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Chapter 3

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86 views

Chapter 3

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Nur Syazreen
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© © All Rights Reserved
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Chapter 3

E-commerce Infrastructure:
The Internet, Web, and Mobile Platform

ACS3033: E-Commerce ACS3033: E-Commerce/ Feb 2019-20/ Dr. Fatihah Mohd/FKP-UMK


Learning Objectives

3.1 Discuss the origins of, and the key technology concepts
behind, the Internet.

3.2 Explain the current structure of the Internet.

3.3 Understand the limitations of today’s Internet and the potential
capabilities of the Internet of the future.

3.4 Understand how the Web works.

3.5 Describe how Internet and web features and services support
e-commerce.

3.6 Understand the impact of mobile applications.
The Covid-19 Pandemic: Will the Internet
Break?
• Class Discussion
– How has your usage of the Internet changed as a
result of the pandemic?
– Why are fears that the Internet will break misguided?
– How has the pandemic highlighted the issues raised
by the “digital divide”?

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The Internet: Technology Background
• Internet
– Interconnected network of thousands of networks and millions of
computers
– Links businesses, educational institutions, government agencies,
and individuals

• World Wide Web (Web)


– One of the Internet’s most popular services
– Provides access to billions, possibly trillions, of web pages
The Evolution of the Internet
1961–Present
• Innovation Phase, 1961–1974
– Creation of fundamental building blocks

• Institutionalization Phase, 1975–1995


– Large institutions provide funding and legitimization

• Commercialization Phase, 1995–present


– Private corporations take over, expand Internet backbone and
local service
History of the Internet Timeline – An Ever-Evolving
Digital World
https://www.bondhighplus.com/2021/04/14/what-happen-in-an-internet-minute/
The Internet: Key Technology Concepts

• Internet defined as network that:


– Uses IP addressing
– Supports TCP/IP
– Provides services to users, in manner similar to telephone system

• Three important concepts:


– Packet switching
– TCP/IP communications protocol
– Client/server computing
1. Packet Switching
• Slices digital messages into packets
• Sends packets along different communication
paths as they become available
• Reassembles packets once they arrive at
destination
• Uses routers
• Less expensive, wasteful than circuit-switching
Figure 3.3: Packet Switching
2. TCP/IP
• Transmission Control Protocol (TCP)
– Establishes connections among sending and receiving computers
– Handles assembly of packets at point of transmission, and
reassembly at receiving end

• Internet Protocol (IP)


• Four TCP/IP layers
– Network interface layer
– Internet layer
– Transport layer
– Application layer
Figure 3.4 The TCP/IP Architecture and
Protocol Suite

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Internet (IP) Addresses
• IPv4
– 32-bit number
– Four sets of numbers marked off by periods: 201.61.186.227
 Class C address: Network identified by first three sets, computer identified by
last set

• IPv6
– 128-bit addresses, able to handle up to 1 quadrillion addresses
(IPv4 can handle only 4 billion)
IP Address
Figure 3.5: Routing Internet Messages: TCP/IP
and Packet Switching
Domain Names, DNS, and URLs
• Domain name
– IP address expressed in natural language

• Domain name system (DNS)


– Allows numeric IP addresses to be expressed in natural language

• Uniform resource locator (URL)


– Address used by web browser to identify location of content on the
Web
– For example: http://www.azimuth-interactive.com/
3. Client/Server Computing
• Powerful personal computers (clients) connected
in network with one or more servers
• Servers perform common functions for the clients
– Storing files
– Software applications
– Access to printers, and so on
The New Client: The Mobile Platform

• Primary Internet access is now through tablets


and smartphones
• Tablets supplement PCs for mobile situations
– 170 million people in U.S. use Internet with tablets

• Smartphones are a disruptive technology


– New processors and operating systems
– 245 million in U.S. access Internet with smartphones
The Internet “Cloud Computing” Model
(1 of 2)
• Firms and individuals obtain computing power and
software over Internet
• Three types of services
– Infrastructure as a service (IaaS)
– Software as a service (SaaS)
– Platform as a service (PaaS)
• Public, private, and hybrid clouds
The Internet “Cloud Computing” Model
(2 of 2)
• Drawbacks
– Security risks
– Shifts responsibility for storage and control to providers
• Radically reduces costs of:
– Building and operating websites
– Infrastructure, IT support
– Hardware, software
Other Internet Protocols and Utility
Programs
• Internet protocols
– HTTP
– E-mail: SMTP, POP3, IMAP
– FTP, Telnet, SSL/TLS
• Utility programs
– Ping
– Tracert
Utility Programs
The Internet Today
• Internet growth has boomed without disruption
because of:
– Client/server computing model
– Hourglass, layered architecture
 Network Technology Substrate
 Transport Services and Representation Standards
 Middleware Services
 Applications
Figure 3.10 The Hourglass Model of the
Internet

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Figure 3.11 Internet Network Architecture

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1. The Internet Backbone
• Comprised of fiber-optic cable: hundreds of glass strands
that use light to transmit data
– Faster speeds and greater bandwidth
– Thinner, lighter cables
– Less interference
– Better data security
• Tier 1 Internet Service Providers (Tier 1 ISPs) or transit ISPs
• Numerous private networks physically connected to each
other
• Undersea fiber optics, satellite links

Copyright © 2022, 2019, 2018 Pearson Education, Inc. All Rights Reserved
2. Internet Exchange Points (IXPs)
• Regional hubs where Tier 1 ISPs physically connect with
one another and with regional Tier 2 ISPs.
• Tier 2 ISPs provide Tier 3 ISPs with Internet access.
• Originally called Network Access Points (NAPs) or
Metropolitan Area Exchanges (MAEs).
3. Tier 3 Internet Service Providers
• Retail providers
– Lease Internet access to home owners, small businesses
– Large providers: Comcast, Verizon, Time Warner Cable
– Smaller local providers

• Services
– Narrowband
– Broadband
– Digital subscriber line (DSL)
– Cable Internet
– Satellite Internet
Malaysia ISP?
4. Campus/Corporate Area Networks
• Local area networks operating within single
organization
• E.g., NYU, Microsoft Corporation
• Lease Internet access directly from regional and
national carriers
Mobile Internet Access
• Two basic types of wireless Internet access:
– Telephone-based (mobile phones, smartphones)
– Computer network-based (wireless local area
network-based)
• Telephone-based wireless Internet access
– Currently based on 3G and 4G technologies
– 5G will provide higher bandwidth with speeds
reaching 10 Gbps or more

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Wireless Local Area Network (WLAN) -
Based Internet Access
• Wi-Fi (various 802.11 standards)
– High-speed, fixed broadband wireless LAN (WLAN)
– Wireless access point (“hot spots”)
– Limited range but inexpensive
• WiMax
• Bluetooth

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Figure 3.13 Wi-Fi Networks

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Other Innovative Internet Access Technologies:
Drones, Balloons, and White Space

• Google: Project Loon


• Facebook: Facebook Connectivity Lab/Acquila drone
• Microsoft: Airband Initiative (white spaces)

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The Internet of Things (IOT)
• Objects connected via sensors/RFID to the Internet
• “Smart things”
• Interoperability issues and standards
• Security and privacy concerns

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Who Governs the Internet?
• Organizations that influence the Internet and
monitor its operations include:
– Internet Corporation for Assigned Names and Numbers (ICANN)
– Internet Engineering Task Force (IETF)
– Internet Research Task Force (IRTF)
– Internet Engineering Steering Group (IESG)
– Internet Architecture Board (IAB)
– Internet Society (ISOC)
– Internet Governance Forum (IGF)
– World Wide Web Consortium (W3C)
– Internet Network Operators Groups (NOGs)

The Malaysian Communications and Multimedia
Commission (MCMC):
– monitors and regulates the performance of Network
Service and Application Service providers by setting
Quality of Service Standards.
Insight on Society: Government Regulation
and Surveillance of the Internet
• Class discussion:
– How is it possible for any government to “control” or censor the
Web?
– Does the Chinese government, or the U.S. government, have the
right to censor content on the Web?
– How should U.S. companies deal with governments that want to
censor content?
– What would happen to e-commerce if the existing Web split into a
different Web for each country?
The Web
• 1989–1991: Web invented
– Tim Berners-Lee at CERN
– HTML, HTTP, Web server, Web browser

• 1993: Mosaic web browser w/GUI


– Andreessen and others at NCSA
– Runs on Windows, Macintosh, or Unix

• 1994: Netscape Navigator, first commercial web


browser
• 1995: Microsoft Internet Explorer
Hypertext
• Text formatted with embedded links
– Links connect documents to one another, and to other objects
such as sound, video, or animation files

• Uses Hypertext Transfer Protocol (HTTP) and


URLs to locate resources on the Web
– Example URL: http://megacorp.com/content/features/082602.html
Markup Languages
• Hypertext Markup Language (HTML)
– Fixed set of pre-defined markup “tags” used to format text
– Controls look and feel of web pages
– HTML5 the newest version

• eXtensible Markup Language (XML)


– Designed to describe data and information
– Tags used are defined by user
Web Servers and Web Clients
• Web server software
– Enables a computer to deliver web pages to clients on a network
that request this service by sending an HTTP request
– Basic capabilities: Security services, FTP, search engine, data
capture

• Web server
– May refer to either web server software or physical server
– Specialized servers: Database servers, ad servers, and so on

• Web client
– Any computing device attached to the Internet that is capable of
making HTTP requests and displaying HTML pages
Web Browsers
• Primary purpose is to display web page, but may
include added features
– Google’s Chrome: 51% of desktop market, 52% mobile
market
 Open source
– Internet Explorer: 30% of desktop, >2% mobile
– Mozilla Firefox: 8% desktop, >1% mobile
 Open source
– Apple’s Safari: 4.5% desktop, 28% mobile
The Internet and Web: Features
• Features on which the foundations of
e-commerce are built:
– Communication tools
– Search engines
– Downloadable and streaming media
– Web 2.0 applications and services
– Virtual reality and augmented reality
– Intelligent personal assistants
Communication Tools
• E-mail
– Most used application of the Internet

• Messaging Applications
– Instant messaging

• Online message boards


• Internet telephony
– VOIP

• Video conferencing, video chatting, telepresence


Insight on Technology: Zoom in the
Midst of the Pandemic
• Class Discussion
– What has your experience using Zoom and other
videoconferencing services during the pandemic
been like?
– What challenges does Zoom face?
– How has Zoom responded to those challenges?

Copyright © 2022, 2019, 2018 Pearson Education, Inc. All Rights Reserved
Search Engines
• Identify web pages that match queries based on one or
more techniques
– Keyword indexes
– Page ranking
• Also serve as:
– Shopping tools
– Advertising vehicles (search engine marketing)
– Tool within e-commerce sites
• Top three providers: Google, Microsoft’s Bing, Verizon
Media (Yahoo)
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Figure 3.17 How Google Works

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Downloadable and Streaming Media
• Downloads:
– Growth in broadband connections enables large
media file downloads
• Streaming technologies
– Enables music, video, and other large files to be sent
to users in chunks so that the file can play
uninterrupted
• Podcasting
• Explosion in online video viewing

Copyright © 2022, 2019, 2018 Pearson Education, Inc. All Rights Reserved
Web 2.0 Features and Services
• Online Social Networks
– Services that support communication among networks of
friends, peers
• Blogs
– Personal web page of chronological entries
– Enables web page publishing with no knowledge of HTML
• Wikis
– Enables documents to be written collectively and
collaboratively
– E.g., Wikipedia

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Virtual Reality and Augmented Reality
• Virtual reality (VR)
– Immersing users within virtual world
– Typically uses head-mounted display (HMD)
– Oculus Rift, Vive, PlayStation VR
• Augmented reality (AR)
– Overlaying virtual objects over the real world, via
mobile devices or HMDs
– Pokémon GO
• Mixed reality (AR)
– Enhanced version of AR
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Virtual reality

https://www.youtube.com/watch?v=5_bVkbG1ZCo
Augmented reality

https://www.youtube.com/watch?v=8_yXEluXLbU
Intelligent Digital Assistants
• Computer search engine using:
– Natural language
– Conversational interface, verbal commands
– Situational awareness
• Can handle requests for appointments, flights, routes,
event scheduling, and more.
– Examples:
 Apple’s Siri
 Google Now/Google Assistant
 Amazon Alexa

Copyright © 2022, 2019, 2018 Pearson Education, Inc. All Rights Reserved
Mobile Apps
• Use of mobile apps has exploded
– Most popular entertainment media, over TV
– Always present shopping tool
– Almost all top 100 brands have an app
• Platforms
– iPhone/iPad (iOS), Android
• App marketplaces
– Google Play, Apple’s App Store, Amazon’s Appstore

Copyright © 2022, 2019, 2018 Pearson Education, Inc. All Rights Reserved
Insight on Business: AI, Intelligent
Assistants, and Chatbots
• Class Discussion
– What are intelligent assistants and why are they so popular?
– Do you use conversational AI assistants? If so, what for?
– What are the benefits of these assistants? The disadvantages?
– Are there any benefits/disadvantages to the proprietary nature of
these assistants and chatbots?

https://www.youtube.com/watch?v=1R6lZDOtmFg

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