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Bresenham: Circle Drawing Algorithm

The document describes Bresenham's mid-point circle algorithm for efficiently drawing circles on a discrete grid. It begins by discussing the limitations of a simple algorithm using the circle equation. It then introduces the concepts of eight-way symmetry and using the midpoint between candidate pixels to determine which is closer to the true circle. The mid-point circle algorithm only calculates points for one octant and uses symmetry to find the rest. It provides incremental formulas to efficiently calculate the decision parameter to determine the next pixel along the circle. An example is given to demonstrate drawing a circle using the algorithm.

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Sreshtha Kashyap
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0% found this document useful (0 votes)
238 views

Bresenham: Circle Drawing Algorithm

The document describes Bresenham's mid-point circle algorithm for efficiently drawing circles on a discrete grid. It begins by discussing the limitations of a simple algorithm using the circle equation. It then introduces the concepts of eight-way symmetry and using the midpoint between candidate pixels to determine which is closer to the true circle. The mid-point circle algorithm only calculates points for one octant and uses symmetry to find the rest. It provides incremental formulas to efficiently calculate the decision parameter to determine the next pixel along the circle. An example is given to demonstrate drawing a circle using the algorithm.

Uploaded by

Sreshtha Kashyap
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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Bresenham

Circle Drawing Algorithm


Contents

• In today’s lecture we’ll have a look at:


• Bresenham’s Circle drawing algorithm
• Exercise using Bresenham’s algorithm
CIRCLE
• The set of points that are all at a given distance ‘r’ from a center
position (Xc,Yc).
A Simple Circle Drawing Algorithm
• The equation for a circle is:

x y r
2 2 2

• where r is the radius of the circle


• So, we can write a simple circle drawing algorithm by solving the
equation for y at unit x intervals using:

y   r 2  x2
A Simple Circle Drawing Algorithm
(cont…)
y0  20 2  0 2  20

y1  20 2  12  20

y2  20 2  2 2  20

y19  20 2  19 2  6

y20  20 2  20 2  0
A Simple Circle Drawing Algorithm
(cont…)

• However, unsurprisingly this is not a brilliant solution!


• Firstly, the resulting circle has large gaps where the slope approaches
the vertical
• Secondly, the calculations are not very efficient
• The square (multiply) operations
• The square root operation – try really hard to avoid these!
• We need a more efficient, more accurate solution
Eight-Way Symmetry
• The first thing we can notice to make our circle drawing algorithm more
efficient is that circles centred at (0, 0) have eight-way symmetry

(-x, y) (x, y)

(-y, x) (y, x)

R
2
(-y, -x) (y, -x)

(-x, -y) (x, -y)


Mid-Point Circle Algorithm
• Similarly to the case with lines, there is an
incremental algorithm for drawing circles – the
mid-point circle algorithm
• In the mid-point circle algorithm we use eight-way
symmetry so only ever calculate the points for the
top right eighth of a circle, and then use symmetry
to get the rest of the points

The mid-point circle


algorithm was
developed by Jack
Bresenham, who we
heard about earlier.
Mid-Point Circle Algorithm (cont…)
• Assume that we have
just plotted point (xk, yk) (xk, (x
ykk)+1, yk)
• The next point is a (xk+1, yk-1)
(xk+1, yk)
choice between
and (xk+1, yk-1)
• We would like to choose
the point that is nearest to
the actual circle
• So how do we make this choice?
Mid-Point Circle Algorithm (cont…)

• Let’s re-jig the equation of the circle slightly to give


us:
f circ ( x, y )  x  y  r
2 2 2

• …(1)
• The equation evaluates as follows:
 0, if ( x, y ) is inside the circle boundary

f circ ( x, y )  0, if ( x, y ) is on the circle boundary
 0, if ( x, y ) is outside the circle boundary

• By evaluating this function at the midpoint between
the candidate pixels we can make our decision
Mid-Point Circle Algorithm (cont…)
• Assuming we have just plotted the pixel at (xk,yk) so we
need to choose between (xk+1,yk) and (xk+1,yk-1)
• Our decision variable can be defined as:mid point b/w 2
points (xk+1,Yk) and (Xk+1, Yk-1) is [xk+1, yk-1/2]
pk  f circ ( xk  1, yk  1 )
2
•  ( xk  1) 2  ( yk  1 ) 2  r 2 ...2
2
• If pk < 0 the midpoint is inside the circle and the pixel at
yk is closer to the circle
• Otherwise the midpoint is outside and yk-1 is closer
Mid-Point Circle Algorithm (cont…)
• To ensure things are as efficient as possible we can do all of our calculations
incrementally
• First consider: ( since X +1 = X )
k k+1

• or:

pk 1  f circ xk 1  1, yk 1  1 2

 [( xk  1)  1]  yk 1  1
2
2 2
 r2
• where yk+1 is either yk or yk-1 depending on the sign of pk
pk 1  pk  2( xk  1)  ( yk21  yk2 )  ( yk 1  yk )  1
• the initial value of Pk is given by the circle function at the position (0,r) as,

pk  f circ ( xk  1, yk  1 )
2
 ( xk  1) 2  ( yk  1 ) 2  r 2
2
• Substituting k=0,Xk=0,Yk=r in the above function results in,
Mid-Point Circle Algorithm (cont…)
• The first decision variable is given as:
p0  f circ (1, r  1 )
2
 1  (r  1 ) 2  r 2
2

 5 r
• if r is an integer, then Po can4
be rounded to P0= 1 – r.
• Then if pk < 0 then the next decision variable is given as:
• If pk > 0 then the decision variable is:
pk 1  pk  2 xk 1  1

pk 1  pk  2 xk 1  1  2 yk  1
The Mid-Point Circle Algorithm
• MID-POINT CIRCLE ALGORITHM
• Input radius r and circle centre (xc, yc), then set the
coordinates for the first point on the circumference of a
circle centred on the origin as:
( x0 , y0 )  (0, r )
• Calculate the initial value of the decision parameter as:

p0  5  r
4
• Perform the test, Starting with k = 0 at each position xk,
perform the following test.
• (i) If pk < 0, the next point along the circle centred on (0, 0)
is (xk+1, yk) and:
pk 1  pk  2 xk 1  1
The Mid-Point Circle Algorithm (cont…)

• (ii) If Pk >0 then the next point along the circle is (xk+1,
yk-1) and:
pk 1  pk  2 xk 1  1  2 yk 1
• where2 xk 1 = 2Xk+2 and 2 yk=12Yk – 2
• Identify the symmetry points in the other seven octants
• Move (x, y) according to:
x  x  xc y  y  yc
• Repeat steps 3 to 5 until x >= y
Mid-Point Circle Algorithm Example

• To see the mid-point circle algorithm in action lets


use it to draw a circle centred at (0,0) with radius 10
• Determine the positions along the circle octant in
the first quadrant from x=0 to x=y.
• The intial value of the decision parameter is
• P0 = 1-r = 1-10 = -9
• For circle centred on the coordinate origin, the
initial point is (X0,Y0)=(0,10) and initial increment
terms for calculating the decision parameters are
• 2X0 =0 and 2Y0 = 20
• K=0 and P0 = -9 (1,10)
• pk 1  pk  2 xk 1  1 (pk<0)
• K=1, P1=P0+2Xk+1 => -9+2(1)+1 =-9+3=-6 (2,10)
• K=2, P2= P1 +2(2)+1 = -6+4+1 = -1 (3,10)
• K=3 P3=P2+2(3)+1 = -1+7= 6 (4,9)
p  p  2 xk 1  1  2 yk 1
• K=4 k 1 k (Pk>0)
• P4= P3+2(4)+1-2(9) => 6+8+1-18 = -3 (5,9)
• K=5 p5= p4+2(5)+1 => -3+10+1 = 8 (6,8)
• K=6 p6=8+2(6)+1-2(8) => 8+12+1-16 = 5 (7,7)
• K=7 p7= 6 (8,6)
• K=8 p8=11 (9,5)
• K=9 p9 =20 (10,4)
Mid-Point Circle Algorithm Example
(cont…)
10 pk
k (xk+1,yk+1) 2xk+1 2yk+1
9
8 0 -9 (1,10) 2 20
7 1 -6 (2,10) 4 20
6
5 2 -1 (3,10) 6 20
4 3 6 (4,9) 8 18
3
2 4 -3 (5,9) 10 18
1 5 8 (6,8) 12 16
0
6 5 (7,7) 14 14
0 1 2 3 4 5 6 7 8 9 10
Mid-Point Circle Algorithm Exercise

• Use the mid-point circle algorithm to draw the circle centred at (0,0)
with radius 15
Mid-Point Circle Algorithm Example
(cont…)
16 pk (xk+1,yk+1)
k 2xk+1 2yk+1
15
14 0
13
1
12
11 2
10 3
9 4
8
5
7
6 6
5 7
4 8
3
9
2
1 10
0 11

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 12
Mid-Point Circle Algorithm Summary

• The key insights in the mid-point circle algorithm are:


• Eight-way symmetry can hugely reduce the work in drawing a circle
• Moving in unit steps along the x axis at each point along the circle’s edge we
need to choose between two possible y coordinates
Mid-Point Circle Algorithm (cont…)

1 2 3 4
Mid-Point Circle Algorithm (cont…)

1 2 3 4
Mid-Point Circle Algorithm (cont…)

M
5

1 2 3 4
Mid-Point Circle Algorithm (cont…)

6
M
5

1 2 3 4
Mid-Point Circle Algorithm (cont…)

6
M
5

3
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10
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1
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0 1 2 3 4 5 6 7 8 9 10
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