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Chapater - 1 - Introduction To Human Computer Interaction

The document provides an introduction to human-computer interaction (HCI). It discusses what HCI is, why it is important, its main components, applications, and historical background. Some key topics covered include the interaction between humans and computers, how multiple disciplines contribute to HCI, examples of tasks people perform with computers, and how the user interface bridges users and the system. Early pioneering works discussed include the MEMEX, Sketchpad, the mouse, Alto, Lisa, and Windows 1.0. The document presents an overview of HCI and discusses goals of allowing users to perform tasks safely, efficiently, enjoyably and with ease.

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Selhadin abdu
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© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
92 views

Chapater - 1 - Introduction To Human Computer Interaction

The document provides an introduction to human-computer interaction (HCI). It discusses what HCI is, why it is important, its main components, applications, and historical background. Some key topics covered include the interaction between humans and computers, how multiple disciplines contribute to HCI, examples of tasks people perform with computers, and how the user interface bridges users and the system. Early pioneering works discussed include the MEMEX, Sketchpad, the mouse, Alto, Lisa, and Windows 1.0. The document presents an overview of HCI and discusses goals of allowing users to perform tasks safely, efficiently, enjoyably and with ease.

Uploaded by

Selhadin abdu
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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INTRODUCTION TO

HUMAN COMPUTER
INTERACTION
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Topics
• What is HCI?
• Why HCI?
• Components of HCI
• Applications of HCI
• Historical background of HCI

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HUMAN COMPUTER
• INTERACTIONinteraction (HCI) is the study of how
Human–computer
humans interact with computer systems.
• Many disciplines contribute to HCI, including computer
science, psychology, ergonomics, engineering, and graphic
design.
• In their daily lives, people use a number of computer-
based technologies directly or indirectly

 “Human-computer interaction is concerned with the design,


evaluation and implementation of interactive computing
systems for human use and with the study of major
phenomena surrounding them”
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 Main components of HCI are:
 Human
 Computers
 Interaction
o Other elements are:
 Activities
 Environment

 Why people interact with the


computing systems ?

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HC
I interaction and interface between a human and
 The
a
computer performing a task
 Tasks might be work, play, learning, communicating,
etc.
 Write a document, calculate monthly budget, learn about
places to live in , drive home…
 …not just desktop computers!
 HCI making computer “user friendly”

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User Interface
• Users interact with a computer system via a user
interface (UI).
• UI is part of the computer system that enables
interaction and serves as a bridge between users
and the system,
• The user’s view of a computer system is often limited
to and based solely on his or her experience of the
user interface

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OVERVIEW: MAP OF HUMAN COMPUTER
INTERACTION
Use and Context

Social Organization and Work Human-Machine Fit and Adaptation

Application Areas
Human Compute
Human Dialoguer Compute
Informatio Technique r
n s Graphics
Processing Aa
Dialogu Dialogue
Language, Architectur
Communicatio Input and e Genre
e
n and Ergonomics Output
Interaction Devices

Example Systems
Evaluation and Case Studies Implementation
Technique Techniques and Tools
s Design
Approache Slide
s
Development Process 12
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GOALS OF
HCIusers to carry out
 Allow
tasks
 Safely

 Efficiently

 Enjoyably

 User friendly

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Applications of HCI

 The most notable industries that rely on HCI


are:
• Virtual and Augmented Reality, and others
• Ubiquitous and Context-Sensitive Computing
• Healthcare technologies
• Education-based technologies
• Security and cybersecurity 
• Voice User interfaces and speed recognition
technologies

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History

• 1945 – MEMEX by Vanevar Bush


• 1963 – SketchPad and Light Pen by Ivan Sutherland
• 1964 – Mouse by Douglas Engelbart
• 1973 – Alto by Xerox PARK
• 1983 – Apple Lisa
• 1987 – Windows 1.0
1945 – MEMEX by Vanevar Bush
The memex (a portmanteau of "memory" and
"index" or "memory" and "extender") is the
name of the hypothetical proto-hypertext system
that Bush introduced during the 1945s, which
he imagined as a form of memory augmentation
involving a microfilm-based "device in which
an individual stores all his books, records, and
communications, and which is mechanized so
that it may be consulted with exceeding speed
and flexibility
1963 – Sketch Pad and Light Pen by
Ivan Sutherland
Ivan Sutherland is considered by many to be the
creator of Computer Graphics and an Internet
pioneer. Starting with his Ph.D. thesis, named
Sketchpad, which is one of the most influential
computer programs ever written by an individual,
Sutherland has contributed numerous ideas to the
study of Computer Graphics and Computer
Interaction. He introduced concepts such as 3-D
computer modeling, visual simulations, computer
aided design (CAD), virtual reality, etc.
1964 – Mouse by Douglas Engelbart

Douglas Carl Engelbart is best known for


his work on the challenges of human–
computer interaction, particularly while at
his Augmentation Research Center Lab,
resulting in the invention of the computer
mouse, and the development of hypertext,
networked computers, and precursors to
graphical user interfaces.

Apple Macintosh Plus mice, 1986


1973 – Alto by Xerox PARK

The Xerox Alto was one of the first


personal computers (a term that was Xerox Alto
already coined at the time), a general
purpose computer designed for individual
use (although not as a home computer).
However it was expensive and, unlike
modern personal computers, not based on
a microprocessor. It was the first computer
to use a desktop metaphor, first
commercialized on the later Xerox Star,
and one of the first with a mouse-driven
graphical user interface.

Xerox Star
1983 – Apple Lisa

The Lisa is a personal computer designed by


Apple Computer, Inc. during the early 1980s. It
was the first personal computer to offer a
graphical user interface in an inexpensive
machine aimed at individual business users.
Development of the Lisa began in 1978. It was
the second personal computer system with a
graphical user interface (GUI) to be sold
commercially, the first being the Xerox Star. It
used a Motorola 68000 CPU clocked at 5 MHz
and had 1 MB RAM.
1987 – Windows 1.0

Windows 1.0 is a graphical personal


computer operating environment developed
by Microsoft. First released on 20
November 1985 as the first version of the
Microsoft Windows line, Windows 1.0 runs
as a graphical, 16-bit multi-tasking shell on
top of an existing MS-DOS installation,
providing an environment which can run
graphical programs designed for Windows,
as well as existing MS-DOS software.
Reading Assignment

 Differentiate the term:


• User-centered design (UCD), user interface
(UI) design, and user experience (UX) design

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END OF CHAPTER Slide
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