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Game-Based Learning

Game-based learning uses games to improve student learning through active participation. It promotes critical thinking and problem-solving. Games can be digital or non-digital and allow students to experience learning firsthand. Benefits include helping problem-solving, encouraging critical thinking, and increasing engagement and motivation. Potential drawbacks are too much screen time, games not being well-designed for learning, and distraction. Common types are card games, board games, simulations, word games, puzzles, video games, and role-playing games.
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0% found this document useful (0 votes)
106 views

Game-Based Learning

Game-based learning uses games to improve student learning through active participation. It promotes critical thinking and problem-solving. Games can be digital or non-digital and allow students to experience learning firsthand. Benefits include helping problem-solving, encouraging critical thinking, and increasing engagement and motivation. Potential drawbacks are too much screen time, games not being well-designed for learning, and distraction. Common types are card games, board games, simulations, word games, puzzles, video games, and role-playing games.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Game-based learning

Prepared by:
Boberska Valentyna
Mykhailiuk Victoria
Davydchak Oleksandra
Contents
1. What is GBL?
2. Why GBL?
3. Top benefits of GBL.
4. Potential drawbacks of GBL.
5. Types of GBL.
What Is Game-Based Learning?

Game-based learning is an active learning technique


that uses games to improve student learning. The
learning, in this case, comes from playing the game,
which promotes critical thinking and problem-solving
skills. Game-based learning can be achieved through
digital or non-digital games and simulations that allow
students to experience the learning firsthand.
Game-based learning brings the strategies,
rules and social experiences of playing a
game into the classroom. The game-based
learning model allows teachers to target
certain activities that will benefit the real-
world application of concepts. This can lead
Why Game- to more immersive and collaborative learning
opportunities.

Based • Some other reasons teachers might adopt


game-based learning are:
• Friendly or low-risk competition
Learning? • Development of interpersonal,
intrapersonal and other soft skills
• Student-centered experiences
• Engagement and motivation
• Growth in digital literacy and fluency
• Opportunities for strategic thinking and
problem-solving
Top benefits of game-based learning
Some educators and researchers still argue that game-
based learning can be detrimental to educational
experience.
However, studies continue to show that games can
positively impact things like students’ math and language
learning in many ways. Game-based learning:
• Helps problem-solving 
• Encourages critical thinking 
• Increases student engagement and motivation 
• Introduces situational learning 
• Addresses special education needs 
Potential drawbacks of game-based learning

GBL’s purpose was never to replace teachers and traditional learning, but
to help positively augment it.
Depending on your personal teaching approaches or a student’s
individual learning style, there can be drawbacks to game-based learning:
• Too much screen time
• Games aren’t always created equally
• Games can be a source of distraction
• It requires a technology learning curve
• Doesn’t replace traditional learning strategies
• Not always aligned to teaching or learning goals
Researchers still have much to study about GBL and, if not implemented
effectively, teachers and students can have a poor experience.
7 Types of game-based learning
Some of the most common game-based learning
examples include:
• Card games 
• Board games 
• Simulation games 
• Word games 
• Puzzle games 
• Video games 
• Role-playing games (RPGs) 
Activities
1.Name platforms for
game-based learning.
https://www.youtube.com/watch?v=EboEatO0KRU
Activities
Multiple-choice questions:

1. What benefits can game-based learning provide to


students?
A) Increased reading comprehension skills
B) Improved mathematical abilities
C) Growth in digital literacy and fluency
D) Enhanced musical proficiency
Activities
Multiple-choice questions:

2. What is one way game-based learning can positively


impact students' learning?
A) Decreases student engagement and motivation
B) Reduces critical thinking skills
C) Helps problem-solving
D) Limits situational learning opportunities
Activities
Multiple-choice questions:

3. How can game-based learning be detrimental to a student's


learning experience?
A) By increasing student engagement and motivation
B) By providing personalized and differentiated learning
experiences
C) By augmenting traditional learning strategies
D) By creating too much screen time

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