document storage and retrieval systems, doing away


with paper storage
+ special scanners for slides and photographic negatives
Optical Character Recognition
• OCR converts bitmap back into text
• different fonts
– create problems for simple “template matching” algorithms
– more complex systems segment text, decompose it into lines and
arcs, and decipher characters that way
• page format
– columns, pictures, headers and footers
Paper-based interaction
• paper usually regarded as output only

• can be input too – OCR, scanning, etc.

• Xerox PaperWorks
– glyphs – small patterns of /\\//\\\
• used to identify forms etc.
• used with scanner and fax to control applications

• more recently
– papers micro printed - like wattermarks
• identify which sheet and where you are
– special ‘pen’ can read locations
• know where they are writing
Memory

Short Term and Long Term


Speed, Capacity, Compression
Formats, Access
Short-Term Memory - RAM
• Random access memory (RAM)
– on silicon chips
– 100 nano-second access time
– usually volatile (lose information if power turned off)
– data transferred at around 100 Mbytes/sec

• Some non-volatile RAM used to store basic set-up


information

• Typical desktop computers:


64 to 256 Mbytes RAM
Long-Term Memory - disks
• magnetic disks
– floppy disks store around 1.4 Mbytes
– hard disks typically 40 Gbytes to 100s of Gbytes
access time ~10ms, transfer rate 100kbytes/s

• optical disks
– use lasers to read and sometimes write
– more robust that magnetic media
– CD-ROM
- same technology as home audio, ~ 600 Gbytes
– DVD - for AV applications, or very large files
Blurring Boundaries

• PDAs
– often use RAM for their main memory

• Flash-Memory
– used in PDAs, cameras etc.
– silicon based but persistent
– plug-in USB devices for data transfer
Speed and Capacity
• what do the numbers mean?
• some sizes (all uncompressed) …
– this book, text only ~ 320,000 words, 2Mb
– the Bible ~ 4.5 Mbytes
– scanned page ~ 128 Mbytes
• (11x8 inches, 1200 dpi, 8bit greyscale)
– digital photo ~ 10 Mbytes
• (2–4 mega pixels, 24 bit colour)
– video ~ 10 Mbytes per second
• (512x512, 12 bit colour, 25 frames per sec)
Virtual Memory
• Problem:
– running lots of programs + each program large
– not enough RAM

• Solution - Virtual memory :


– store some programs temporarily on disk
– makes RAM appear bigger

• But … swopping
– program on disk needs to run again
– copied from disk to RAM
– slows t h i n g s d o w n
Compression
• reduce amount of storage required
• lossless
– recover exact text or image – e.g. GIF, ZIP
– look for commonalities:
• text: AAAAAAAAAABBBBBCCCCCCCC 10A5B8C
• video: compare successive frames and store change
• lossy
– recover something like original – e.g. JPEG, MP3
– exploit perception
• JPEG: lose rapid changes and some colour
• MP3: reduce accuracy of drowned out notes
Storage Formats - text
• ASCII - 7-bit binary code for to each letter and character
• UTF-8 - 8-bit encoding of 16 bit character set
• RTF (rich text format)
- text plus formatting and layout information
• SGML (standardized generalised markup language)
- documents regarded as structured objects
• XML (extended markup language)
- simpler version of SGML for web applications
Storage Formats - media
• Images:
– many storage formats :
(PostScript, GIFF, JPEG, TIFF, PICT, etc.)
– plus different compression techniques
(to reduce their storage requirements)

• Audio/Video
– again lots of formats :
(QuickTime, MPEG, WAV, etc.)
– compression even more important
– also ‘streaming’ formats for network delivery
Methods of Access
• large information store
– long time to search => use index
– what you index -> what you can access
• simple index needs exact match
• access without structure …
– free text indexing (all the words in a document)
– needs lots of space!!
Limitations on Interactive Performance
Computation bound
– Computation takes ages, causing frustration for the user
Storage channel bound
– Bottleneck in transference of data from disk to memory
Graphics bound
– Common bottleneck: updating displays requires a lot of effort -
sometimes helped by adding a graphics co-processor optimised
to take on the burden
Network capacity
– Many computers networked - shared resources and files, access
to printers etc. - but interactive performance can be reduced by
slow network speed
Networked computing
Networks allow access to …
– large memory and processing
– other people (groupware, email)
– shared resources – esp. the web

Issues
– network delays – slow feedback
– conflicts - many people update data
– unpredictability
The Internet
• history …
– 1969: DARPANET US DoD, 4 sites
– 1971: 23; 1984: 1000; 1989: 10000
• common language (protocols):
– TCP – Transmission Control protocol
• lower level, packets (like letters) between
machines
– IP – Internet Protocol
• reliable channel (like phone call) between
programs on machines
– email, HTTP, all build on top of these

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