0% found this document useful (0 votes)
50 views25 pages

Blue Eyess Technology

The document discusses Blue Eyes Technology, which aims to create machines that have human-like perceptual abilities using cameras and microphones. It outlines several technologies used in Blue Eyes research, including Emotion Mouse, MAGIC pointing, speech recognition, and SUITOR. Experiments measure physiological signals to determine emotions. Applications include interactive computers, vehicles, games, and adaptive displays. The conclusion is that Blue Eyes Technology can help make computing more natural and user-friendly.

Uploaded by

Gagan Ahuja
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
50 views25 pages

Blue Eyess Technology

The document discusses Blue Eyes Technology, which aims to create machines that have human-like perceptual abilities using cameras and microphones. It outlines several technologies used in Blue Eyes research, including Emotion Mouse, MAGIC pointing, speech recognition, and SUITOR. Experiments measure physiological signals to determine emotions. Applications include interactive computers, vehicles, games, and adaptive displays. The conclusion is that Blue Eyes Technology can help make computing more natural and user-friendly.

Uploaded by

Gagan Ahuja
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 25

Presented To:- Presented By:-

Prof. Anurag Garg Nikita Ahuja


HOD EC Department EC Final Year
0928ME071032
 What is Blue Eyes Technology
 The term Blue Eyes Technology
 Need of Blue Eyes Technology
 Technologies Used
 Experiment
 Analysis
 Applications
 Conclusion
 Aims at creating computational machines that
have perceptual and sensory ability.

 Use camera and microphone to identify user


actions and emotions
 BLUE in the term stands for Bluetooth,
which enables reliable wireless communication
 EYES , because the eye movement enables

us to obtain a lot of interesting and


important information.
 To built a machine that can understand your
emotions
 A pc that can listen, talk or scream
 Verify your identity, feels your presence and
interact with you.
 Emotion Mouse
 Manual And Gaze Input Cascaded (MAGIC)
 Artificial Intelligent Speech Recognition
 Simple User Interest Tracker (SUITOR)
 Simplest way
 People spend approximately
1/3 of their total computer
time touching input device
 Physiological data is
obtained and emotional
state is determined
 A user model will be
built that reflects the
personality of user.
 Measurement of heart rate, temperature, galvanic
skin response (GSR), general somatic activity
 Heart rate was measured with chest strap sensor,
temperature with thermocouple attached to a digital
multimeter (DMM), GSR also with DMM, somatic
movement with computer mouse movements
 Six basic emotions are anger, fear, sadness, disgust,
joy and surprise
 Firstly, a multidimensional procedure was used to
determine dimensionality of data
 Fit the physiological similarities and dis-similarities
into four dimensional table
 Secondly, discriminant function analysis was used to
determine mathematic function that would
distinguish the six emotional state.
 Suggest that all four physiological variables are
sufficient to distinguish the six states
 To dynamically redefine the home position of the
pointing cursor to be at the close vicinity of the target
 Reduce the cursor movement needed for target selection
 Click on the target with a regular manual input device
 Two magic pointing techniques
a) Liberal
b) Conservative
 Improvement over the traditional eye gaze system
 Reduce physical effort and fatigue, greater accuracy and
naturalness and faster speed than traditional eye gaze
system
 Unnatural to overload a perceptual channel with a
motor control task
 The subconscious jittery motion of eyes
 Eye, a primary perceptual device is not a control
organ
 Target not selected if not looked at for a set threshold
 Target selected if stared at without user intention
 To warp the cursor to every new object user looks at
 User take control of the target by hand near the target
or ignore it and search for next
 “Pro active” since cursor
wait on every potential
target
 “over active” when user
merely looking at the
target
 Does not warp the cursor target until the manual input
device has been actuated
 Cursor is warped to gaze area reported by the eye
tracker
 Steer the cursor towards the target to complete the
target acquisition
 Cursor position is offset
to the intersection of
manual actuation vector
and the boundary of
gaze area
 Reduction of manual stress and fatigue
 Practical accuracy level
 A more natural mental model for the user
 Faster than pure manual pointing
 Improved subjective speed and ease of use
 Liberal approach is distracting when the user is
trying to read
 The motor action computation cannot start until
the cursor appears
 In conservative approach, uncertainty of the
exact location prolong the target acquisition time
 Rely on a single light source that is off or on the axis
 Illumination from an off axis source generate a dark pupil image
 On axis generate a bright pupil image
 Use two infrared time multiplexed light sources composed of
two IR LED’s
 Pupil detection is realized by
subtracting dark pupil image
from bright pupil image
 After thresholding difference
largest connected component
is identified as pupil
 Input words are scanned and matched against internally
stored words
 Identification causes some action to be taken
 User speaks to the computer through microphone
 Filtered and fed to ADC and then stored in RAM
 Binary representation become standard , against which
future are compared
 pattern matching is designed to look for the best fit
because of variations in loudness, pitch, frequency
difference, time gap etc.
 To control weapons by voice commands
 Pilot give commands to computers by speaking into
microphones
 For making airline and hotel reservations
 For making reservations, canceling reservations or
making enquiries
 Can be connected to word processors and instead of
writing, simply dictate to them
 Help by fetching more information at desktop
 Notice where the user’s eyes focus on the screen
 Fills a scrolling ticker on a computer screen with
information related to user’s task
 Ex. If reading headline ,pops up the story in the
browser window
 POD
Technology used in cars

 PONG
A Robot
BLUE EYES technology can be used :
 In retailing record and interpret customer
movements
 In automobile industry
 In video games
 To create “Face Responsive Display” and
“Perceptive Environment”
 Provide more delicate and user friendly facilities
in computing devices
 Gap between the electronic and physical world is
reduced
 The computers can be run using implicit
commands instead of the explicit commands
 http://www.scribd.com/doc/13745433/Blue-eyes-
Technology
 http://www.studentwebstuff.com/mis/showthread.
php?t=3079
 http://www.studentwebstuff.com/mis/showthread.
php?t=3079
 http://www.shvoong.com/exact-
sciences/1754977-blue-eyes-technology/

You might also like