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Bits and Bytes

The document discusses how computers represent and store information using bits. It explains that binary representation is easier for electronic implementation than other bases like base 10. It also discusses how various data types like integers, floating point numbers, characters, and strings are represented in bits and bytes. The document outlines challenges like byte ordering and variable size that depend on the machine architecture.

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iram M. Mansha
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0% found this document useful (0 votes)
43 views29 pages

Bits and Bytes

The document discusses how computers represent and store information using bits. It explains that binary representation is easier for electronic implementation than other bases like base 10. It also discusses how various data types like integers, floating point numbers, characters, and strings are represented in bits and bytes. The document outlines challenges like byte ordering and variable size that depend on the machine architecture.

Uploaded by

iram M. Mansha
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 29

“The Class That Gives KUET Its Zip!

 Topics
› Why bits?
› Representing information as bits
 Binary/Hexadecimal
 Byte representations
 numbers
 characters and strings
 Instructions
› Bit-level manipulations
 Boolean algebra
 Expressing in C
 Base 10 Number Representation
› That’s why fingers are known as “digits”
› Natural representation for financial transactions
 Floating point number cannot exactly represent $1.20
› Even carries through in scientific notation
 1.5213 X 104
 Implementing Electronically
› Hard to store
 ENIAC (First electronic computer) used 10 vacuum tubes / digit
› Hard to transmit
 Need high precision to encode 10 signal levels on single wire
› Messy to implement digital logic functions
 Addition, multiplication, etc.
 Base 2 Number Representation
› Represent 1521310 as 111011011011012
› Represent 1.2010 as 1.0011001100110011[0011]…2
› Represent 1.5213 X 104 as 1.11011011011012 X 213
 Electronic Implementation
› Easy to store with bistable elements
› Reliably transmitted
0 on noisy and inaccurate
1 wires 0
3.3V
2.8V

0.5V
0.0V
› Straightforward implementation of arithmetic functions
 Programs Refer to Virtual Addresses
› Conceptually very large array of bytes
› Actually implemented with hierarchy of different memory types
 SRAM, DRAM, disk
 Only allocate for regions actually used by program
› In Unix and Windows NT, address space private to particular
“process”
 Program being executed
 Program can clobber its own data, but not that of others
 Compiler + Run-Time System Control Allocation
› Where different program objects should be stored
› Multiple mechanisms: static, stack, and heap
› In any case, all allocation within single virtual address space
 Byte = 8 bits al y
im ar
x c n
He De Bi
› Binary 000000002 to
0 0 0000
111111112 1 1 0001
2 2 0010
3 3 0011
› Decimal: 010 to 25510 4 4 0100
5 5 0101
› Hexadecimal 0016 to FF16 6 6 0110
7 7 0111
 Base 16 number representation 8 8 1000
9 9 1001
 Use characters ‘0’ to ‘9’ and ‘A’ to ‘F’ A 10 1010
B 11 1011
 Write FA1D37B16 in C as 0xFA1D37B C 12 1100
D 13 1101
 Or 0xfa1d37b E 14 1110
F 15 1111
 Machine Has “Word Size”
› Nominal size of integer-valued data
 Including addresses
› Most current machines are 32 bits (4 bytes)
 Limits addresses to 4GB
 Becoming too small for memory-intensive applications
› High-end systems are 64 bits (8 bytes)
 Potentially address 1.8 X 1019 bytes
› Machines support multiple data formats
 Fractions or multiples of word size
 Always integral number of bytes
32-bit 64-bit Bytes Addr.
Words Words
0000
Addr
0001
 Addresses Specify Byte =
0000 0002
Addr
Locations = 0003
0000 0004
› Address of first byte in Addr
= 0005
word 0004 0006
0007
› Addresses of successive 0008
words differ by 4 (32- Addr
= 0009
bit) or 8 (64-bit) 0008
Addr
0010
= 0011
0008 0012
Addr
= 0013
0012 0014
0015
 Sizes of C Objects (in Bytes)
C Data Type Compaq Alpha Typical 32-bit
int 4 4
long int 8 4
char 1 1
short 2 2
float 4 4
double 8 8
char * 8 4
 Or any other pointer
 Issue
› How should bytes within multi-byte word be ordered in memory
 Conventions
› Alphas, PC’s are “Little Endian” machines
 Least significant byte has lowest address
› Sun’s, Mac’s are “Big Endian” machines
 Least significant byte has highest address
 Example
› Variable x has 4-byte representation 0x1234567
› Address given by &x is 0x100

Big Endian 0x100 0x101 0x102 0x103


01 23 45 67
Little Endian 0x100 0x101 0x102 0x103
67 45 23 01
 Code to Print Byte Representation of Data
› Cast pointer to unsigned char * creates byte array

typedef unsigned char *pointer;

void show_bytes(pointer start, int len)


{
int i;
for (i = 0; i < len; i++)
printf("0x%p\t0x%.2x\n",
start+i, start[i]);
printf("\n");
}

Printf directives:
%p: Print pointer
%x: Print Hexadecimal
int a = 15213;
printf("int a = 15213;\n");
show_bytes((pointer) &a, sizeof(int));

Result:
int a = 15213;
0x11ffffcb8 0x6d
0x11ffffcb9 0x3b
0x11ffffcba 0x00
0x11ffffcbb 0x00
 int A = 15213; Decimal: 15213
 int B = -15213; Binary: 0011 1011 0110 1101
 long int C = 15213;
Hex: 3 B 6 D

Alpha A Sun A Alpha C Sun C


6D 00 6D 00
3B 00 3B 00
00 3B 00 3B
00 6D 00 6D
00
Alpha B Sun B 00
00
93 FF
00
C4 FF
FF C4
FF 93 Two’s complement representation
(Covered next lecture)
Alpha P
 int B = -15213;
A0
 int *P = &B; FC
FF
Alpha Address FF
Hex: 1 F F F F F C A 0 01
00
Binary: 0001 1111 1111 1111 1111 1111 1100 1010 0000
00
00

Sun P
EF Sun Address
FF
FB Hex: E F F F F B 2 C
Binary: 1110 1111 1111 1111 1111 1011 0010
2C
1100
Different compilers & machines assign different locations to objects
Alpha F Sun F
 Float F = 15213.0;
00 46
B4 6D
6D B4
46 00

IEEE Single Precision Floating Point Representation


Hex: 4 6 6 D B 4 0 0
Binary: 0100 0110 0110 1101 1011 0100 0000
0000
15213: 1110 1101 1011 01

Not same as integer representation, but consistent across machines


 Strings in C char S[6] = "15213";
› Represented by array of characters
› Each character encoded in ASCII format
 Standard 7-bit encoding of character set Alpha S Sun S
 Other encodings exist, but uncommon
 Character “0” has code 0x30 31 31
 Digit i has code 0x30+i 35 35
› String should be null-terminated 32 32
 Final character = 0
31 31
 Compatibility 33 33
› Byte ordering not an issue
00 00
 Data are single byte quantities
› Text files generally platform independent
 Except for different conventions of line
termination character!
 Encode Program as Sequence of Instructions
› Each simple operation
 Arithmetic operation
 Read or write memory
 Conditional branch
› Instructions encoded as bytes
 Alpha’s, Sun’s, Mac’s use 4 byte instructions
 Reduced Instruction Set Computer (RISC)
 PC’s use variable length instructions
 Complex Instruction Set Computer (CISC)
› Different instruction types and encodings for different
machines
 Most code not binary compatible
 Programs are Byte Sequences Too!
Alpha sum Sun sum PC sum
 int sum(int x, int y)
 { 00 81 55
 return x+y; 00 C3 89
30 E0 E5
 }
42 08 8B
01 90 45
• For this example, Alpha & Sun
use two 4-byte instructions 80 02 0C
– Use differing numbers of FA 00 03
instructions in other cases 6B 09 45
• PC uses 7 instructions with 08
lengths 1, 2, and 3 bytes 89
– Same for NT and for Linux EC
– NT / Linux not binary 5D
compatible C3

Different machines use totally different instructions and encodings


 Developed by George Boole in 19th Century
› Algebraic representation of logic
 Encode “True” as 1 and “False” as 0
And Or
• A&B = 1 when both A=1 and B=1 • A|B = 1 when either A=1 or B=1

Not
Exclusive-Or (Xor)
• ~A = 1 when A=0
• A^B = 1 when either A=1 or B=1,
but not both
 Applied to Digital Systems by Claude Shannon
› 1937 MIT Master’s Thesis
› Reason about networks of relay switches
 Encode closed switch as 1, open switch as 0

A ~B Connection when
A&~B | ~A&B
~A B = A^B
 Integer Arithmetic
› Z, +, *, –, 0, 1 forms a “ring”
› Addition is “sum” operation
› Multiplication is “product” operation
› – is additive inverse
› 0 is identity for sum
› 1 is identity for product
 Boolean Algebra
› {0,1}, |, &, ~, 0, 1 forms a “Boolean algebra”
› Or is “sum” operation
› And is “product” operation
› ~ is “complement” operation (not additive inverse)
› 0 is identity for sum
› 1 is identity for product
 Boolean Algebra
Integer Ring
› Commutativity
A| B = B|A A+ B = B +A
A& B = B &A A* B = B*A
› Associativity
(A | B) | C = A | (B | C) (A + B) + C = A + (B + C)
(A & B) & C = A & (B & C) (A * B) * C = A * (B * C)
› Product distributes over sum
A & (B | C) = (A & B) | (A & C) A * (B + C) = A * B + B * C
› Sum and product identities
A| 0 = A A+ 0 = A
A&1 = A A* 1 =A
› Zero is product annihilator
A&0 = 0 A* 0 = 0
› Cancellation of negation
~ (~ A) = A – (– A) = A
 Boolean Algebra
Integer Ring
› Boolean: Sum distributes over product
A | (B & C) = (A | B) & (A | C) A + (B * C)  (A + B) * (B
+ C)
› Boolean: Idempotency
A|A = A A +AA
 “A is true” or “A is true” = “A is true”
A&A = A A *AA
› Boolean: Absorption
A | (A & B) = A A + (A * B)  A
 “A is true” or “A is true and B is true” = “A is true”
A & (A | B) = A A * (A + B)  A
› Boolean: Laws of Complements
A | ~A = 1 A + –A  1
 “A is true” or “A is false”
› Ring: Every element has additive inverse
A | ~A  0 A + –A = 0
 Boolean Ring
› {0,1}, ^, &, , 0, 1
› Identical to integers mod 2
›  is identity operation: (A) = A
A^A=0
 Property Boolean Ring
› Commutative sum A^B = B ^A
› Commutative product A& B = B &A
› Associative sum (A ^ B) ^ C = A ^ (B ^ C)
› Associative product (A & B) & C = A & (B & C)
› Prod. over sum A & (B ^ C) = (A & B) ^ (B & C)
› 0 is sum identity A^0 = A
› 1 is prod. identity A&1 = A
› 0 is product annihilator A&0=0
› Additive inverse A^A = 0
 DeMorgan’s Laws
› Express & in terms of |, and vice-versa
A & B = ~(~A | ~B)
 A and B are true if and only if neither A nor B is false
A | B = ~(~A & ~B)
 A or B are true if and only if A and B are not both false
 Exclusive-Or using Inclusive Or
A ^ B = (~A & B) | (A & ~B)
 Exactly one of A and B is true
A ^ B = (A | B) & ~(A & B)
 Either A is true, or B is true, but not both
 Operate on Bit Vectors
› Operations applied bitwise

01101001 01101001 01101001


& 01010101 | 01010101 ^ 01010101 ~ 01010101
01000001 01111101 00111100 10101010
 Representation of Sets
› Width w bit vector represents subsets of {0, …, w–1}
› aj = 1 if j  A
 01101001 { 0, 3, 5, 6 }
 01010101 { 0, 2, 4, 6 }
› & Intersection 01000001 { 0, 6 }
› | Union 01111101 { 0, 2, 3, 4, 5,
6}
› ^ Symmetric difference 00111100 { 2, 3, 4, 5 }
› ~ Complement 10101010 { 1, 3, 5, 7 }
 Operations &, |, ~, ^ Available in C
› Apply to any “integral” data type
 long, int, short, char
› View arguments as bit vectors
› Arguments applied bit-wise
 Examples (Char data type)
› ~0x41 --> 0xBE
~010000012 --> 101111102
› ~0x00 --> 0xFF
~000000002 --> 111111112

› 0x69 & 0x55 --> 0x41


011010012 & 010101012 --> 010000012
› 0x69 | 0x55 --> 0x7D
011010012 | 010101012 --> 011111012
 Contrast to Logical Operators
› &&, ||, !
 View 0 as “False”
 Anything nonzero as “True”
 Always return 0 or 1
 Examples (char data type)
› !0x41 --> 0x00
› !0x00 --> 0x01
› !!0x41 --> 0x01

› 0x69 && 0x55 -->


0x01
› 0x69 || 0x55 -->
0x01
 Left Shift: x << y
› Shift bit-vector x left y positions Argument x 01100010
 Throw away extra bits on left
<< 3 00010000
 Fill with 0’s on right
 Right Shift: x >> y Log. >> 2 00011000
› Shift bit-vector x right y positions Arith. >> 2 00011000
 Throw away extra bits on right
› Logical shift
 Fill with 0’s on left Argument x 10100010
› Arithmetic shift << 3 00010000
 Replicate most significant bit on
right Log. >> 2 00101000
 Useful with two’s complement Arith. >> 2 11101000
integer representation
› Bitwise Xor is form of void funny(int *x, int *y)
addition {
› With extra property *x = *x ^ *y; /* #1 */
that every value is its *y = *x ^ *y; /* #2 */
own additive inverse
A^A= 0 *x = *x ^ *y; /* #3 */
}

Step *x *y
Begin A B
1 A^B B
2 A^B (A^B)^B = A^(B^B) =
A^0 = A
3 (A^B)^A = (B^A)^A = A
B^(A^A) = B^0 = B
End B A

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