Lecture 8 Slides
Lecture 8 Slides
Spring 2023
Recap and plan for today
• Last few weeks: Time and risk preferences, reference-dependent utility
• Risk preferences: people are risk-averse in the gains domain, risk-seeking in the loss
domain
• Reference-dependent utility: evaluation of prospects happens relative to a reference
point (i.e. in terms of gains and losses), not relative to final outcomes
• Loss aversion and the endowment effect: losses weigh more heavily than gains of the
same absolute magnitude
• Probability weighting: people underweight large probabilities (except for certainty); and
overweight small probabilities
• Ultimatum Game:
• Modal offer is 50–50 split
• Average offer is 40.4% of the pie (Oosterbeek et al., 2004)
• Offers less than 20–30% are typically rejected
• Average rejection rate is 16.2%
• Trust Game:
• Player 1 sends 50% of their endowment on average
• Player 2 typically returns 37% of the amount they have available on average (Johnson &
Mislin, 2011)
Cross-country variation
Cross-country variation
Cross-country variation
Trust-
worthiness
Trust
(Trustworthiness)
Pro-social behavior is universal
• Many people around the world exhibit pro-social behavior
• They give non-zero amounts in the Dictator Game!
• They make non-zero offers in the Ultimatum Game, and reject “unfair”
offers!
• They send money in the Trust Game, and the receiver sends money back!
• This is so weird! According to our standard model, it shouldn’t
happen!
• Remember from above: Utility is typically modeled with only the
decision-maker’s own payoff in the utility function: . People are
selfish.
• So our standard economic model may need adjusting! It doesn’t
Modeling pro-social behavior
Modeling pro-social behavior
• Fehr-Schmidt utility function with social preferences
(two-player case):
• Corner solution at
If : Utility is maximized at , i.e. when Player 1 gives half their endowment to
Player 2.
If : Corner solution at ; no sharing.
The Fehr-Schmidt model and the Ultimatum Game
• Start with Player 2: Would they ever reject a positive offer? Remember this would never
happen with “standard” preferences, because even a small amount is better than nothing.
• Example with Fehr-Schmidt preferences: Denote as and the disadvantageous and
advantageous inequality aversion parameters of Player 2, respectively.
• Utility for Player 2:
• Utility drops below 0 when Player 1 offers a share smaller than . In this case, Player 2
suffers so much from having a lower payoff than Player 1 because of disadvantageous
inequality aversion that it’s better for Player 2 to earn 0 than to earn a positive amount.
The Fehr-Schmidt model and the Ultimatum Game
• How will Player 1 behave? Suppose they know perfectly what Player 2 will do.
• If Player 1 offers : Player 1 receives , Player 2 receives
• If Player 1 offers less, both receive 0
• If : Player 1 is ahead at the beginning of the game. We said that they want to
allocate money to Player 2 iff . How much do they propose to Player 2 in this case?
Not entirely mutually exclusive (e.g. 4 could be modeled as 1, 3 could be driven by 2).
Interpretation: Self-image is an important motivator in dictator game giving; when people are given a chance
to preserve their self-image, they act much more selfishly.
Summary
• Basic insight from today’s lecture: people’s decisions are powerfully socially
motivated
• The simple self-interested model doesn’t fully capture people’s decisions in
social situations