Tech Roadmap Sample
Tech Roadmap Sample
May 2022
Technology Strategy for next 1.5 years
Baseline efficiency tech has been created to manage customer relations, content, sales, leads
and projects
engagement tech will primarily focus on front end customer interactions and orchestrating
technology components to provide seamless online as well as hyperlocal experience
Roadmap – Enhanced Customer Experience on Digital & Omnichannel Platform
Developed So
Far
Long Term Foundation of the Digital Platform created and ready for scale and enhancement …
Digital Discovery – enabling personalized customer interfaces
VISION
To enable system respond uniquely to customer behavior and promote highly localized and
personalized content for customer interfaces
• Digital Discover is the first interaction of a potential customer with Company Name over electronic media
either thru the Company Name Website and/or Company Name App.
• Our view is to develop content related to our supply – International Designers, Local Expertise and
Global Brands – that differentiates and establishes Company Name as a platform with wide range of
choices for customers.
Digital Discovery – driving personalization thru tech
COMPONENTS PERFORMANCE
TARGETS
Image and Content Repository –
• broad-base content generation efforts on and about our supply and • Establish as go-to site
platform functions; controlled community for curated social interaction for interior content and
on interior trends and technology research
• Personalized &
Artificial Intelligence Recommendation System –
differentiated content
• analytical solutions to identify and define user preferences and design
tastes for images and content based on user profile, demographics, on- • Design influencer &
site/in-app behavior like time spent, likes, dislikes, page-to-page Community
navigation, patterns, etc. development
To develop systems with quick response times to render immersive experience of design
developments to customers
• Visualization is currently a slow and labour intensive process; it can take as mush as 15 hours to develop
single room 3D design images. Immersive experiences using Virtual Reality (VR) takes even longer.
• Gaming Industry leads the way on run-time semi-realistic and immersive (VR) renderings.
• Virtual Visualization aims to follow the trends from gaming industry to develop template based solution
that can enable quick and run-time renderings, post initial setup to enable customers preview designs and
facilitate quick decisions.
Virtual Visualization – driving immersive experience thru tech
COMPONENTS PERFORMANCE
TARGETS
Model Library Repository –
• In-built customizable library for Products, Finishes, Texture, Elements and • Immersive (VR)
Lighting to be used on design plans experience for better
spatial design & layout
VR Experience –
• Reduce design
• Ability to import drawings from legacy design systems like 3DS Max or visualization time &
SketchUp into the system with minimal manual intervention enables faster selection
• Ability to import or swap design elements and textures from libraries and
• Gives a run-time cost
render real-time using Unreal gaming engine
estimate of design
elements
Other Value Added Feature Set –
• Ability to manage versions, generate BOQs, export drawings, provide • Quicker design decisions
Custom Walktroughs, Videos and Still Images capture
Partner Collaboration – enabling interactions
VISION
To develop systems that enable all stakeholder interactions amongst customers, designers,
execution, procurement and project management teams
• Standardized
communication and
effective design repository
creation
To develop systems that enable and facilitate project execution and all allied services that occur for
a project at local level
• Manage projects execution and track progress against plan; Capture on-site activities images,
communicate statuses
• Integrate tech from previous three sectors to deliver a unified customer experience at physical Studios for
personalized interfaces, immersive experiences and interactions
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