Lecture # 2 - Human
Lecture # 2 - Human
THE HUMAN
Foundations
• Information i/o …
• visual, auditory, haptic, movement
• Information stored in memory
• sensory, short-term, long-term
• Information processed and applied
• reasoning, problem solving, skill, error
• Emotion influences human capabilities
• Each person is different
INPUT–OUTPUT CHANNELS
• On the one hand the physical properties of the eye and the visual
system mean that there are certain things that cannot be seen by the
human;
• On the other the interpretative capabilities of visual processing allow
images to be constructed from incomplete information.
There are approximately 120 million rods per eye which
Human Eye are mainly situated towards the edges of the retina. Rods
therefore dominate peripheral vision.
3 types of cone, each sensitive to a different wavelength of light. This allows color vision. The
eye has approximately 6 million cones, mainly concentrated on the fovea, a small area of the
retina on which images are fixated.
The Eye - physical reception
• Brightness
• subjective reaction to levels of light
• affected by luminance of object
• Luminance is a physical characteristic and can be measured using a
photometer.
• the intensity of light emitted from a surface per unit area in a given direction.
• Contrast is related to luminance: it is a function of the luminance of an
object and the luminance of its background
• Measured by just noticeable difference
• Visual acuity increases with luminance as does
flicker
Interpreting the signal (cont)
• Colour
• made up of hue, intensity, saturation
• Hue is determined by the spectral wavelength of the light
• Approximately 150 different hues can be discriminated by the average person.
• Intensity is the brightness of the color, and saturation is the amount of
whiteness in the color.
• By varying these two, we can perceive in the region of 7 million different
colors
• cones sensitive to colour wavelengths (blue, green
and red)
• blue acuity is lowest
• 8% males and 1% females colour blind
Interpreting the signal (cont)
• Several stages:
• visual pattern perceived
• decoded using internal representation of language
• interpreted using knowledge of syntax, semantics, pragmatics
Mt = a + b log2(D/S + 1)
where: a and b are empirically determined constants
Mt is movement time
D is Distance
S is Size of target
Sensory memories
Long-term memory
212348278493202
• Two types
• episodic – serial memory of events
• semantic – structured memory of facts, concepts, skills
Explicit Memory
Motor Skills
Perceptual
Semantic learning Other types
Episodic
Memory Memory
Classical
? Conditioning
Affected by Amnesia
Some Definitions of Memory
Stimulus
In Context:
‘today’
action ‘at home’
shape
location
DOG COLLIE
Fixed Fixed
legs: 4 breed of: DOG
type: sheepdog
Default
diet: carnivorous Default
sound: bark size: 65 cm
Variable Variable
size: colour
colour
Models of LTM - Scripts
Script has elements that can be instantiated with values for context
Condition/action rules
if condition is matched
then use rule to determine action.
IF dog is growling
THEN run away
LTM - Storage of information
• rehearsal
• information moves from STM to LTM
interference
• new information replaces old: retroactive interference
• common example of this is the fact that if you change telephone numbers,
learning your new number makes it more difficult to remember your old number.
This is because the new association masks the old.
• However, sometimes the old memory trace breaks through and interferes with
new information. This is called proactive inhibition.
• An example of this is when you find yourself driving to your old house rather than
your new one
so may not forget at all memory is selective …
recall
• information reproduced from memory can be assisted by cues, e.g.
categories, imagery
recognition
• information gives knowledge that it has been seen before
• less complex than recall - information is cue
Thinking
Reasoning
deduction, induction, abduction
Problem solving
Reasoning
• Deduction:
• Derive logically necessary conclusion from given
premises.
e.g. If it is Friday then she will go to work
It is Friday
Therefore she will go to work.
• Induction:
• Generalize from cases seen to cases unseen
e.g. all elephants we have seen have trunks
therefore all elephants have trunks.
• Unreliable:
• can only prove false not true
… but useful!
7 E 4 K
the E and the 4.
• However, this uses only positive evidence. In fact, to
test the truth of the statement we need to check
negative evidence: if we can find a card which has an
If a card has a vowel on one side it has an even number on the other
odd number on one side and a vowel on the other we
have disproved the statement. We must therefore check
Is this true?
E and 7.
• (It doesHownotmany
matter
cardswhat
do you is ontothe
need turnother
over toside of the other
find out?
cards: the statement does not say that all even numbers
…. and which cards?
have vowels, just that all vowels have even numbers.)
Abductive reasoning
• Unreliable:
• can lead to false explanations
Problem solving
• Process of finding solution to unfamiliar task using knowledge.
• Several theories.
• Gestalt :The earliest, dating back to the first half of the
twentieth century
• Gestalt psychologists were answering the claim, made by behaviorists, that
problem solving is a matter of reproducing known responses or trial and error.
This explanation was considered by the Gestalt school to be insufficient to
account for human problem-solving behavior. Instead, they claimed, problem
solving is both productive and reproductive.
• problem solving involves both reuse of knowledge and insight.
• productive draws on insight and restructuring of problem
• attractive but not enough evidence to explain `insight' etc.
• move away from behaviourism and led towards information processing
theories
• Reading Maier’s pendulum problem from book
Problem solving (cont.)
• Analogy
A• analogical
doctor is mapping:
treating a malignant tumor. In order to
destroy
• novelitproblems
he needs to domain?
in new blast it with high-intensity
rays. However,
• use knowledge these will
of similar alsofrom
problem destroy
similar the healthy
domain
• analogical
tissue mapping the
surrounding difficult if domains
tumor. are semantically
If he lessens the
different
rays’ intensity the tumor will remain. How does
• Skill acquisition
he destroy the tumor?
• skilled activity characterized by chunking
• lot of information is chunked to optimize STM
A general is attacking a fortress. He can’t send all
• conceptual rather than superficial grouping of problems
his men in together
• information as the roads are mined to
is structured more effectively
explode if large numbers of men cross them.
Errors and mental models
Types of error
• slips
• right intention, but failed to do it right
• causes: poor physical skill,inattention etc.
• change to aspect of skilled behaviour can cause slip
• mistakes
• wrong intention
• cause: incorrect understanding
humans create mental models to explain behaviour.
if wrong (different from actual system) errors can occur
Emotion
“Negative affect can make it harder to do even easy tasks; positive affect can
make it easier to do difficult tasks”
(Donald Norman)
Emotion (cont.)
• long term
– gender, physical and intellectual abilities
• short term
– effect of stress or fatigue
• changing
– age
Ask yourself:
will design decision exclude section of user population?
Psychology and the Design of Interactive
System
• Some direct applications
• e.g. blue acuity is poor
blue should not be used for important detail
• Provide Scripts
• For Visiting Barbar shop
• Restaurant visit with friends
• Phone
• How to store a contact number in different OS in mobile.
Assignments for Section B
• Provide Scripts
• For shopping in a sale
• Restaurant visit for a birthday party.
• Phone
• How to store a contact number in different OS in mobile.